Medic
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*Good stats: Magic defense, Magic power | *Good stats: Magic defense, Magic power | ||
*Bad stats: Strength, Evasion | *Bad stats: Strength, Evasion | ||
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+ | ==Equip-able Weapons== | ||
+ | *Knives | ||
+ | *Staffs | ||
==Support== | ==Support== |
Revision as of 00:49, 24 December 2006
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A combat healer that keeps the troup together.
Contents |
General skills
Healing abilities, some that require MP, some that do not.
Stats
- Good stats: Magic defense, Magic power
- Bad stats: Strength, Evasion
Equip-able Weapons
- Knives
- Staffs
Support
Reaction
Masters
Notes
Most groups will want to train a main job medic and have at least one person with as much medic abilities as possible. Medics are fully reactive to damage; unlike white mages, they don't gain protection abilities, but they make up the slack by having several healing moves cost 0 MP.