Wizard
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{{CoDTJob|job=Wizard|tier=Third|req=Elementalist|pic=codt_face_blank.gif}} | {{CoDTJob|job=Wizard|tier=Third|req=Elementalist|pic=codt_face_blank.gif}} | ||
- | |||
- | = | + | =Job Origin Backgound= |
- | + | ||
- | + | =Stats= | |
*Good stats: Magic power, Max MP | *Good stats: Magic power, Max MP | ||
*Bad stats: Max HP, Defense | *Bad stats: Max HP, Defense | ||
- | + | =Equip-able Weapons= | |
*Staves | *Staves | ||
- | = | + | =Skill Tree= |
- | == | + | ===Abilities=== |
+ | *Purge Tree | ||
+ | **Cleanse (12 MP, range 3) - Removes most common "positive" spell effects (Protect, Shell, Regen, etc.) | ||
+ | **Debuff Splash (20 MP, range 3) - Same effects as cleanse in a 1 square radius around the target. | ||
+ | **Purge (12 MP, range 3) - Removes all "positive" spell effects, including those due to equipment. | ||
+ | *Status-Inducing Tree | ||
+ | **Sleep (9 MP, range 3) - Causes Sleep status. | ||
+ | **Silence (10 MP, range 3) - Causes Silence status. | ||
+ | **Frezefoot (15 MP, range 3) - Enemy cannot move for a few turns. | ||
+ | **Wristslap (15 MP, range 3) - Enemy cannot act for a few turns. | ||
+ | **Eyeshade (10 MP, range 3) - Causes Blind Status. | ||
+ | **Timebog (14 MP, range 3) - Causes Slow Status. Cancels out Haste if on target. | ||
+ | **Luckshot Disable - (21 MP, range 3) - Causes random status effect, 100% accurate. | ||
+ | *Team-Buffing Tree | ||
+ | **Timeshift (11 MP, range 3) - Causes Haste status. Cancels out Slow if on target. | ||
+ | **Guard (9 MP, range 3) - Causes Protect status. | ||
+ | **Mindshield (9 MP, range 3) - Causes Shell status. | ||
+ | **Healing Aura (14 MP, range 3) - Causes Regen status. | ||
- | == | + | ===Support=== |
- | == | + | ===Reaction=== |
+ | |||
+ | =Masters= | ||
+ | |||
+ | =Notes= | ||
A wizard is basically a specialist elementalist; he gains support moves such as sleep and protect that can quickly turn the tide of battle. He also has the longest range for a spell caster. However sleeping won't kill an enemy and his defense is truely awful so he needs the support of his allies or subjob to finish things off. | A wizard is basically a specialist elementalist; he gains support moves such as sleep and protect that can quickly turn the tide of battle. He also has the longest range for a spell caster. However sleeping won't kill an enemy and his defense is truely awful so he needs the support of his allies or subjob to finish things off. | ||
- | [[ | + | =Wizard as a Main Job= |
+ | |||
+ | =Wizard as a Sub Job= | ||
+ | |||
+ | [[CoDT Job List|Back to List of Jobs]] | ||
[[Category:Control of Destiny Tactics]] | [[Category:Control of Destiny Tactics]] |
Current revision as of 23:00, 5 January 2007
|
Contents |
Job Origin Backgound
Stats
- Good stats: Magic power, Max MP
- Bad stats: Max HP, Defense
Equip-able Weapons
- Staves
Skill Tree
Abilities
- Purge Tree
- Cleanse (12 MP, range 3) - Removes most common "positive" spell effects (Protect, Shell, Regen, etc.)
- Debuff Splash (20 MP, range 3) - Same effects as cleanse in a 1 square radius around the target.
- Purge (12 MP, range 3) - Removes all "positive" spell effects, including those due to equipment.
- Status-Inducing Tree
- Sleep (9 MP, range 3) - Causes Sleep status.
- Silence (10 MP, range 3) - Causes Silence status.
- Frezefoot (15 MP, range 3) - Enemy cannot move for a few turns.
- Wristslap (15 MP, range 3) - Enemy cannot act for a few turns.
- Eyeshade (10 MP, range 3) - Causes Blind Status.
- Timebog (14 MP, range 3) - Causes Slow Status. Cancels out Haste if on target.
- Luckshot Disable - (21 MP, range 3) - Causes random status effect, 100% accurate.
- Team-Buffing Tree
- Timeshift (11 MP, range 3) - Causes Haste status. Cancels out Slow if on target.
- Guard (9 MP, range 3) - Causes Protect status.
- Mindshield (9 MP, range 3) - Causes Shell status.
- Healing Aura (14 MP, range 3) - Causes Regen status.
Support
Reaction
Masters
Notes
A wizard is basically a specialist elementalist; he gains support moves such as sleep and protect that can quickly turn the tide of battle. He also has the longest range for a spell caster. However sleeping won't kill an enemy and his defense is truely awful so he needs the support of his allies or subjob to finish things off.