Custom Feats (4E)
From Reydala
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|Benefit=Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. | |Benefit=Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. | ||
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|Prereq=Proficiency with Simple Weapons | |Prereq=Proficiency with Simple Weapons | ||
|Benefit=You gain a +2 Proficiency bonus when attacking with improvised weapons. | |Benefit=You gain a +2 Proficiency bonus when attacking with improvised weapons. | ||
+ | |}} | ||
+ | ===Divine Feats=== | ||
+ | {{Feat|Name=Chill of the Ice Queen | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship the Ice Queen | ||
+ | |Benefit=You can invoke the power of your deity to use ''Chill of the Ice Queen'' | ||
|}} | |}} | ||
Revision as of 06:35, 24 May 2009
Contents |
Heroic Tier Feats
General Feats
Diplomat | General | |||
Prerequisites: None | ||||
Benefit: Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. |
Weapon Improvisation | General | |||
Prerequisites: Proficiency with Simple Weapons | ||||
Benefit: You gain a +2 Proficiency bonus when attacking with improvised weapons. |
Divine Feats
Chill of the Ice Queen | Divine | |||
Prerequisites: Channel Divinity class feature, must worship the Ice Queen | ||||
Benefit: You can invoke the power of your deity to use Chill of the Ice Queen |
Channel Divinity: Chill of the Ice Queen | Feat Power | |||
You call upon the ice queen to surround yourself in a frigid blizzard that dulls the senses. | ||||
Encounter ✦ Divine, Implement, Cold | ||||
Standard Action | Close Burst 3 | |||
Target: Each enemy in burst. | ||||
Attack: Wisdom or Charisma vs. Fortitude | ||||
Effect: 2d6 + WIS cold damage. Targets are dazed (save ends). Special: You must take the Chill of the Ice Queen feat to use this power. |
Dizal's Shield | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Dizal | ||||
Benefit: You can invoke the power of your deity to use Dizal's Shield |
Channel Divinity: Dizal's Shield | Feat Power | |||
You and your allies are suddenly bathed in a golden light that deflects attacks. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Until the end of your next turn, all allies in range gain +4 to all defenses. Special: You must take the Dizal's Shield feat to use this power. |
Echo of the Melody | Divine | |||
Prerequisites: Channel Divinity class feature, must worship the Melody | ||||
Benefit: You can invoke the power of your deity to use Echo of the Melody |
Channel Divinity: Echo of the Melody | Feat Power | |||
The melody makes your notes and words soar through the air and return, forming a divine echo. | ||||
Encounter ✦ Divine | ||||
Minor Action | Close Burst 10 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Choose a positive effect that you placed on you or your allies that is about to expire this turn. That effect continues until the end of your next turn instead. Special: You must take the Echo of the Melody feat to use this power. |
Fianna's Brand | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Fianna | ||||
Benefit: You can invoke the power of your deity to use Fianna's Brand |
Channel Divinity: Fianna's Brand | Feat Power | |||
You call for Fianna's strength and your weapons are soon enveloped in divine flame. | ||||
Encounter ✦ Divine, Fire | ||||
Minor Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Until the end of your next turn, all basic attacks and powers with the Weapon keyword inflict an additional +1d6 fire damage on a successful hit. Special: You must take the Fianna's Brand feat to use this power. |
Hald's Plan | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Hald | ||||
Benefit: You can invoke the power of your deity to use Hald's Plan |
Channel Divinity: Hald's Plan | Feat Power | |||
The entirety of the battle you have been waiting for the enemy to leave themselves open, you now seize the opportunity to claim victory. You must, for Hald does not tolerate Failure. | ||||
Encounter ✦ Divine, Weapon | ||||
Standard Action | Melee Weapon | |||
Target: One enemy that grants combat advantage to you. | ||||
Attack: Strength vs. AC | ||||
Hit: 2[W] + STR damage. Until the end of your next turn, the enemy grants combat advantage to all of your allies. Your allies also receive a power bonus to attack rolls against the target equal to your wisdom modifier. Miss: Until the end of your next turn, you grant combat advantage to all enemies and suffer a -2 penalty to AC. Special: You must take the Hald's Plan feat to use this power. |
Laviege's Unreality | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Laviege | ||||
Benefit: You can invoke the power of your deity to use Laviege's Unreality |
Channel Divinity: Laviege's Unreality | Feat Power | |||
A small push of unreality turns madness into method. | ||||
Encounter ✦ Divine, Unreal | ||||
Immediate Reaction | Personal | |||
Target: Yourself, if you roll a 1 on an attack roll, skill check, or a saving throw. | ||||
Attack: N/A | ||||
Effect: discard the previous rolls result and resolve the consequences as if you had rolled a natural 20. Special: You must take the Laviege's Unreality feat to use this power. |
Lucion's Barrier | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Lucion. | ||||
Benefit: You can invoke the power of your deity to use Lucion's Barrier |
Channel Divinity: Lucion's Barrier | Feat Power | |||
Invoking Lucion's name, you create a transparent wall of flexible energy between you and your foes. | ||||
Encounter ✦ Divine, Force | ||||
Standard Action | Wall 8 within 10 | |||
Target: Any enemy that is within the wall, or any enemy whose movement enters a wall square. | ||||
Attack: Intelligence vs. Fortitude | ||||
Hit: 1d8 + INT modifier force damage, push the target two squares. If this power hits after being triggered by an enemies movement, they can make no further moves this turn. Special: You must take the Lucion's Barrier feat to use this power. |
Mulinel's Blessing | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Mulinel | ||||
Benefit: You can invoke the power of your deity to use Mulinel's Blessing |
Channel Divinity: Mulinel's Blessing | Feat Power | |||
You call upon your deity to help an ally in grave need. | ||||
Encounter ✦ Divine, Healing | ||||
Minor Action | Ranged 10 | |||
Target: You or one ally | ||||
Attack: N/A | ||||
Effect: The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn. Special: You must take the Mulinel's Blessing feat to use this power. |
Protection of Dragons | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Anarechnavaylis. | ||||
Benefit: You can invoke the power of your deity to use Protection of Dragons |
Channel Divinity: Protection of Dragons | Feat Power | |||
You trace the rune of one of the fifteen drakes with your finger as a colored aura spreads from your feet. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 3 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Choose an element type from among fire, ice, lightning, thunder, poison, and psychic. Allies within the area gain resist 5 of that type until the end of the encounter. Special: You must take the Protection of Dragons feat to use this power. |
Ragnae's Release | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Ragnae | ||||
Benefit: You can invoke the power of your deity to use Ragnae's Release |
Channel Divinity: Ragnae's Release | Feat Power | |||
You elude your foe's attempt to confine you, moving like the wind itself. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Personal | |||
Target: Yourself, if you are targetted by a power that would slow, restrain, or immobilize you. | ||||
Attack: N/A | ||||
Effect: You are not slowed, restrained, or immoblized. Resolve any other effects of the triggering power as normal. You may immediately shift 5 spaces. Special: You must take the Ragnae's Release feat to use this power. |
Rebuke of Hirax | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Hirax | ||||
Benefit: You can invoke the power of your deity to use Rebuke of Hirax |
Channel Divinity: Rebuke of Hirax | Feat Power | |||
Aided by Hirax's strength, you stubbornly refuse to move. Your foe's attempt only serves to displace themself. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Ranged 10 | |||
Target: An Enemy that uses a power that would cause you to move by a push, pull, or slide. | ||||
Attack: N/A | ||||
Effect: You can move the enemy instead of being moved, using the same constrictions of the power that was used on you. Special: You must take the Rebuke of Hirax feat to use this power. |
Regial's Anger | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Regial | ||||
Benefit: You can invoke the power of your deity to use Regial's Anger |
Channel Divinity: Regial's Anger | Feat Power | |||
You focus your divine anger into your weapon, striking in sync with your deity. | ||||
Encounter ✦ Divine, Weapon | ||||
Standard Action | Melee weapon | |||
Target: One Creature | ||||
Attack: Strength vs. AC | ||||
Effect: 1[W]+STR modifier damage. Deal an additional 1[W] damage for every time the enemy has targetted you with an attack. Opportunity attacks do not count for the purpose of this power. Special: You must take the Regial's Anger feat to use this power. |
Sor's Intercession | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Sor | ||||
Benefit: You can invoke the power of your deity to use Sor's Intercession |
Channel Divinity: Sor's Intercession | Feat Power | |||
You call upon Sor's aid to slow the passage of death, if at least for a moment. | ||||
Encounter ✦ Divine | ||||
Free Action | Ranged 10 | |||
Target: One creature. | ||||
Attack: N/A | ||||
Effect: The target automatically succeeds on their next saving throw against death. Special: You must take the Sor's Intercession feat to use this power. |
Terrema's Resolve | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Terrema | ||||
Benefit: You can invoke the power of your deity to use Terrema's Resolve |
Channel Divinity: Terrema's Resolve | Feat Power | |||
As you pray, the strength of the earth suffuses your soul, helping you and your allies to stand strong. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Each target gains resist 10 to all damage until the end of your next turn. Special: You must take the Terrema's Resolve feat to use this power. |
Triana's Clarion | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Triana | ||||
Benefit: You can invoke the power of your deity to use Triana's Clarion |
Channel Divinity: Triana's Clarion | Feat Power | |||
With a telling blow comes a divine sign of inevitable victory, stirring your allies into greater acts of heroism. | ||||
Encounter ✦ Divine, Radiant | ||||
Immediate Action | Burst 5 within 10 squares. | |||
Target: An enemy who is struck by a critical hit, either by you or by an ally. | ||||
Attack: N/A | ||||
Effect: The enemy takes an additional 1d8 + CHA radiant damage. Each ally in burst gains a +2 power bonus to attack rolls until the end of your next turn. Special: You must take the Triana's Clarion feat to use this power. |
Vision of Cyphus | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Cyphus. | ||||
Benefit: You can invoke the power of your deity to use Vision of Cyphus |
Channel Divinity: Vision of Cyphus | Feat Power | |||
You see a momentary revelation, telling you exactly where to stand next. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Personal | |||
Target: Yourself, if you are targetted by an enemy area effect power. | ||||
Attack: N/A | ||||
Effect: The attack automatically misses you. You may shift to any square in the powers area, or a number of squares equal to your wisdom modifier, whichever is shorter. Special: You must take the Vision of Cyphus feat to use this power. |
Paragon Tier Feats
General Feats
Diehard | General | |||
Prerequisites: Con 15, trained in Endurance | ||||
Benefit: If your HP falls below 0, you are dazed instead of unconscious until your hp becomes higher than -1. If your hp falls below the negative of your surge value, you immediately become unconscious and make a death saving throw as usual. |
Weapon Versatility | General | |||
Prerequisites: Proficiency with Martial Weapons. | ||||
Benefit: Gain a +1 to damage rolls with all weapon types. Increase this bonus to +2 at 21st level. |