Outpost: Biomes

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(Difference between revisions)
 
Line 7: Line 7:
* 0 - none (open terrain)
* 0 - none (open terrain)
* 1 - outpost
* 1 - outpost
-
* 2 - farm
+
* 2 - terrain-specific resource harvesting
-
* 3 - logging camp
+
** plains or fertile - farm
-
* 4 - mine
+
** forest - logging camp
-
* 5 to 9 - not used (yet)
+
** mountain - mine
 +
* 3 to 9 - not used yet

Current revision as of 22:28, 25 March 2007

World-generation system used in Outpost Mainly put here because I keep losing the damn thing...


Ones-digit: improvement

  • 0 - none (open terrain)
  • 1 - outpost
  • 2 - terrain-specific resource harvesting
    • plains or fertile - farm
    • forest - logging camp
    • mountain - mine
  • 3 to 9 - not used yet


Tens-digit: terrain type

  • 10 - plains
  • 20 - forest
  • 30 - hills
  • 40 - fertile
  • 80 - impassable hills
  • 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet)


Hundreds-digit: water

  • 000 - no water
  • 100 - water top
  • 200 - water right
  • 300 - water down
  • 400 - water left
  • 500 - water top and right
  • 600 - water top and left
  • 700 - water bottom and right
  • 800 - water bottom and left
  • 900 - island, water on all four sides? (not used yet)

Examples:

  • 10 - empty plains, no water
  • 420 - empty fertile land, water to the right
  • 812 - farm on plains, water to the bottom and left


Thousands-digit: half seasons until construction complete

  • 1000 - 15 days
  • 2000 - 30 days

etc

Example:

  • 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then)


Ten-thousands: unique objects

  • 10000 - Arcast
  • 10001 - Water Temple
  • 10002 - New Brookshire
  • 10003 - Echus pirate base

Ignore all normal biome references

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