House Rules (3.5E)

From Reydala

Revision as of 04:29, 12 December 2006 by Aknier (Talk | contribs)

Contents

Changes to Official Rules

Magic Mechanics

(See Unreality)

Racial Characteristics

(See Races for changes to the major races compared to those in the Player's Handbook)

Weapon Finesse

In Reydala, you can use the weapon finesse feat with any weapon you are proficient in, not just light weapons.

Bards

Because of their worship of the Melody in Reydala, Bards may not be of any Evil alignment, or else they become Ex-Bards. In addition to being restricted from taking more levels in Bard, they loose all spells, spell-like abilities, and supernatural powers.

The Melody has no prejudice against law and order. Bards may however, become Lawful in alignment (so long as they are not Lawful Evil).

Monks

Monks in Reydala are not restricted to Lawful alignments.

Original Rules

Economics

Like any world with a western trade economy, Reydala has many merchants constantly buying and selling goods around the world's populated towns. And like any standard D&D character, PC's often return from adventuring with loot in hand, and a serious need to sell it off.

To sell an item, first the person has to travel to a town. A Gather Information check must be made to locate a buyer, the Difficulty Class depending on the two factors. The size of the town is one. The base DC for the largest town class, Metropolis, is 10. For each size class below Metropolis, the DC is increased by 2. A table of the DC's are listed below by size:

Town Size Class Gather Information DC Examples
Metropolis 10 Capital of Leyandra
Large City 12 Krasevae
Small City 14
Large Town 16 Sanoan
Small Town 18
Village 20
Hamlet 22 Joven
Thorp 24
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