Rebecca Kern

From Reydala

(Difference between revisions)
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   |bgcolor="black" style="Color:White" colspan="4" align="center"|'''Class Features'''
   |bgcolor="black" style="Color:White" colspan="4" align="center"|'''Class Features'''
   |-
   |-
-
   |colspan="4" align="center"|???
+
   |colspan="4" align="center"|Channel Divinity
   |-
   |-
-
   |colspan="4" align="center"|???
+
   |colspan="4" align="center"|Divine Challenge
   |-
   |-
-
   |colspan="4" align="center"|???
+
   |colspan="4" align="center"|Lay on Hands
   |-  
   |-  
-
  |colspan="4" align="center"|???
 
-
  |-
 
   |colspan="4" align="center" bgcolor="black" style="Color:White"|'''Languages Known'''
   |colspan="4" align="center" bgcolor="black" style="Color:White"|'''Languages Known'''
   |-
   |-
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  | Standard
  | Standard
  | One Creature
  | One Creature
-
  | +9 vs. AC
+
  | +10 vs. AC
  | 1d8+4
  | 1d8+4
  | High Crit
  | High Crit
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  | N/A
  | N/A
  | Mark the target.  Target takes -2 penalty to attack rolls if you are not included as a target.  Target takes 3+CHA modifier radiant damage each round before your turn, if it makes a at least one attack in which you are not included as a target.  (Subsequent attacks before your turn do not cause this damage.)
  | Mark the target.  Target takes -2 penalty to attack rolls if you are not included as a target.  Target takes 3+CHA modifier radiant damage each round before your turn, if it makes a at least one attack in which you are not included as a target.  (Subsequent attacks before your turn do not cause this damage.)
-
  | Mark ends if you do not engage the target or use Divine Challenge on another target.  To engage the target, you must attack or end your turn adjacent to it.  If you do not, or do not use Divine Challenge on a different target, effect ends and Divine Challenge cannot be used for one round after. Magical compulsion, doesn't require intellegence or language from target.  Cannot be used on an already affected creature.
+
  | Mark ends if you do not engage the target or use Divine Challenge on another target.  To engage the target, attack or end your turn adjacent to it.  If you do not, or do not use Divine Challenge on a different target, effect ends and Divine Challenge cannot be used until after your next turn. <br> Magical compulsion, doesn't require intelligence or language from target.  Cannot be used on an already affected creature.
 +
|-
 +
| Class
 +
| Lay on Hands
 +
| Minor
 +
| One Creature
 +
| N/A
 +
| Lose a healing surge while the target gains hit points as if it had spent a healing surge. <br> (Healing Hands: Target also gains additional hit points equal to your CHA modifier)
 +
| You can use this power as many times per day equal to your WIS modifier (minimum 1), only once per round.
  |-
  |-
  | 1
  | 1
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  | Standard
  | Standard
  | One Creature
  | One Creature
-
  | ??? vs. AC
+
  | Charisma vs. AC
-
  | 1[W]+??? Modifier damage.
+
  | 1[W] + CHA Modifier damage, gain temp hit points equal to WIS Modifier
-
  | You can move 2 squares before the attack.
+
  | N/A
  |-
  |-
  | 1
  | 1
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  | Standard
  | Standard
  | One Creature
  | One Creature
-
  | ??? vs. ???
+
  | Charisma vs. AC
-
  | 1[W]+??? Modifier damage.
+
  | 1[W] + CHA Modifier damage. <br> If you marked target, target takes -2 to attack rolls until end of your next turn.
  |  
  |  
  |-
  |-
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  | Standard
  | Standard
  | One Creature
  | One Creature
-
  | ??? vs. AC
+
  | Strength+1/Adjacent Enemies vs. AC
-
  | 1[W] + ??? Modifier damage.
+
  | 1[W] + STR Modifier damage.
-
  | If the target attacks you before the start of your next turn, make reposte as an immediate interrupt: Strength vs. AC, 1[W] + STR Modifier damage.
+
  |  
  |-
  |-
  |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Prayers'''
  |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Prayers'''
 +
|-
 +
| Class
 +
| Channel Divinity: Divine Mettle
 +
| Minor <br> Close burst 10
 +
| One Creature in burst
 +
| N/A
 +
| Target makes a saving throw with a bonus equal to your CHA Modifier.
 +
|
 +
|-
 +
| Class
 +
| Channel Divinity: Divine Strength
 +
| Minor
 +
| Personal
 +
| N/A
 +
| Apply STR Modifier as extra damage on your next attack this turn.
 +
|
  |-
  |-
  | 1
  | 1
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  | Standard
  | Standard
  | One Creature
  | One Creature
-
  | Dexterity vs. AC
+
  | Strength vs. Reflex
-
  | 2[W] + DEX Modifier + STR Modifier damage  
+
  | 1[W] + STR Modifier damage. <br> One ally adjacent to target makes a melee basic attack as a free action, adds your CHA modifier to damage.
  |  
  |  
  |-
  |-
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  |-
  |-
  |colspan="7" align="left" bgcolor="Grey"  style="Color:White"| '''Daily Prayers'''
  |colspan="7" align="left" bgcolor="Grey"  style="Color:White"| '''Daily Prayers'''
 +
|-
 +
| Feat
 +
| Inspiring Word
 +
| Minor <br> Close burst 5
 +
| You or One Ally
 +
| N/A
 +
| Target can spend a healing surge, regains additional +2d6 hit points.
 +
|
  |-
  |-
  | 1
  | 1

Revision as of 01:38, 16 February 2009

Character Sheet

Level: 7 Class: Paladin Paragon Path: N/A Epic Destiny: N/A
Race: Human Size: Medium Age: ?? Gender: Female Height: ?'??" Weight: ??? lb. Alignment: Good Deity: Triana Origin: ???
Ability Scores
Statistic Score Base Racial Class Modifier Mod+1/2 Level
STR 15 14 0 1 2 5
CON 11 11 0 0 0 3
DEX 10 10 0 0 0 3
INT 12 12 0 0 1 4
WIS 14 13 0 1 2 5
CHA 18 16 2 0 4 7
Defenses
Defense Value Level Item Stat Class Enh Misc
AC 25 13 10 0 0 2 0
Fort 18 13 0 2 1 0 2
Reflex 18 13 1 1 1 0 2
Will 20 13 0 4 1 0 2
Conditional Bonuses:
Initiative
Initiative Dex 1/2 Level Misc
3 0 3 0
Movement
Score Base Armor Item Misc
5 6 -1 0 0
ACTION POINTS!
Action Points: 1
Skills
Bonus Skill Stat Mod Trained Armor Misc
1 Acrobatics DEX 3 0 -2 0
4 Arcana INT 4 0 0 0
8 Athletics STR 5 5 -2 0
3 Bluff CHA 3 0 0 0
12 Diplomacy CHA 7 5 0 0
5 Dungeoneering WIS 5 0 0 0
6 Endurance CON 3 5 -2 0
10 Heal WIS 5 5 0 0
4 History INT 4 0 0 0
10 Insight WIS 5 5 0 0
7 Intimidate CHA 7 0 0 0
5 Nature WIS 5 0 0 0
5 Perception WIS 5 0 0 0
9 Religion INT 4 5 0 0
1 Stealth DEX 3 0 -2 0
7 Streetwise CHA 7 0 0 0
1 Thievery DEX 3 0 -2 0
Hit Points
Max HP Bloodied Surge Value Surges/Day
62 31 15 10
Racial Features
+2 CHA
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses
Class Features
Channel Divinity
Divine Challenge
Lay on Hands
Languages Known
 ???
Common
Senses
Score Passive Sense Base Skill Bonus
20 Passive Insight 10 10
15 Passive Perception 10 5
Feats
Bonus Healing Hands
1st Human Perseverance
2nd Action Surge
4th Student of Battle (Mutliclass Warlord)
6th Novice Power (Hammer and Anvil)
Exploits
Level Exploit Action Target Bonus Damage Miss
Basic Attacks
Basic Magic Longsword +2 Standard One Creature +10 vs. AC 1d8+4 High Crit
Basic Crossbow Standard (Load Minor) One Creature (15/30 Range) +7 vs. AC 1d8+2 N/A
At-Will Prayers
Class Divine Challenge Minor One Creature
Close Burst 5
N/A Mark the target. Target takes -2 penalty to attack rolls if you are not included as a target. Target takes 3+CHA modifier radiant damage each round before your turn, if it makes a at least one attack in which you are not included as a target. (Subsequent attacks before your turn do not cause this damage.) Mark ends if you do not engage the target or use Divine Challenge on another target. To engage the target, attack or end your turn adjacent to it. If you do not, or do not use Divine Challenge on a different target, effect ends and Divine Challenge cannot be used until after your next turn.
Magical compulsion, doesn't require intelligence or language from target. Cannot be used on an already affected creature.
Class Lay on Hands Minor One Creature N/A Lose a healing surge while the target gains hit points as if it had spent a healing surge.
(Healing Hands: Target also gains additional hit points equal to your CHA modifier)
You can use this power as many times per day equal to your WIS modifier (minimum 1), only once per round.
1 Bolstering Strike Standard One Creature Charisma vs. AC 1[W] + CHA Modifier damage, gain temp hit points equal to WIS Modifier N/A
1 Enfeebling Strike Standard One Creature Charisma vs. AC 1[W] + CHA Modifier damage.
If you marked target, target takes -2 to attack rolls until end of your next turn.
1 Valiant Strike Standard One Creature Strength+1/Adjacent Enemies vs. AC 1[W] + STR Modifier damage.
Encounter Prayers
Class Channel Divinity: Divine Mettle Minor
Close burst 10
One Creature in burst N/A Target makes a saving throw with a bonus equal to your CHA Modifier.
Class Channel Divinity: Divine Strength Minor Personal N/A Apply STR Modifier as extra damage on your next attack this turn.
1 Hammer and Anvil Standard One Creature Strength vs. Reflex 1[W] + STR Modifier damage.
One ally adjacent to target makes a melee basic attack as a free action, adds your CHA modifier to damage.
3 Invigorating Smite Standard One Creature Dexterity vs. AC 2[W]+DEX Modifier Target grants combat advantage until end of your next turn.
7 Benign Transposition Standard One Creature Desterity vs. Fortitude 1[W] + DEX Modifier damage Target takes a -2 penalty to AC and reflex defense until the end of your next turn.
Daily Prayers
Feat Inspiring Word Minor
Close burst 5
You or One Ally N/A Target can spend a healing surge, regains additional +2d6 hit points.
1 Radiant Delirium Standard One Creature Dexterity vs. AC 3[W] + DEX modifier damage, Slide target one square. Until the end of encounter, each time you hit target, slide it one square.
5 Hallowed Circle Standard One Creature Dexterity vs. Fortitude 2[W] + DEX Modifier damage, ongoing 7 damage (save ends) Miss: Half damage, no ongoing.
Utility Prayers
2 Sacred Circle Minor Personal N/A Make a thievery check as a minor action. N/A
6 Divine Bodyguard Move Personal N/A If you are marked, end that condition. You can shift a number of squares equal to your speed. N/A
Item Prayers
8 Duelist's Rapier +2 Minor Personal N/A You have combat advantage against the next creature you attack with this weapon this turn. N/A
5 Thunderburst Dagger +1 Minor Personal N/A Next ranged basic attack with this weapon becomes burst 1 centered on the target, defense to attack changes to vs. fortitude. Each target takes thunder damage equal to the normal damage you would deal with that attack. N/A
3 Cloak of Resistance +1 Minor Action Personal N/A Gain resist 5 to all damage until the start of your next turn. N/A
Equipment
Worn Items
Slot Item Level
Right Hand Magic Longsword +2 6
Left Hand Heavy Shield of Protection  ???
Armor Magic Plate +2 6
Neck Symbol of Life +2 8
Carried Items
Magic Longsword +2 6
Crossbow N/A
Bolts (20) N/A
Standard Adventurer's Kit N/A
Money and Wealth
0 Copper Terremes
0 Silver Terremes
120 Gold Terremes
0 Platinum Terremes
Personal tools