Medic
From Soloralwiki
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Healing abilities, some that require MP, some that do not. | Healing abilities, some that require MP, some that do not. | ||
==Stats== | ==Stats== | ||
- | Good stats: Magic defense, Magic power | + | *Good stats: Magic defense, Magic power |
- | Bad stats: Strength, Evasion | + | *Bad stats: Strength, Evasion |
+ | |||
==Support== | ==Support== | ||
Revision as of 23:49, 20 December 2006
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A combat healer that keeps the troup together.
Contents |
General skills
Healing abilities, some that require MP, some that do not.
Stats
- Good stats: Magic defense, Magic power
- Bad stats: Strength, Evasion
Support
Reaction
Masters
Notes
Most groups will want to train a main job medic and have at least one person with as much medic abilities as possible. Medics are fully reactive to damage; unlike white mages, they don't gain protection abilities, but they make up the slack by having several healing moves cost 0 MP.