Water Maidens

From Reydala

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Medium Elemental (Water)
Medium Elemental (Water)
 +
Hit Dice: 2d8+2 (11 hp)
Hit Dice: 2d8+2 (11 hp)
 +
Initiative: +2
Initiative: +2
 +
Speed: 20 ft. (4 Squares), swim 90 ft.
Speed: 20 ft. (4 Squares), swim 90 ft.
 +
Armor Class: 12(+2 Dex), touch 12, flat-footed 10.
Armor Class: 12(+2 Dex), touch 12, flat-footed 10.
 +
Base Attack/Grapple: +1/+0
Base Attack/Grapple: +1/+0
 +
Attack: Slam +0 Melee (1d4-1)
Attack: Slam +0 Melee (1d4-1)
 +
Full Attack: Slam +0 Melee (1d4-1)
Full Attack: Slam +0 Melee (1d4-1)
 +
Space/Reach: 5 ft./5 ft.
Space/Reach: 5 ft./5 ft.
 +
Special Attacks: Healing Rain
Special Attacks: Healing Rain
 +
Special Qualities: Elemental Traits, Reform, Water Blending.
Special Qualities: Elemental Traits, Reform, Water Blending.
 +
Saves: Fort +3, Ref +1, Will +4
Saves: Fort +3, Ref +1, Will +4
 +
Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14
Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14
 +
Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4
Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4
 +
Feats: Iron Will
Feats: Iron Will
 +
Environment: Oceans, Lakes, Rivers
Environment: Oceans, Lakes, Rivers
 +
Organization: Solitary, Team (3-4), or School (20-30)
Organization: Solitary, Team (3-4), or School (20-30)
 +
Challenge Rating: 1
Challenge Rating: 1
 +
Treasure: None
Treasure: None
 +
Alignment: Always Neutral Good
Alignment: Always Neutral Good
 +
Advancement:3-40 HD (Medium) or by Character Class
Advancement:3-40 HD (Medium) or by Character Class
 +
Level Adjustment: +1
Level Adjustment: +1

Revision as of 09:01, 18 March 2008

Medium Elemental (Water)

Hit Dice: 2d8+2 (11 hp)

Initiative: +2

Speed: 20 ft. (4 Squares), swim 90 ft.

Armor Class: 12(+2 Dex), touch 12, flat-footed 10.

Base Attack/Grapple: +1/+0

Attack: Slam +0 Melee (1d4-1)

Full Attack: Slam +0 Melee (1d4-1)

Space/Reach: 5 ft./5 ft.

Special Attacks: Healing Rain

Special Qualities: Elemental Traits, Reform, Water Blending.

Saves: Fort +3, Ref +1, Will +4

Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14

Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4

Feats: Iron Will

Environment: Oceans, Lakes, Rivers

Organization: Solitary, Team (3-4), or School (20-30)

Challenge Rating: 1

Treasure: None

Alignment: Always Neutral Good

Advancement:3-40 HD (Medium) or by Character Class

Level Adjustment: +1


Combat

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