Commander
From Soloralwiki
(Difference between revisions)
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*Good stats: Strength, Defense | *Good stats: Strength, Defense | ||
*Bad stats: Speed, Magic Power | *Bad stats: Speed, Magic Power | ||
+ | |||
+ | ==Equip-able Weapons== | ||
+ | *Swords | ||
+ | *Knight Swords | ||
+ | *Crossbows | ||
+ | *Hammers/Axes | ||
+ | |||
+ | ==Preferred Weapon== | ||
+ | Commanders prefer to use Hammers and Axes and excel at using them. (+10% Damage Bonus) | ||
+ | |||
==Support== | ==Support== | ||
Revision as of 00:58, 24 December 2006
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A leader of battle that can inspire his forces to great ends. HUMAN ONLY
Contents |
General skills
All-ally buffs and scary melee-range attacks.
Stats
- Good stats: Strength, Defense
- Bad stats: Speed, Magic Power
Equip-able Weapons
- Swords
- Knight Swords
- Crossbows
- Hammers/Axes
Preferred Weapon
Commanders prefer to use Hammers and Axes and excel at using them. (+10% Damage Bonus)
Support
Reaction
Masters
Notes
Command abilities have no range required; they hit all allies regardless of their distance from the commander. These commands can do things from increase your combat damage to heal bad status. The commander also makes a good front line combatant, gaining a few abilities of his own and having the strength and defense stat growth to make leveling the job beneficial to previous melees.