Custom Feats (4E)
From Reydala
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+ | {{Feat|Name=Hald's Plan | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Hald | ||
+ | |Benefit=You can invoke the power of your deity to use ''Hald's Plan'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Hald's Plan | ||
+ | |Level=Feat Power | ||
+ | |Description=The entirety of the battle you have been waiting for the enemy to leave themselves open, you now seize the opportunity to claim victory. Hald does not tolerate Failure. | ||
+ | |Keywords=Divine, Weapon | ||
+ | |Action=Standard Action | ||
+ | |Range='''Melee Weapon''' | ||
+ | |Target=One enemy that grants combat advantage to you. | ||
+ | |Attack=Strength vs. AC | ||
+ | |Effect='''Hit:''' 2[W] + STR damage. Until the end of your next turn, the enemy grants combat advantage to all of your allies. Your allies also receive a power bonus to attack rolls against the target equal to your wisdom modifier. <br>'''Miss:''' Until the end of your next turn, you grant combat advantage to all enemies and suffer a -2 penalty to AC. <br>'''Special:''' You must take the Hald's Plan feat to use this power. | ||
+ | |}} | ||
+ | |||
{{Feat|Name=Laviege's Unreality | {{Feat|Name=Laviege's Unreality | ||
|Type=Divine | |Type=Divine |
Revision as of 23:07, 17 April 2009
Heroic Tier Feats
Chill of the Ice Queen | Divine | |||
Prerequisites: Channel Divinity class feature, must worship the Ice Queen | ||||
Benefit: You can invoke the power of your deity to use Chill of the Ice Queen |
Channel Divinity: Chill of the Ice Queen | Feat Power | |||
You call upon the ice queen to surround yourself in a frigid blizzard that dulls the senses. | ||||
Encounter ✦ Divine, Implement, Cold | ||||
Standard Action | Close Burst 3 | |||
Target: Each enemy in burst. | ||||
Attack: Wisdom or Charisma vs. Fortitude | ||||
Effect: 2d6 + WIS cold damage. Targets are dazed (save ends). Special: You must take the Chill of the Ice Queen feat to use this power. |
Diplomat | General | |||
Prerequisites: None | ||||
Benefit: Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. |
Dizal's Shield | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Dizal | ||||
Benefit: You can invoke the power of your deity to use Dizal's Shield |
Channel Divinity: Dizal's Shield | Feat Power | |||
You and your allies are suddenly bathed in a golden light that deflects attacks. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Until the end of your next turn, all allies in range gain +4 to all defenses. Special: You must take the Dizal's Shield feat to use this power. |
Fianna's Brand | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Fianna | ||||
Benefit: You can invoke the power of your deity to use Fianna's Brand |
Channel Divinity: Fianna's Brand | Feat Power | |||
You call for Fianna's strength and your weapons are soon enveloped in divine flame. | ||||
Encounter ✦ Divine, Fire | ||||
Minor Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Until the end of your next turn, all basic attacks and powers with the Weapon keyword inflict an additional +1d6 fire damage on a successful hit. Special: You must take the Fianna's Brand feat to use this power. |
Hald's Plan | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Hald | ||||
Benefit: You can invoke the power of your deity to use Hald's Plan |
Channel Divinity: Hald's Plan | Feat Power | |||
The entirety of the battle you have been waiting for the enemy to leave themselves open, you now seize the opportunity to claim victory. Hald does not tolerate Failure. | ||||
Encounter ✦ Divine, Weapon | ||||
Standard Action | Melee Weapon | |||
Target: One enemy that grants combat advantage to you. | ||||
Attack: Strength vs. AC | ||||
Hit: 2[W] + STR damage. Until the end of your next turn, the enemy grants combat advantage to all of your allies. Your allies also receive a power bonus to attack rolls against the target equal to your wisdom modifier. Miss: Until the end of your next turn, you grant combat advantage to all enemies and suffer a -2 penalty to AC. Special: You must take the Hald's Plan feat to use this power. |
Laviege's Unreality | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Laviege | ||||
Benefit: You can invoke the power of your deity to use Laviege's Unreality |
Channel Divinity: Laviege's Unreality | Feat Power | |||
A small push of unreality turns madness into method. | ||||
Encounter ✦ Divine, Unreal | ||||
Immediate Reaction | Personal | |||
Target: Yourself, if you roll a 1 on an attack roll or a saving throw. | ||||
Attack: N/A | ||||
Effect: discard the previous rolls result and resolve the consequences as if you had rolled a natural 20. Special: You must take the Laviege's Unreality feat to use this power. |
Mulinel's Blessing | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Mulinel | ||||
Benefit: You can invoke the power of your deity to use Mulinel's Blessing |
Channel Divinity: Mulinel's Blessing | Feat Power | |||
You call upon your deity to help an ally in grave need. | ||||
Encounter ✦ Divine, Healing | ||||
Minor Action | Ranged 10 | |||
Target: You or one ally | ||||
Attack: N/A | ||||
Effect: The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn. Special: You must take the Rebuke of Hirax feat to use this power. |
Terrema's Resolve | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Terrema | ||||
Benefit: You can invoke the power of your deity to use Terrema's Resolve |
Channel Divinity: Terrema's Resolve | Feat Power | |||
As you pray, the strength of the earth suffuses your soul, helping you and your allies to stand strong. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Each target gains resist 10 to all damage until the end of your next turn. |
Triana's Clarion | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Triana | ||||
Benefit: You can invoke the power of your deity to use Triana's Clarion |
Channel Divinity: Triana's Clarion | Feat Power | |||
With a telling blow comes a divine sign of inevitable victory, stirring your allies into greater acts of heroism. | ||||
Encounter ✦ Divine, Radiant | ||||
Immediate Action | Burst 5 within 10 squares. | |||
Target: An enemy who is struck by a critical hit, either by you or by an ally. | ||||
Attack: N/A | ||||
Effect: The enemy takes an additional 1d8 + CHA radiant damage. Each ally in burst gains a +2 power bonus to attack rolls until the end of your next turn. |
Ragnae's Release | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Ragnae | ||||
Benefit: You can invoke the power of your deity to use Ragnae's Release |
Channel Divinity: Ragnae's Release | Feat Power | |||
You elude your foe's attempt to confine you, moving like the wind itself. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Personal | |||
Target: Yourself, if you are targetted by a power that would slow, restrain, or immobilize you. | ||||
Attack: N/A | ||||
Effect: You are not slowed, restrained, or immoblized. Resolve any other effects of the triggering power as normal. You may immediately shift 5 spaces. |
Rebuke of Hirax | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Hirax | ||||
Benefit: You can invoke the power of your deity to use Rebuke of Hirax |
Channel Divinity: Rebuke of Hirax | Feat Power | |||
Aided by Hirax's strength, you stubbornly refuse to move. Your foe's attempt only serves to displace themself. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Ranged 10 | |||
Target: An Enemy that uses a power that would cause you to move by a push, pull, or slide. | ||||
Attack: N/A | ||||
Effect: You can move the enemy instead of being moved, using the same constrictions of the power that was used on you. Special: You must take the Rebuke of Hirax feat to use this power. |
Regial's Anger | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Regial | ||||
Benefit: You can invoke the power of your deity to use Regial's Anger |
Channel Divinity: Regial's Anger | Feat Power | |||
You focus your divine anger into your weapon, striking in sync with your deity. | ||||
Encounter ✦ Divine, Weapon | ||||
Standard Action | Melee weapon | |||
Target: One Creature | ||||
Attack: Strength vs. AC | ||||
Effect: 1[W]+STR modifier damage. Deal an additional 1[W] damage for every time the enemy has targetted you with an attack. Opportunity attacks do not count for the purpose of this power. Special: You must take the Regial's Anger feat to use this power. |
Paragon Tier Feats
Diehard | General | |||
Prerequisites: Con 15, trained in Endurance | ||||
Benefit: If your HP falls below 0, you are dazed instead of unconscious until your hp becomes higher than -1. If your hp falls below the negative of your surge value, you immediately become unconscious and make a death saving throw as usual. |