Level 2^256

From Scp Wiki

(Difference between revisions)
(Created page with ''''Survival Difficulty:''' Class Undetermined <br> 》You Are Home <br> 》Look at Yourself <br> 》Open Your Eyes <br> <br> Level 2^256, otherwise known as "the True End?", is t…')
(Blanked the page)
 
Line 1: Line 1:
-
'''Survival Difficulty:''' Class Undetermined
 
-
<br>
 
-
》You Are Home
 
-
<br>
 
-
》Look at Yourself
 
-
<br>
 
-
》Open Your Eyes
 
-
<br>
 
-
<br>
 
-
Level 2^256, otherwise known as "the True End?", is the final level of the Backrooms.
 
-
<br>
 
-
== '''Description''' ==
 
-
----
 
-
<br>
 
-
Despite the fact that most think the Backrooms goes on for infinity, this level is the True End of the Backrooms due to it being the (signed) 256-integer limit on a computer. Some might say Level 9223372036854775807 is the final level of the Backrooms, however, there exist levels higher than it. For example, Level 9223372036854775809, Level 9223372036854775810, and more.
 
-
Level 2^256's physical appearance is outlandish in nature, as the infinite amount of the hallways, rooms, atriums, staircases, tunnels, and so on do not have a purpose to be there; staircases leading to nowhere; random empty rooms without any entrances nor exits; hallways going up, down, left, and right; curtains without windows; random freestanding doors in the middle of a room, and more. The architecture in Level 2^256 is incomprehensively complex in nature, and it is nowhere near strict. The demeanor of Level 2^256's structure is vastly different, meaning no areas look similar to each other.
 
-
 
-
The reality in Level 2^256 gives the impression of collapsing on itself. Random objects and even entire areas of Level 2^256 have a glitchy and static-like effect. Touching or even entering them causes one's body to distort and abnormally mutilated on an atomic level, and even causes one to disappear from reality itself.
 
-
 
-
 
-
'''The Safe Area'''
 
-
The Safe Area is the most stable area of the level, as it is the area where Wanderers are led when entering the level. The Safe Area only consists of repeating rooms connected through doors. The architecture of the Safe Area is complex, but the anomalies the level possesses do not imply to the Safe Area.
 
-
 
-
Although devoid of any abnormal and glitchy objects and furniture, they are placed in an odd manner; windows facing the wrong direction; curtains without windows; lamps hanging from the ceiling only inches away from touching the floor, and so forth. The Safe Area does not have any useful supplies though, forcing Wanderers to use and consume their own supplies which they brought when entering the level.
 
-
 
-
Noclipping through walls will lead one to the Main Area of the level. Nevertheless, it is not recommended to undertake due to the nature of the level. Wandering deep enough into the Safe Area will also bring one to the Main Area.
 
-
 
-
== '''Entrances & Exits''' ==
 
-
----
 
-
 
-
'''Entrances'''
 
-
None, you just have to get lucky. There are no confirmed entrances to Level 2^256. Some theorized [[Level 9223372036854775807]] might lead one to Level 2^256, however it is not confirmed.
 
-
 
-
'''Exits'''
 
-
None, you are doomed. Noclipping through any walls will lead one to [[The Void]]. It is better to fall forever in [[The Void]], it is a better fate. Do not attempt this
 
-
 
-
[[Level 2^256 / The True End?|True End?]]
 

Current revision as of 16:58, 17 July 2022

Personal tools