Iron Heroes Setting

From Reydala

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And here's a good spot for setting stuff.  This page will be edited soon!
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Please note – these are coarse descriptions.  Due to the ever changing situation, and lack of powerful central “governing bodies”, there aren't exactly kingdoms.  This is just to give a rough idea of what is happening for most of the colored areas.  If there's something you want to see or place somewhere, talk to me and we can see what we can make happen.
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*Light Blue – Giant Territory
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Not recognized as having any sovereign ruler among humans.  Expeditions in are left alone, however these boarders are watching as a defensive measure.  Skirmishes with Giants can be just as bad as any other battlefield.
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*Red – Reistelm Territory
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Good area for finding a fight.  Not pushing hard for new territory to the south in the past decade or so, largely focused on defending from giant attacks from the north and repelling any advances from other sides.  The closest thing to an organized district, were they to centralize and mobilize an army it would be a major player.
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*Green - Estragraille Territory
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Fertile lands that have a lot of attention from the south.  Frequently under attack from the Higan region for territory gains for food production.  Southern regions frequently is a hotspot for battles.
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*Yellow – Sedgrad Territory
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Considered a navel city state.  Frequently their boarders shrink down closer to the ocean, but it never fully gets conquered.  Tribute in the form of goods and services are suspected to how this area remains with their own unique identity.
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*Light Green – Higan Territory
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A warrior's playground.  This is where a majority of the recent fighting has been, be it boarder skirmishes or infighting for superiority among nearby villages and camps.  While it's neither unified or entirely dominate, there is a larger gathering of those claiming to follow a disciplined warrior belief where strength and might rule above all else.
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*Brown – Jarnvalle District
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The majority of this area stands in opposition to what they would call the warmongering ways of their southern  Higan neighbors.  Despite lofty words, there is no central organization.  Encounters with non-associated camps as well as infighting threaten to leave this area ripe for its own demise.
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*Orange – Dwarf Territory
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Dwarves are cool guys.  They like to live in caves away from people, and do cool dwarf things.  Sometimes they show up and do things with humans, but most of the time they keep to themselves and let the people fighting do their own thing.  They aren't hassled too often, because who wants to conquer a mountain?
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*Purple - Tavllia Territory
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To the west you have a very devout sect who fight under the banner of “Hald”.  To the east, you have an organized group fighting under the banner of “Regial”.  To the north and south you have smaller groups wanting nothing to do with either side.
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*Blue - Solgorn Territory
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A warm, tropical area.  They're trying to stay out of the fighting as much as possible.  The conflicts in Tavllia to the north acts as a buffer keeping them from being pulled into larger, major battles.

Current revision as of 22:27, 16 February 2014

Please note – these are coarse descriptions. Due to the ever changing situation, and lack of powerful central “governing bodies”, there aren't exactly kingdoms. This is just to give a rough idea of what is happening for most of the colored areas. If there's something you want to see or place somewhere, talk to me and we can see what we can make happen.

  • Light Blue – Giant Territory

Not recognized as having any sovereign ruler among humans. Expeditions in are left alone, however these boarders are watching as a defensive measure. Skirmishes with Giants can be just as bad as any other battlefield.


  • Red – Reistelm Territory

Good area for finding a fight. Not pushing hard for new territory to the south in the past decade or so, largely focused on defending from giant attacks from the north and repelling any advances from other sides. The closest thing to an organized district, were they to centralize and mobilize an army it would be a major player.


  • Green - Estragraille Territory

Fertile lands that have a lot of attention from the south. Frequently under attack from the Higan region for territory gains for food production. Southern regions frequently is a hotspot for battles.


  • Yellow – Sedgrad Territory

Considered a navel city state. Frequently their boarders shrink down closer to the ocean, but it never fully gets conquered. Tribute in the form of goods and services are suspected to how this area remains with their own unique identity.


  • Light Green – Higan Territory

A warrior's playground. This is where a majority of the recent fighting has been, be it boarder skirmishes or infighting for superiority among nearby villages and camps. While it's neither unified or entirely dominate, there is a larger gathering of those claiming to follow a disciplined warrior belief where strength and might rule above all else.


  • Brown – Jarnvalle District

The majority of this area stands in opposition to what they would call the warmongering ways of their southern Higan neighbors. Despite lofty words, there is no central organization. Encounters with non-associated camps as well as infighting threaten to leave this area ripe for its own demise.


  • Orange – Dwarf Territory

Dwarves are cool guys. They like to live in caves away from people, and do cool dwarf things. Sometimes they show up and do things with humans, but most of the time they keep to themselves and let the people fighting do their own thing. They aren't hassled too often, because who wants to conquer a mountain?


  • Purple - Tavllia Territory

To the west you have a very devout sect who fight under the banner of “Hald”. To the east, you have an organized group fighting under the banner of “Regial”. To the north and south you have smaller groups wanting nothing to do with either side.


  • Blue - Solgorn Territory

A warm, tropical area. They're trying to stay out of the fighting as much as possible. The conflicts in Tavllia to the north acts as a buffer keeping them from being pulled into larger, major battles.

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