Rebecca Kern

From Reydala

Revision as of 03:11, 16 February 2009 by Admin (Talk | contribs)

Character Sheet

Level: 7 Class: Paladin Paragon Path: N/A Epic Destiny: N/A
Race: Human Size: Medium Age: 22 Gender: Female Height: 5'8" Weight: 141 lb. Alignment: Good Deity: Triana Origin: Nuln
Ability Scores
Statistic Score Base Racial Class Modifier Mod+1/2 Level
STR 15 14 0 1 2 5
CON 11 11 0 0 0 3
DEX 10 10 0 0 0 3
INT 12 12 0 0 1 4
WIS 14 13 0 1 2 5
CHA 18 16 2 0 4 7
Defenses
Defense Value Level Item Stat Class Enh Misc
AC 25 13 10 0 0 2 0
Fort 18 13 0 2 1 0 2
Reflex 18 13 1 1 1 0 2
Will 20 13 0 4 1 0 2
Conditional Bonuses:
Initiative
Initiative Dex 1/2 Level Misc
3 0 3 0
Movement
Score Base Armor Item Misc
5 6 -1 0 0
ACTION POINTS!
Action Points: 1
Skills
Bonus Skill Stat Mod Trained Armor Misc
1 Acrobatics DEX 3 0 -2 0
4 Arcana INT 4 0 0 0
8 Athletics STR 5 5 -2 0
3 Bluff CHA 3 0 0 0
12 Diplomacy CHA 7 5 0 0
5 Dungeoneering WIS 5 0 0 0
6 Endurance CON 3 5 -2 0
10 Heal WIS 5 5 0 0
4 History INT 4 0 0 0
10 Insight WIS 5 5 0 0
7 Intimidate CHA 7 0 0 0
5 Nature WIS 5 0 0 0
5 Perception WIS 5 0 0 0
9 Religion INT 4 5 0 0
1 Stealth DEX 3 0 -2 0
7 Streetwise CHA 7 0 0 0
1 Thievery DEX 3 0 -2 0
Hit Points
Max HP Bloodied Surge Value Surges/Day
62 31 15 10
Racial Features
+2 CHA
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses
Class Features
Channel Divinity
Divine Challenge
Lay on Hands
Languages Known
 ???
Common
Senses
Score Passive Sense Base Skill Bonus
20 Passive Insight 10 10
15 Passive Perception 10 5
Feats
Bonus Healing Hands
1st Human Perseverance
2nd Action Surge
4th Student of Battle (Mutliclass Warlord)
6th Novice Power (Hammer and Anvil)
Exploits
Level Exploit Action Target Bonus Damage Miss
Basic Attacks
Basic Magic Longsword +2 Standard One Creature +10 vs. AC 1d8+4 N/A
Basic Crossbow Standard (Load Minor) One Creature (15/30 Range) +7 vs. AC 1d8+2 N/A
At-Will Prayers
Class Divine Challenge Minor One Creature
Close Burst 5
N/A Mark the target. Target takes -2 penalty to attack rolls if you are not included as a target. Target takes 3+CHA modifier radiant damage each round before your turn, if it makes a at least one attack in which you are not included as a target. (Subsequent attacks before your turn do not cause this damage.) Mark ends if you do not engage the target or use Divine Challenge on another target. To engage the target, attack or end your turn adjacent to it. If you do not, or do not use Divine Challenge on a different target, effect ends and Divine Challenge cannot be used until after your next turn.
Magical compulsion, doesn't require intelligence or language from target. Cannot be used on an already affected creature.
Class Lay on Hands Minor One Creature N/A Lose a healing surge while the target gains hit points as if it had spent a healing surge.
(Healing Hands: Target also gains additional hit points equal to your CHA modifier)
You can use this power as many times per day equal to your WIS modifier (minimum 1), only once per round.
1 Bolstering Strike Standard One Creature Charisma vs. AC 1[W] + CHA Modifier damage, gain temp hit points equal to WIS Modifier N/A
1 Enfeebling Strike Standard One Creature Charisma vs. AC 1[W] + CHA Modifier damage.
If you marked target, target takes -2 to attack rolls until end of your next turn.
N/A
1 Valiant Strike Standard One Creature Strength+1/Adjacent Enemies vs. AC 1[W] + STR Modifier damage. N/A
Encounter Prayers
Class Channel Divinity: Divine Mettle Minor
Close burst 10
One Creature in burst N/A Target makes a saving throw with a bonus equal to your CHA Modifier. N/A
Class Channel Divinity: Divine Strength Minor Personal N/A Apply STR Modifier as extra damage on your next attack this turn. N/A
1 Hammer and Anvil Standard One Creature Strength vs. Reflex 1[W] + STR Modifier damage
One ally adjacent to target makes a melee basic attack as a free action, adds your CHA modifier to damage.
N/A
3 Invigorating Smite Standard One Creature Charisma vs. Will 2[W]+CHA Modifier
If bloodied, you regain 5+WIS modifier hit points.
Bloodied allies within 5 squares regain 5+WIS modifier hit points
N/A
7 Benign Transposition Standard One Ally within WIS Modifier squares
Secondary Target: One Enemy
Charisma vs. AC 2[W] + CHA Modifier damage
Switch places with one ally within a number of squares equal to WIS Modifier. If an enemy is within melee reach, you may make an attack against it.
N/A
Daily Prayers
Feat Inspiring Word Minor
Close burst 5
You or One Ally N/A Target can spend a healing surge, regains additional +2d6 hit points.
1 Radiant Delirium Standard One Creature
Ranged 5
Charisma vs. Reflex 3d8 + CHA modifier radiant damage
Target is dazed until end of your next turn and takes -2 to AC (save ends)
Miss: Half damage and dazed until end of your next turn.
5 Hallowed Circle Standard All Enemies
Close burst 3
Charisma vs. Reflex 2d6 + CHA Modifier damage
Creates a zone of bright light that grants you and allies within +1 to defenses until end of encounter.
N/A
Utility Prayers
2 Sacred Circle Standard Close burst 3 N/A Creates a zone that that grants you and allies within +1 power bonus to AC until end of encounter N/A
6 Divine Bodyguard Minor Ranged 5 N/A Choose an ally within 5 squares. Take half the ally's damage until you end the effect (free action) or until end of encounter. Damage cannot be reduced.
Item Prayers
3 Heavy Shield of Protection Standard You and one adjacent ally N/A Gain resist 10 to all damage until end of your next turn. N/A
7 Symbol of Life +2 Minor Personal N/A Until end of turn, any character healed by your encounter or daily powers regains additional 1d6 hit points. N/A
Equipment
Worn Items
Slot Item Level
Right Hand Magic Longsword +2 6
Left Hand Heavy Shield of Protection 3
Armor Magic Plate +2 6
Neck Symbol of Life +2 7
Carried Items
Crossbow N/A
Bolts (20) N/A
Standard Adventurer's Kit N/A
Money and Wealth
0 Copper Terremes
0 Silver Terremes
120 Gold Terremes
0 Platinum Terremes
Personal tools