Control of Destiny 3 Classes

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Current revision as of 06:18, 22 November 2006

Melee Classes

  • Warrior: A melee class that uses sword and/or gun, depending on the subgame. Consists of the former sword mage
  • Archer: A class focused on arhcery. Most powerful crippler of enemies.
  • Sniper: Similiar to the archer, except the usage of guns instead of archery.
  • Rogue: One of the most agile classes that seeks to deal a lot of damage quickly.
  • Engineer: Unique class that crafts items to use in battle.
  • Ranger: A class similiar to the archer/rogue, but with a specialization in
  • Paladin: A holy warrior class that is specialized in smiting evil and healing allies.

Mage Classes

  • Fire Mage: A mage that is PRH-bent on the powers of flame. Focuses on damage spells as well as spells meant to cripple the enemy.
  • Water Mage: A mage that is attuned with the powers of the vast waters. Damage and healing.
  • Storm Mage: A more melee-based mage that has the power to evoke electric and air spells.
  • Druid: A mage that is focused on the powers of the earth, both healing and damaging. Has the power of Geomancy, which can cause terrain-based damage and status effects.
  • Wizard: A mage that can cast spells of every element.
  • Empath: A utility class with powerful buff and debuff spells, although the least damaging mage.
  • Sorceress: A specialized version of the Wizard, focused on dealing a lot of damage in a short amount of time, regardless of efficiency.
  • Cleric: A priest that is focused on healing spells, as well as offensive cures.

Chrono Classes

  • Lum'Eir: A form of the cleric with more powerful healing spells and more damage spells.
  • Assassin: A combination of a Water Mage and a Rogue with vast damage potential.
  • Time Mage: A unique jack-of-all-trades class with time-based powers, consisting of buffs, damage spells, and status inflicting spells.
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