CoD1 New Tech Formulas

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(Difference between revisions)
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==PSI Force==
==PSI Force==
  (Magic Attack Stat/2) - (Defense Stat/4)) *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
  (Magic Attack Stat/2) - (Defense Stat/4)) *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
 +
* Base Wait: 100
* Base Damage Bonus: none (0)
* Base Damage Bonus: none (0)
* Range: Ranged
* Range: Ranged
Line 21: Line 22:
==Sword Drive==
==Sword Drive==
  (Base Damage + (Attack Stat/2) - ((Defense Stat-20%)/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
  (Base Damage + (Attack Stat/2) - ((Defense Stat-20%)/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
 +
* Base Wait: 100
* Base Damage Bonus: weapon
* Base Damage Bonus: weapon
* Range: melee
* Range: melee

Current revision as of 20:01, 10 February 2008

To be updaded and added to as new skills are programmed.


Contents

Standard Formulas

Physical attacks:

(Base Damage + (Attack Stat/2) - (Defense Stat/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender 

Jason

PSI Force

(Magic Attack Stat/2) - (Defense Stat/4)) *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
  • Base Wait: 100
  • Base Damage Bonus: none (0)
  • Range: Ranged
  • Attribute: blunt
  • Can Critically Hit: no
  • Comments: Uses Jason's magic attack instead of physical attack, but still uses enemy defense.

Bill

Sword Drive

(Base Damage + (Attack Stat/2) - ((Defense Stat-20%)/4)) *Crit Mod *Range mod *Attribute Mod *Slight Randomizer = Damage to defender
  • Base Wait: 100
  • Base Damage Bonus: weapon
  • Range: melee
  • Attribute: weapon (slashing)
  • Can Critically Hit: yes
  • Comments: Ingores 20% of target's defense. Gains a permanent +0.2 critial hit mod and can gain another +0.5 if it criticals.
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