Outpost: Biomes

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Ones-digit: improvement
Ones-digit: improvement
-
0 - none (open terrain)
+
* 0 - none (open terrain)
-
1 - outpost
+
* 1 - outpost
-
2 - farm
+
* 2 - farm
-
3 - logging camp
+
* 3 - logging camp
-
4 - mine
+
* 4 - mine
-
5 to 9 - not used (yet)
+
* 5 to 9 - not used (yet)
Tens-digit: terrain type
Tens-digit: terrain type
-
10 - plains
+
* 10 - plains
-
20 - forest
+
* 20 - forest
-
30 - hills
+
* 30 - hills
-
40 - fertile
+
* 40 - fertile
-
80 - impassable hills
+
* 80 - impassable hills
-
50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet)
+
* 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet)
Hundreds-digit: water
Hundreds-digit: water
-
000 - no water
+
* 000 - no water
-
100 - water top  
+
* 100 - water top  
-
200 - water right
+
* 200 - water right
-
300 - water down
+
* 300 - water down
-
400 - water left
+
* 400 - water left
-
500 - water top and right
+
* 500 - water top and right
-
600 - water top and left
+
* 600 - water top and left
-
700 - water bottom and right
+
* 700 - water bottom and right
-
800 - water bottom and left
+
* 800 - water bottom and left
-
900 - island, water on all four sides? (not used yet)
+
* 900 - island, water on all four sides? (not used yet)
Examples:
Examples:
-
10 - empty plains, no water
+
* 10 - empty plains, no water
-
420 - empty fertile land, water to the right
+
* 420 - empty fertile land, water to the right
-
812 - farm on plains, water to the bottom and left
+
* 812 - farm on plains, water to the bottom and left
 +
 
Thousands-digit: half seasons until construction complete
Thousands-digit: half seasons until construction complete
-
1000 - 15 days
+
* 1000 - 15 days
-
2000 - 30 days
+
* 2000 - 30 days
etc
etc
Example:
Example:
-
1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then)
+
* 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then)
 +
 
Ten-thousands: unique objects
Ten-thousands: unique objects
-
10000 - Arcast
+
* 10000 - Arcast
-
10001 - Water Temple
+
* 10001 - Water Temple
-
10002 - New Brookshire
+
* 10002 - New Brookshire
-
10003 - Echus pirate base
+
* 10003 - Echus pirate base
Ignore all normal biome references
Ignore all normal biome references

Revision as of 21:48, 24 March 2007

World-generation system used in Outpost Mainly put here because I keep losing the damn thing...


Ones-digit: improvement

  • 0 - none (open terrain)
  • 1 - outpost
  • 2 - farm
  • 3 - logging camp
  • 4 - mine
  • 5 to 9 - not used (yet)


Tens-digit: terrain type

  • 10 - plains
  • 20 - forest
  • 30 - hills
  • 40 - fertile
  • 80 - impassable hills
  • 50 - desert, 60 - snow, 70 - snow hills, 90 - impassible snow hills? (not used yet)


Hundreds-digit: water

  • 000 - no water
  • 100 - water top
  • 200 - water right
  • 300 - water down
  • 400 - water left
  • 500 - water top and right
  • 600 - water top and left
  • 700 - water bottom and right
  • 800 - water bottom and left
  • 900 - island, water on all four sides? (not used yet)

Examples:

  • 10 - empty plains, no water
  • 420 - empty fertile land, water to the right
  • 812 - farm on plains, water to the bottom and left


Thousands-digit: half seasons until construction complete

  • 1000 - 15 days
  • 2000 - 30 days

etc

Example:

  • 1112 - ignoring thousands digit = 112, a plains with farm and water on top. 15 days until this is completed (will show as a construction site until then)


Ten-thousands: unique objects

  • 10000 - Arcast
  • 10001 - Water Temple
  • 10002 - New Brookshire
  • 10003 - Echus pirate base

Ignore all normal biome references

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