Outpost: Biomes
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Ones-digit: improvement | Ones-digit: improvement | ||
- | 0 - none (open terrain) | + | * 0 - none (open terrain) |
- | 1 - outpost | + | * 1 - outpost |
- | 2 - farm | + | * 2 - terrain-specific resource harvesting |
- | + | ** plains or fertile - farm | |
- | + | ** forest - logging camp | |
- | + | ** mountain - mine | |
+ | * 3 to 9 - not used yet | ||
Tens-digit: terrain type | Tens-digit: terrain type | ||
- | 10 - plains | + | * 10 - plains |
- | 20 - forest | + | * 20 - forest |
- | 30 - hills | + | * 30 - hills |
- | 40 - fertile | + | * 40 - fertile |
- | 80 - impassable hills | + | * 80 - impassable hills |
- | 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet) | + | * 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet) |
Hundreds-digit: water | Hundreds-digit: water | ||
- | 000 - no water | + | * 000 - no water |
- | 100 - water top | + | * 100 - water top |
- | 200 - water right | + | * 200 - water right |
- | 300 - water down | + | * 300 - water down |
- | 400 - water left | + | * 400 - water left |
- | 500 - water top and right | + | * 500 - water top and right |
- | 600 - water top and left | + | * 600 - water top and left |
- | 700 - water bottom and right | + | * 700 - water bottom and right |
- | 800 - water bottom and left | + | * 800 - water bottom and left |
- | 900 - island, water on all four sides? (not used yet) | + | * 900 - island, water on all four sides? (not used yet) |
Examples: | Examples: | ||
- | 10 - empty plains, no water | + | * 10 - empty plains, no water |
- | 420 - empty fertile land, water to the right | + | * 420 - empty fertile land, water to the right |
- | 812 - farm on plains, water to the bottom and left | + | * 812 - farm on plains, water to the bottom and left |
+ | |||
Thousands-digit: half seasons until construction complete | Thousands-digit: half seasons until construction complete | ||
- | 1000 - 15 days | + | * 1000 - 15 days |
- | 2000 - 30 days | + | * 2000 - 30 days |
etc | etc | ||
Example: | Example: | ||
- | 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then) | + | * 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then) |
+ | |||
Ten-thousands: unique objects | Ten-thousands: unique objects | ||
- | 10000 - Arcast | + | * 10000 - Arcast |
- | 10001 - Water Temple | + | * 10001 - Water Temple |
- | 10002 - New Brookshire | + | * 10002 - New Brookshire |
- | 10003 - Echus pirate base | + | * 10003 - Echus pirate base |
Ignore all normal biome references | Ignore all normal biome references |
Current revision as of 22:28, 25 March 2007
World-generation system used in Outpost Mainly put here because I keep losing the damn thing...
Ones-digit: improvement
- 0 - none (open terrain)
- 1 - outpost
- 2 - terrain-specific resource harvesting
- plains or fertile - farm
- forest - logging camp
- mountain - mine
- 3 to 9 - not used yet
Tens-digit: terrain type
- 10 - plains
- 20 - forest
- 30 - hills
- 40 - fertile
- 80 - impassable hills
- 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet)
Hundreds-digit: water
- 000 - no water
- 100 - water top
- 200 - water right
- 300 - water down
- 400 - water left
- 500 - water top and right
- 600 - water top and left
- 700 - water bottom and right
- 800 - water bottom and left
- 900 - island, water on all four sides? (not used yet)
Examples:
- 10 - empty plains, no water
- 420 - empty fertile land, water to the right
- 812 - farm on plains, water to the bottom and left
Thousands-digit: half seasons until construction complete
- 1000 - 15 days
- 2000 - 30 days
etc
Example:
- 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then)
Ten-thousands: unique objects
- 10000 - Arcast
- 10001 - Water Temple
- 10002 - New Brookshire
- 10003 - Echus pirate base
Ignore all normal biome references