Creating a Truck

From Rigs Of Rods

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mcreed has contributed a cool [[Texturing Tutorial]] that describes how to fill the submesh and cab parts of the truck file.
mcreed has contributed a cool [[Texturing Tutorial]] that describes how to fill the submesh and cab parts of the truck file.
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[[Truck Repository]]

Revision as of 16:39, 11 November 2006

A truck (or plane) is composed of:

Only the first file is mandatory, the others are optional.

All these files should be placed in the data\\trucks directory to be recognized by the game.

If you have problems (crash et al.) see the Truck Construction FAQ.

mcreed has contributed a cool Texturing Tutorial that describes how to fill the submesh and cab parts of the truck file.

Truck Repository

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