House Rules (4E)
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===Alignment=== | ===Alignment=== | ||
The various Neutral, Lawful Evil and Chaotic Good alignments from 3.5e return. Unaligned from 4e remains, replacing true neutral. | The various Neutral, Lawful Evil and Chaotic Good alignments from 3.5e return. Unaligned from 4e remains, replacing true neutral. | ||
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===Magic Items=== | ===Magic Items=== |
Revision as of 22:09, 8 April 2009
Contents |
Changes to Official Rules (4E)
Magic Mechanics
(See Unreality)
Alignment
The various Neutral, Lawful Evil and Chaotic Good alignments from 3.5e return. Unaligned from 4e remains, replacing true neutral.
Magic Items
(Implement weapons here) (Less rigid rules as to enchantments)
Combat
Death and Dying
- If a character who is unconscious receives magical healing, they may immediately make a saving throw, if they succeed, they awaken. If they fail, they remain unconcious but may attempt saving throws again at the beginning of their turns and whenever they receive further healing.
- Characters recovering from unconsciousness via healing are afflicted with weakness until the end of their next turn.
- Saving throws vs. death are taken a turn after the character becomes unconcious. If they awake before then they take their turn in the initiative order as usual, if they awake after, their initiative is changed to when in the round they awake.
- If a saving throw vs. death is failed and the character has a hp of -1 or below but above their surge value expressed as a negative, that characters hp is immediately set to their negative surge value.
- If a saving throw vs. death is failed and HP is negative surge value or below, that character cannot return to action during this encounter no matter how much magical healing they receive.