Lendis Springweald

From Reydala

(Difference between revisions)
(I hate wikicode so much.)
Line 395: Line 395:
   |valign="top" colspan="2"|
   |valign="top" colspan="2"|
{|border="1" cellspacing="0" cellpadding="5"
{|border="1" cellspacing="0" cellpadding="5"
 +
|colspan="7" align="center" bgcolor="purple" style="Color:White"|'''Permanent Auras'''
 +
|-
 +
|bgcolor="black" style="Color:White"|'''Level'''
 +
|bgcolor="black" style="Color:White"|'''Aura'''
 +
|bgcolor="black" style="Color:White"|'''Target'''
 +
|colspan="4" |bgcolor="black" style="Color:White"|'''Effect'''
 +
|-
 +
| Class
 +
| Virtue of Valor
 +
| Ally <br>Range 5
 +
| colspan="4" | Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant (1 + Con) temporary hit points to that ally as a free action.
 +
|-
 +
| Feat
 +
| Strength of Valor
 +
| Ally <br>Range 5
 +
|  colspan="4" | Any target of Virtue of Valor's Aura Effect also +2 damage to their next attack.
 +
|-
  |colspan="7" align="center"|'''Exploits'''
  |colspan="7" align="center"|'''Exploits'''
  |-
  |-
  |bgcolor="black" style="Color:White"|'''Level'''
  |bgcolor="black" style="Color:White"|'''Level'''
-
  |bgcolor="black" style="Color:White"|'''Exploit'''
+
  |bgcolor="black" style="Color:White"|'''Song'''
  |bgcolor="black" style="Color:White"|'''Action'''
  |bgcolor="black" style="Color:White"|'''Action'''
  |bgcolor="black" style="Color:White"|'''Target'''
  |bgcolor="black" style="Color:White"|'''Target'''
Line 405: Line 422:
  |bgcolor="black" style="Color:White"|'''Miss'''
  |bgcolor="black" style="Color:White"|'''Miss'''
  |-
  |-
-
  |colspan="7" align="left" bgcolor="green" style="Color:White"| '''At-Will Prayers'''
+
  |colspan="7" align="left" bgcolor="green" style="Color:White"| '''At-Will Songs'''
  |-
  |-
  | 1
  | 1
-
  | Priest's Shield
+
  | Vicious Mockery
  | Standard
  | Standard
-
  | One Target
+
  | One Target; Range 10;
-
  | Wisdom vs. Reflex
+
  | Charisma vs. Will <br>(Implement)
-
  | 1d8+WIS Modifier radiant <br> Ally gains +1 bonus to AC
+
  | Hit: 1d6 + Charisma Psychic Damage; Target takes -2 penalty to attack roles til end of your next turn;
-
  | N/A
+
  | Miss: No effect;
  |-
  |-
-
  | 1
+
  |  
-
  | Sacred Flame
+
  | War Song Strike
  | Standard
  | Standard
-
  | One Target
+
  | One Target; Melee;
-
  | Wisdom vs. Reflex
+
  | Charisma vs. AC
-
  | 1d6 + WIS Modifier damage.
+
  | Hit: 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier;
-
| One ally gains temporary hit points or makes a saving throw.
+
| Miss: No effect;
  |-
  |-
-
| 1
+
  |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Songs'''
-
| Lance of Faith
+
-
| Standard
+
-
| One Target
+
-
| Wisdom vs. Reflex
+
-
| 1d8 + WIS Modifier radiant.
+
-
| One ally gains +2 power bonus to next attack against target.
+
-
|-
+
-
  |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Prayers'''
+
  |-
  |-
  | Class
  | Class
-
  | Channel Divinity: Divine Fortune
+
  | Majestic Word
-
  | Free
+
  | Minor
-
  | Personal
+
  | Self or one ally within Close Burst 5;
-
| N/A
+
-
| +1 bonus to attack or save
+
  | N/A
  | N/A
 +
| The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
 +
| Special: You can use this power twice per encounter, but
 +
only once per round. At 16th level, you can use this power
 +
three times per encounter, but only once per round.
  |-
  |-
  | Class
  | Class
-
  | Channel Divinity: Turn Undead
+
  | Words of Friendship
-
| Standard
+
-
| Close Burst 2
+
-
| Wisdom vs. Will
+
-
| 1d10+WIS Modifier damage <br> Move target 3+CHA squares <br> Target Immobilized.
+
-
| ''Miss:''Half Damage, Not Immobilized.
+
-
|-
+
-
| Class
+
-
| Healing Word
+
  | Minor
  | Minor
-
  | You or one ally <br> Close Burst 5
+
  | Personal
  | N/A
  | N/A
-
  | Target spends healing surge. <br> Recovers +2d6 hit points.
+
  | You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
  | N/A
  | N/A
-
|-
 
-
| 1
 
-
| Divine Glow
 
-
| Standard
 
-
| Close blast 3
 
-
| Wisdom vs. Reflex
 
-
| 1d8 + WIS Modifier Radiant
 
-
| Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
 
  |-
  |-
-
  | 3
+
  | 2
-
  | Daunting Light
+
  | Shout of Triumph
  | Standard
  | Standard
-
  | One Creature
+
  | Close Blast 3
-
  | Wisdom vs. Reflex
+
  | Charisma vs. Fortitude <br>(Implement)
-
  | 2d10 + WIS Modifier Radiant
+
  | 1d6 + Charisma modifier thunder damage, and you push the target 1 square.
-
  | One ally gains combat advantage against the target until the end of your next turn.
+
  | Hit or Miss: You slide each ally in the blast 1 square.
  |-
  |-
-
| 7
+
  |colspan="7" align="left" bgcolor="Grey"  style="Color:White"| '''Daily Songs'''
-
| Searing Light
+
-
| Standard
+
-
| One Creature
+
-
| Wisdom vs. Reflex
+
-
| 2d6 + WIS Modifier Radiant
+
-
| Target blinded until the end of your next turn.
+
-
|-
+
-
  |colspan="7" align="left" bgcolor="Grey"  style="Color:White"| '''Daily Prayers'''
+
  |-
  |-
  | 1
  | 1
-
  | Beacon of Hope
+
  | Slayer's Song
-
  | Standard
+
  | Standard; Melee;
-
  | Close burst 3
+
  | One Target
-
  | Wisdom vs. Will
+
  | Charisma vs AC
-
  | The target is weakened until the end of its next turn.
+
  | Hit: 2[W] + Charisma modifier damage, and the target grants combat advantage to you and your allies (save ends).
-
  | You and your allies in the burst regain 5 hit points. <br> Healing powers restore +5 hit points until the end of the encounter.
+
  | Miss: Half damage. <br> Hit or Miss: Until the end of the encounter, whenever you hit an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn.
  |-
  |-
-
| 5
+
  |colspan="7" align="left" bgcolor="black" style="Color:White"| '''Utility Songs'''
-
| Spiritual Weapon
+
-
| Standard
+
-
| Ranged 10
+
-
| Wisdom vs. AC
+
-
| Conjure a spiritual weapon in target's square, your allies gain combat advantage against the target. You can move the weapon 10 squares as a move action.
+
-
| Sustain Minor
+
-
|-
+
-
  |colspan="7" align="left" bgcolor="black" style="Color:White"| '''Utility Prayers'''
+
  |-
  |-
  | 2
  | 2
-
  |bgcolor="Grey" style="Color:White"| Bless
+
  |bgcolor="white" style="Color:Black"| Song of Courage
-
  | Standard
+
  | Minor
-
  | Close Burst 20
+
  | Close Burst 5; Sustainable Zone;
-
  | N/A
+
  | Zone
-
  | Until end of the encounter, all targets gain a +1 power bonus to attack rolls.
+
  | The burst creates a zone of inspirational shouts that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, any ally gains a +1 power bonus to attack rolls.
-
  | N/A
+
  | Special: Minor action sustains.
  |-
  |-
-
  | 6
+
  |colspan="7" align="left" bgcolor="orange" style="Color:White"| '''Item Powers'''
-
|bgcolor="Grey" style="Color:White"| Cure Serious Wounds
+
-
| Standard
+
-
| You or One Creature
+
-
| N/A
+
-
| Target Regains hit points as if <br> it had spent two healing surges.
+
-
| N/A
+
  |-
  |-
-
  |colspan="7" align="left" bgcolor="orange" style="Color:White"| '''Item Prayers'''
+
  |  
-
|-
+
  |bgcolor="white" style="Color:Black"|None
-
|7
+
  |  
-
  |bgcolor="Gray" style="Color:White"|Symbol of Life +2
+
  |  
-
  |Minor Action
+
  |   
-
  |Personal
+
  |  
-
  | N/A
+
  |   
-
  | Until end of turn, any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points.
+
-
  | N/A
+
-
  |-
+
-
  |7
+
-
|bgcolor="Gray" style="Color:White"|Belt of Sacrifice
+
-
|Minor Action
+
-
|One ally within 5 squares
+
-
| N/A
+
-
|Lose two healing surges.  Ally regains one healing surge.
+
-
| N/A
+
-
|-
+
-
|5
+
-
|bgcolor="Gray" style="Color:White"|Exalted Chainmail +1
+
-
|Minor Action
+
-
|Personal
+
-
| N/A
+
-
|Until the end of your turn, each character healed by one of your encounter or daily powers regains additional hit points equal to 1d10 + CHA modifier.
+
-
| N/A
+
  |-
  |-
  |colspan="7" align="Center"| '''Rituals'''
  |colspan="7" align="Center"| '''Rituals'''
Line 554: Line 509:
  |-
  |-
  |1
  |1
-
  |Gentle Repose
+
  |Glib Limerick
-
  |1 hour
+
  |1 minute
-
  |Special
+
  |10 minutes
  |10 GT
  |10 GT
-
  |Salves
+
  |Dunno
-
  |Heal
+
  |Arcana
  |-
  |-
  |1
  |1
-
  |Brew Potion
+
  |Magic Mouth
-
  |1 hour
+
  |10 minutes
-
  |Permanent
+
  |Until Discharged
-
  |Special
+
  |10 GT
-
  |Alchemical ''or'' Incense
+
  |N/A
-
  |Arcana ''or'' Religion
+
  |Arcana
  |-
  |-
  |}
  |}
Line 581: Line 536:
  |-
  |-
  | Right Hand
  | Right Hand
-
  | Symbol of Life +2
+
  | Long Sword
-
  | 7
+
  | 1
  |-
  |-
  | Waist
  | Waist
-
  | Belt of Sacrifice
+
  | None
-
  | 7
+
  |  
  |-
  |-
  | Armor
  | Armor
-
  | Exalted Chain Mail +1
+
  | Chain Mail
-
  | 5
+
  | 1
  |-
  |-
  | Neck
  | Neck
-
  | Amulet of Health +1
+
  | None
-
  | 3
+
  |  
  |-
  |-
  |colspan="3" align="left" bgcolor="black" style="Color:White"|'''Carried Items'''
  |colspan="3" align="left" bgcolor="black" style="Color:White"|'''Carried Items'''
  |-
  |-
-
  |colspan="2"| Ritual Book (Gentle Repose, Brew Potion)
+
  |colspan="2"| Ritual Book (Glib Limerick, Magic Mouth)
  |N/A
  |N/A
  |-
  |-
Line 606: Line 561:
  |colspan="3" align="Left" bgcolor="black" style="Color:White"| '''Money and Wealth'''
  |colspan="3" align="Left" bgcolor="black" style="Color:White"| '''Money and Wealth'''
  |-
  |-
-
  |colspan="3" align="Left"|0 Copper Terremes
+
  |colspan="3" align="Left"|I Copper Terremes
  |-
  |-
-
  |colspan="3" align="Left"|0 Silver Terremes
+
  |colspan="3" align="Left"|Have Silver Terremes
  |-
  |-
-
  |colspan="3" align="Left"|0 Gold Terremes
+
  |colspan="3" align="Left"|No Gold Terremes
  |-
  |-
-
  |colspan="3" align="Left"|0 Platinum Terremes
+
  |colspan="3" align="Left"|Idea Platinum Terremes
  |-
  |-
  |-
  |-
Line 618: Line 573:
  |-
  |-
  |colspan="2" align="Left"|Mystic Salves
  |colspan="2" align="Left"|Mystic Salves
-
  |colspan="1" align="Left"|60 gt
+
  |colspan="1" align="Left"|?? gt
  |-
  |-
  |colspan="2" align="Left"|Spiritual Incense
  |colspan="2" align="Left"|Spiritual Incense
-
  |colspan="1" align="Left"|60 gt
+
  |colspan="1" align="Left"|?? gt
  |-
  |-
  |}
  |}

Revision as of 03:15, 29 June 2009

Work in progress. Blatantly stolen format from old character page.

Character Sheet

Level: 2 Class: Bard Paragon Path: N/A Epic Destiny: N/A
Race: Elf Size: Medium Age: 98 Gender: Male Height: 5'6" Weight: 145 lb. Alignment: True Neutral Deity: The Melody Origin: Walstad
Ability Scores
Statistic Score Base Racial Class Modifier Mod+1/2 Level
STR 15 14 0 0 2 3
CON 14 14 0 0 2 3
DEX 14 14 0 0 2 3
INT 13 13 0 0 1 2
WIS 10 10 0 0 0 1
CHA 17 17 0 0 3 4
Defenses
Defense Value Level Stat Item Class Enh Misc
AC 18 11 0 6 0 0 1
Fort 13 11 2 0 0 0 0
Reflex 15 11 2 0 1 0 1
Will 15 11 3 0 1 0 0
Conditional Bonuses: None
Initiative
Initiative Dex 1/2 Level Misc
3 2 1 0
Movement
Score Base Armor Item Misc
6 7 -1 0 0
ACTION POINTS!
Action Points: 1
Skills
Bonus Skill Stat Mod Trained Armor Misc
4 Acrobatics DEX 3 0 0 1
3 Arcana INT 2 0 0 1
4 Athletics STR 3 0 0 1
9 Bluff CHA 4 5 0 0
9 Diplomacy CHA 4 5 0 0
2 Dungeoneering WIS 1 0 0 1
4 Endurance CON 3 0 0 1
6 Heal WIS 1 5 0 0
3 History INT 2 0 0 1
2 Insight WIS 1 0 0 1
9 Intimidate CHA 4 5 0 0
2 Nature WIS 1 0 0 1
2 Perception WIS 1 0 0 1
3 Religion INT 2 0 0 1
4 Stealth DEX 3 0 0 1
5 Streetwise CHA 4 0 0 1
4 Thievery DEX 3 0 0 1
Hit Points
Max HP Bloodied Surge Value Surges/Day
31 15 7 9
Racial Features
+2 Dexterity/Wisdom
Weapon Profieciency: Longbow, Short bow, Long Sword
Elven Accuracy
Class Features
Bardic Training
Bardic Virtue: Virtue of Valor
Majestic Word
Multiclass Versatility
Skill Versatility
Song of Rest
Words of Friendship
Ritual Casting
Languages Known
Elven
Common
Senses
Score Passive Sense Base Skill Bonus
12 Passive Insight 10 2
12 Passive Perception 10 2
Feats
1st Strength of Valor
2nd Weapon Expertise (Longsword)
Permanent Auras
Level Aura Target bgcolor="black" style="Color:White"|Effect
Class Virtue of Valor Ally
Range 5
Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant (1 + Con) temporary hit points to that ally as a free action.
Feat Strength of Valor Ally
Range 5
Any target of Virtue of Valor's Aura Effect also +2 damage to their next attack.
Exploits
Level Song Action Target Bonus Damage Miss
At-Will Songs
1 Vicious Mockery Standard One Target; Range 10; Charisma vs. Will
(Implement)
Hit: 1d6 + Charisma Psychic Damage; Target takes -2 penalty to attack roles til end of your next turn; Miss: No effect;
War Song Strike Standard One Target; Melee; Charisma vs. AC Hit: 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier; Miss: No effect;
Encounter Songs
Class Majestic Word Minor Self or one ally within Close Burst 5; N/A The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Special: You can use this power twice per encounter, but

only once per round. At 16th level, you can use this power three times per encounter, but only once per round.

Class Words of Friendship Minor Personal N/A You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn. N/A
2 Shout of Triumph Standard Close Blast 3 Charisma vs. Fortitude
(Implement)
1d6 + Charisma modifier thunder damage, and you push the target 1 square. Hit or Miss: You slide each ally in the blast 1 square.
Daily Songs
1 Slayer's Song Standard; Melee; One Target Charisma vs AC Hit: 2[W] + Charisma modifier damage, and the target grants combat advantage to you and your allies (save ends). Miss: Half damage.
Hit or Miss: Until the end of the encounter, whenever you hit an enemy, that enemy grants combat advantage to you and your allies until the end of your next turn.
Utility Songs
2 Song of Courage Minor Close Burst 5; Sustainable Zone; Zone The burst creates a zone of inspirational shouts that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. While within the zone, any ally gains a +1 power bonus to attack rolls. Special: Minor action sustains.
Item Powers
None
Rituals
Level Ritual Time Duration Component Cost Component Type Key Skill
1 Glib Limerick 1 minute 10 minutes 10 GT Dunno Arcana
1 Magic Mouth 10 minutes Until Discharged 10 GT N/A Arcana
Equipment
Worn Items
Slot Item Level
Right Hand Long Sword 1
Waist None
Armor Chain Mail 1
Neck None
Carried Items
Ritual Book (Glib Limerick, Magic Mouth) N/A
Standard Adventurer's Kit N/A
Money and Wealth
I Copper Terremes
Have Silver Terremes
No Gold Terremes
Idea Platinum Terremes
Ritual Components
Mystic Salves ?? gt
Spiritual Incense ?? gt
Personal tools