From Reydala
Character Information
|
|
Name
| Alis Selna
|
Age
| 20
|
Race
| Human
|
Campaign Setting
| {{{Campaign Setting}}}
|
Class/Profession
| Avenger/Alchemist
|
Home Country
| Nuln
|
Home Town
| Battolia
|
Deity
| Regial
|
General Information
Name: Alis Selna
Race: Human
Class: Avenger
Gender: Female
Age: 20
Alignment: Neutral Good
Deity: Regial
Height: 5'2"
Weight: 109 lbs
Hair: Blonde. Just above her shoulders.
Eyes: Blue
Appearance: A young girl with a small frame. While not particularly muscular, she does have a fit build. She will almost always be wearing lightweight clothes that won't hinder mobility. Also, she is rarely seen without a gray cloak. Frequently, especially when on a mission, her cloak's hood will be up. Alis also always carries her greatsword with her.
Personality: Normally a fairly quiet girl. While Alis will sometimes come off as cold, it can't be denied that she is extremely loyal to her comrades. There are a number of things which do get under her skin which prompt a test of willpower to remain calm. Most of these are known and exploited by Katrin, Fal Indelstan, Aelthir Baequi'via, and Vidar.
One large thing to note, however, is that Alis' personality does differ a fair bit depending on if she is on a mission or off a mission. While not on a mission, she will be a bit more laid back. Also she will get a little ansty waiting to get started on the next mission she can.
While on a mission, Alis will be in a serious businesslike mode. Her objective is the most important thing, and she will use the quickest, smartest way to reach it. That doesn't mean she is completely ruthless, just focused on completing her objective as quickly and (usually) safely as possible. There have been a few cases where Alis would go on a mission while not in her usual completely serious manner, something that has slowly but surely been becoming a little more frequent since she began working with Katrin, Fal, Aelthir, and Vidar.
Religious Ideals: A follower of Regial, Alis believes in the quick and timely slaying of evil. This includes using methods that some of the more righteous might call dishonorable. However, most of the missions she will take involve either eliminating an evil threat or the protection of those in need.
Despite being a Regial follower, Alis is not a member of The Regal Knights nor has ambitions of joining, despite going through a knight's training for many years. While she fully supports the concept of the knight corp, she was not so keen on following their regulations to become an actual member. Alis felt she would do better good from outside the organization, lending a hand whenever they or anyone else might need it.
History
Short hand version!
Born in Battolia to a family of merchants. Alchemists, to be precise. Her family traveled a lot to sell their goods, asides from having a shop in Battolia. On one of their trips, this one by sea, a storm hit and caused a shipwreck. There were some survivors, and Alis was one of them. Her parents were not. She wound up alone in Kora as a child.
This leads to a few months to a year of life on the streets using whatever means she could to survive. While Alis wasn't exactly good at the whole thievery thing, she was able to move quietly enough that she could make due with nicking supplies this way. Of course, it didn't work so well forever. She was caught by an old Regal Knight, who eventually took her in as a way to prevent her from having worse punishment.
Alis was taken to one of the few Regal Knight bases in Nuln and there began being trained to be a knight. Not something she thought was going to work in her favor, but it beat the alternative. She and the knight didn't get along for some time, but years changed that somewhat. Still, Alis never exactly lost her rough mannerism of speaking, nor did she fully agree with everything the knight said, especially when it came to topics of conduct and tactics.
She learned everything she could and adapted as much as she could to fit into her own unique style. After six or seven years in training, she decided to leave her, determined not to become a Regal Knight but to always assist them should they ever need her help. Alis figured her services would be better with a more mercenary type group, so the Nuln Adventurer Guild seemed like her best bet.
Most of the money she earns that isn't spent on personal supplies are either invested into her family's shop (now technically her shop), or saved and donated to the Regal Knights.
Relationships
Party Relationships
Aelthir Baequi'via "...Effective, but do your attacks need so much flare?"
Caelam "...Good shot."
Clarent Sampo "If you go for my lap again, be ready to dodge steel."
Fal Indelstan "Yes, yes, you're cool. I get it."
Katrin "Words from you that heal and tease at the same time..."
Luka "Don't see many scholars doing jobs like this..."
Lykai "(Maybe something after some travel time!?)"
Nanashi "Unique skill set... Glad to have you along."
Naomi "What a mysterious song..."
Vidar "You're good in a fight. Shame you can't take anything seriously."
Virlym "Another for the recon tasks?"
NPC Relationships
Ralaene "Suffer for your crimes."
Character Sheet
Level: 11
| Class: Avenger
| Paragon Path: Relentless Slayer
| Epic Destiny: N/A
|
Race: Human
| Size: Medium
| Age: 20
| Gender: Female
| Height: 5'2"
| Weight: 109 lbs.
| Alignment: Neutral Good
| Deity: Regial
| Origin: Nuln
|
Ability Scores
|
Statistic
| Score
| Base
| Racial
| Class
| Modifier
| Mod+Level
|
STR
| 11
| 11
| 0
| 0
| 0
| 5
|
DEX
| 14
| 14
| 0
| 0
| 2
| 7
|
CON
| 16
| 16
| 0
| 0
| 3
| 8
|
INT
| 19
| 19
| 0
| 0
| 4
| 9
|
WIS
| 22
| 20
| 2
| 0
| 6
| 11
|
CHA
| 9
| 9
| 0
| 0
| -1
| 4
|
|
Defenses
|
Defense
| Value
| Level
| Stat
| Item
| Class
| Enh
| Misc
|
AC
| 27
| 15
| 0
| 0
| 5
| 2
| 5
|
Fort
| 23
| 15
| 3
| 3
| 1
| 0
| 1
|
Reflex
| 24
| 15
| 4
| 3
| 1
| 0
| 1
|
Will
| 26
| 15
| 6
| 3
| 1
| 0
| 1
|
Conditional Bonuses
| N/A
|
|
Initiative
|
Initiative
| Dex
| 1/2 Level
| Misc
|
13
| 2
| 5
| 6
|
Movement
|
Score
| Base
| Armor
| Item
| Misc
|
6
| 6
| 0
| 0
| 0
|
ACTION POINTS!
|
Action Points:
| ~
|
|
Skills
|
Bonus
| Skill
| Stat
| Mod
| Trained
| Armor
| Misc
|
12
| Acrobatics
| DEX
| 4
| 5
| 0
| 0
|
14
| Arcana
| INT
| 9
| 5
| 0
| 0
|
10
| Athletics
| STR
| 5
| 5
| 0
| 0
|
4
| Bluff
| CHA
| 4
| 0
| 0
| 0
|
4
| Diplomacy
| CHA
| 4
| 0
| 0
| 0
|
11
| Dungeoneering
| WIS
| 11
| 0
| 0
| 0
|
8
| Endurance
| CON
| 8
| 0
| 0
| 0
|
11
| Heal
| WIS
| 11
| 0
| 0
| 0
|
9
| History
| INT
| 9
| 0
| 0
| 0
|
11
| Insight
| WIS
| 11
| 0
| 0
| 0
|
4
| Intimidate
| CHA
| 4
| 0
| 0
| 0
|
11
| Nature
| WIS
| 11
| 0
| 0
| 0
|
16
| Perception
| WIS
| 11
| 5
| 0
| 0
|
16
| Profession (Alchemist)
| WIS
| 11
| 5
| 0
| 0
|
14
| Religion
| INT
| 9
| 5
| 0
| 0
|
15
| Stealth
| DEX
| 7
| 5
| 0
| 3
|
4
| Streetwise
| CHA
| 4
| 0
| 0
| 0
|
7
| Thievery
| DEX
| 7
| 0
| 0
| 0
|
|
Hit Points
|
Max HP
| Bloodied
| Surge Value
| Surges/Day
|
90
| 45
| 22
| 9
|
Racial Features
|
+2 Ability of choice (Wisdom)
|
+1 At Will Power
|
Bonus Feat
|
Additional Skill
|
+1 Fort/Ref/Will
|
Class Features
|
Censure of Retribution
|
Oath of Emnity
|
Channel Divinity
|
Abjure Undead
|
Divine Guidance
|
Paragon Path Features
|
Slayer's Enemy (Devil)
|
Slayer's Oath
|
Lethal Action
|
Languages Known
|
Common
|
Nuln
|
|
Senses
|
Score
| Passive Sense
| Base
| Skill Bonus
|
21
| Passive Insight
| 10
| 11
|
26
| Passive Perception
| 10
| 16
|
Feats
|
Bonus
| Alchemist
|
1st
| Improved Initative
|
2nd
| Versatile Expertise (Military Melee/Holy Symbol)
|
4th
| Unarmored Agility
|
6th
| Improved Armor of Faith
|
8th
| Guaranteed Retribution
|
10th
| Battle Hardened
|
11th
| Melee Training (Wisdom)
|
|
Prayers
|
Level
| Prayer
| Action
| Target
| Bonus
| Damage
| Miss/Special
|
At-Will Prayers
|
1
| Radiant Vengeance
| Standard
| One Creature (Range 10)
| Wisdom vs. Reflex
| 1d8 + WIS Modifier radiant damage
| Gain temporary hitpoints equal to Wis Mod.
|
1
| Bond of Censure
| Standard
| One Creature (Range 5)
| Wisdom vs. Will
| If target is pulled next to you, 1d10 Radiant damage
| Pull target squares equal to INT mod.
|
1
| Bond of Retribution
| Standard
| One Creature (Melee)
| Wisdom vs. AC
| 1[W] + WIS Modifier
| First time enemy other then target attacks you before end of next turn, they take INT Mod radiant damage.
|
Encounter Prayers
|
Avenger
| Oath of Enmity
| Minor
| One Enemy (Close Burst 10)
| N/A
| When making melee attacks against target and no other enemies are adjacent, make two rolls.
| Use the higher roll. This power can be used again after the target reaches 0 HP.
|
Avenger
| Channel Divinity: Abjure Undead
| Standard
| One Creature (Close Burst 5)
| Wisdom vs. Will
| 3d10 + WIS Modifier radiant damage
| Pull target 1 + Wis Mod squares. Target Immobilized. 'Miss: Half Damage, Pull 1 square.'
|
Avenger
| Channel Divinity: Divine Guidance
| Immediate Interrupt
| One Ally (Close Burst 10)
| Ally attacks your Oath of Enmity target
| N/A
| Ally gets a second attack roll and uses either result.
|
Paragon
| Slayer's Gambit
| Standard
| Oath of Enmity Target (Melee)
| Wisdom vs. AC
| 2[W] + Wis Modifier damage. 5 extra damage per opportunity attack made against you.
| Before attack, move your speed until adjacent to target. CAN move through enemy squares.
|
1
| Avenging Echo
| Standard
| One Creature (Melee)
| Wisdom vs. AC
| 1[W] + Wis Modifier damage
| Until end of next turn, any enemy that ends adjacent to you or atacks you takes 5+INT modifier radiant.
|
3
| Halo of Fire
| Standard
| One Creature (Melee)
| Wisdom vs. AC
| 2[W] + WIS Modifier fire damage
| Any enemy that ends adjacent to target takes 5+Int Modifier Fire.
|
7
| Blade Step
| Standard
| One Creature (Melee)
| Wisdom vs. AC
| 2[W] + WIS Modifier damage
| Teleport 10 squares to a space adjacent to an enemy.
|
Daily Prayers
|
1
| Renewing Strike
| Standard
| One Creature (Range 10)
| Wisdom vs. Reflex
| 2d10 + WIS modifier lightning damage
| You can spend a healing surge. Miss: Half Damage
|
5
| Menacing Presence
| Standard
| One Creature (Melee)
| Wisdom vs. AC
| 3[W] + WIS modifier damage
| Until encounter's end, any enemy starting adjacent to you takes -2 AC until end of their next turn. Miss: Half Damage
|
9
| Winds of Woe
| Standard
| One Creature (Melee)
| Wisdom vs. AC
| 3[W] + WIS modifier damage.
| Miss: Half Damage Secondary attack - All enemies burst 1 Wis v Fort. On hit push target 1d4 squares
|
Utility Prayers
|
2
| Distracting Flare
| Move (Encounter)
| Personal
| N/A
| Become invisible and move your speed.
| Invisible until end of the movement.
|
6
| Wrath of the Divine
| Immediate Reaction (Daily)
| Oath of Emnity target (Close Burst 10)
| N/A
| Trigger: An enemy scores a critical hit against you.
| Effect: Oath of Enmity target takes the critical damage.
|
10
| Leading Step
| Immediate Reaction (Encounter)
| Melee 1
| N/A
| Trigger: An enemy adjacent to you damages you.
| Effect: You teleport 5 squares then teleport target adjacent to you.
|
Item Exploits
|
7
| Vicious Greatsword +2
| N/A
| N/A
| N/A
| N/A
| Enhancement: Attack rolls and damage rolls. Critical: + 1d12 damage.
|
5
| Symbol of Battle +1
| Free Action (Daily)
| On hit with holy symbol
| N/A
| Deal extra 1d10 damage.
| Enhancement: Attack rolls and damage rolls. Critical: + 1d8 damage.
|
12
| Elven Cloak +3
| N/A
| N/A
| N/A
| N/A
| Enhancement: Always +3 to Fort, Ref, and Will.
|
Rituals/Alchemy
|
Level
| Ability
| Time
| Duration
| Component Cost
| Component Type
| Key Skill
|
5
| Brew Potion
| 1 Hour
| Until Consumed
| Varries
| Who knows?
| Arcana/Religion (No check)
|
1
| Alchemist's Fire
| 30 Minutes
| N/A
| Varries
| Volatile
| Arcana/Thievery (No check)
|
1
| Antivenom
| 15 Minutes
| N/A
| Varries
| Curative
| Heal/Nature (No check)
|
3
| Blinding Bomb
| 30 Minutes
| N/A
| Varries
| Volatile
| Arcana/Thievery (No check)
|
1
| Clearsense Powder
| 30 Minutes
| N/A
| Varries
| Curative
| Heal/Nature (No check)
|
1
| Clearwater Solution
| 30 Minutes
| N/A
| 20 GT
| Other
| Arcana/Nature/Religion (No check)
|
6
| Goodnight Tincture
| 1 Hour
| N/A
| Varries
| Poison
| Nature/Thievery (No check)
|
4
| Lockburst Chalk
| 30 Minutes
| N/A
| Varries
| Other
| Arcana/Thievery (No check)
|
2
| Tanglefood Bag
| 1 Hour
| N/A
| Varries
| Other
| Arcana/Thievery (No check)
|
4
| Tracking Dust
| 1 Hour
| N/A
| Varries
| Other
| Nature/Thievery (No check)
|
|
Equipment
|
Worn Items
|
Slot
| Item
| Level
|
Weapon
| Vicious Greatsword +2
| 7
|
Weapon
| Symbol of Battle +1
| 5
|
Armor
| Nope
| Nope
|
Neck
| Elven Cloak +3
| 12
|
Carried Items
|
Ritual/Alchemy Book
| N/A
|
Standard Adventurer's Kit
| N/A
|
Everburning Tourch
| N/A
|
Bag of Holding
| N/A
|
Potion of Healing 5x
| N/A
|
Elixir of Dragon Breath (Acid) 2x
| 7
|
Elixir of Speed 2x
| N/A
|
Potion of Regeneration 2x
| 9
|
Alchemist's Fire 3x
| 11
|
Antivenom 3x
| 11
|
Blinding Bomb 2x
| 8
|
Clearsense Powder 2x
| 11
|
Clearwater Solution 7x
| N/A
|
Goodnight Tincture 1x
| 11
|
Lockburst Chalk 3x
| 9
|
Tanglefoot Bag 2x
| 7
|
Tracking Dust 2x
| 9
|
Money and Wealth
|
0 Copper Terremes
|
0 Silver Terremes
|
2990 Gold Terremes
|
0 Platinum Terremes
|
Ritual Components
|
Alchemical Components
| 0 gt
|
Incense
| 0 gt
|
|