Creating a Truck
From Rigs Of Rods
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mcreed has contributed a cool [[Texturing Tutorial]] that describes how to fill the submesh and cab parts of the truck file. | mcreed has contributed a cool [[Texturing Tutorial]] that describes how to fill the submesh and cab parts of the truck file. | ||
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Revision as of 16:39, 11 November 2006
A truck (or plane) is composed of:
- A Truck Description File (a text file containing all the truck's element description)
- A Miniature File (a picture for the "Select truck" entry in the game)
- A Material File (a text file describing the material used to texture the truck, in Ogre3D format)
- A Texture File (a picture containing the texture of the truck)
Only the first file is mandatory, the others are optional.
All these files should be placed in the data\\trucks directory to be recognized by the game.
If you have problems (crash et al.) see the Truck Construction FAQ.
mcreed has contributed a cool Texturing Tutorial that describes how to fill the submesh and cab parts of the truck file.