Races (4E)
From Reydala
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*No halflings exist in Reydala. See Gnome (land) for a replacement. | *No halflings exist in Reydala. See Gnome (land) for a replacement. | ||
===Human=== | ===Human=== | ||
- | |||
- | |||
(No Changes) | (No Changes) | ||
===Tiefling=== | ===Tiefling=== | ||
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*None of that blue skin nonsense. Outward appearance are like Tieflings, can look close to their supernatural or mortal race or something between | *None of that blue skin nonsense. Outward appearance are like Tieflings, can look close to their supernatural or mortal race or something between | ||
*Still called Aasimars. | *Still called Aasimars. | ||
+ | ===Shifters=== | ||
+ | (No Changes) | ||
==New Races== | ==New Races== | ||
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*+2 DEX, +2 INT | *+2 DEX, +2 INT | ||
===Wild Elf=== | ===Wild Elf=== | ||
- | + | {{Race|RaceName=Wild Elf | |
- | + | |FlavorText=Originating from the jungle nation of Banato, these agile jungle hunters are at home even in the harshest of environments. | |
+ | |AverageHeight=5'6" to 6'2" | ||
+ | |AverageWeight=140-180 lbs. | ||
+ | |AbilityScores=+2 STR, +2 DEX | ||
+ | |Size=Medium | ||
+ | |Speed=7 Squares | ||
+ | |Vision=Low-light | ||
+ | |Languages=Elven (Wild), Wilden, Common | ||
+ | |Skills=+2 Endurance, +2 Athletics | ||
+ | |RacialProperty1= '''Toxin Resilience:''' You have resistance to poison damage equal to 5 + one-half your level. <br> | ||
+ | |RacialProperty2='''Banato Instincts:''' You gain a +1 racial bonus to your Reflex defense. | ||
+ | |RacialProperty3='''Guerrilla Warfare:''' When in difficult terrain or behind cover, gain a +2 racial bonus to all defenses. | ||
+ | |RacialProperty4='''Hidden by the Enemy:''' Enemies provide you with cover. | ||
+ | |}} | ||
===Ice Elf=== | ===Ice Elf=== | ||
*+2 INT, +2 STR | *+2 INT, +2 STR | ||
===De'nan=== | ===De'nan=== | ||
+ | {{Race|RaceName=De'nan | ||
+ | |FlavorText= (this is for flavor text) | ||
+ | |AverageHeight=As former species | ||
+ | |AverageWeight=As former Species | ||
+ | |AbilityScores=+2 DEX, +2 INT | ||
+ | |Size= As former species | ||
+ | |Speed=6 Squares | ||
+ | |Vision= Low-Light | ||
+ | |Languages= As location of "rebirth" | ||
+ | |Skills=+2 Stealth | ||
+ | |RacialProperty1= '''Dual-nature:''' De'nan are considered both a native Reydalan and a native of the Ethereal realm for purposes of determining creature origin. | ||
+ | |RacialProperty2='''Harder the second time:''' You gain a +2 racial bonus to death saving throws and saving throws against the unconscious condition. | ||
+ | |RacialProperty3='''Resilience:''' You gain a +1 racial bonus to your Fortitude defense. | ||
+ | |RacialProperty4='''Ethereal Jaunt:''' You can use Ethereal Jaunt as an encounter power. A move action, Ethereal Jaunt teleports you 3 squares, and you become Insubstantial until the start of your next turn. | ||
+ | |}} | ||
===Tainted=== | ===Tainted=== |
Current revision as of 03:15, 13 May 2012
Contents |
Race Changes (PHB)
Dragonborn
Split into three types:
Chromatic
- Breath weapons: Acid, Cold, Fire, Lightning, Poison
- +2 STR, +2 CON
- Skill Bonuses: +2 Intimidate, +2 Endurance
Metallic
- Breath weapons: Cold, Fire, Lightning
- +2 STR, +2 CHA
- Skill Bonuses: +2 Diplomacy, +2 History
Gem
- Breath weapons: Psychic, Fire, Cold, Force
- +2 INT, +2 CHA
- Skill Bonuses: +2 Bluff, +2 Arcana
Dwarf
(No changes)
Eladrin
- Change the name from Eladrin to High Elf.
- Fey origin no longer applies.
- Fey Step > Astral Step.
Elf
- Fey origin no longer applies
Half-elf
- +2 DEX, +2 CHA
Halfling
- No halflings exist in Reydala. See Gnome (land) for a replacement.
Human
(No Changes)
Tiefling
- No Diablo horns, yeesh.
Race Changes (PHB2)
Deva
- None of that blue skin nonsense. Outward appearance are like Tieflings, can look close to their supernatural or mortal race or something between
- Still called Aasimars.
Shifters
(No Changes)
New Races
Gnome (Land)
- +2 CON, +2 DEX
- Otherwise, as PHB Halfling.
Gnome (Sea)
- +2 DEX, +2 INT
Wild Elf
Originating from the jungle nation of Banato, these agile jungle hunters are at home even in the harshest of environments. |
RACIAL TRAITS |
Average Height: 5'6" to 6'2" |
Average Weight: 140-180 lbs. |
Ability Scores: +2 STR, +2 DEX |
Size: Medium |
Speed: 7 Squares |
Vision: Low-light |
Languages: Elven (Wild), Wilden, Common |
Skill Bonuses: +2 Endurance, +2 Athletics |
Toxin Resilience: You have resistance to poison damage equal to 5 + one-half your level. |
Banato Instincts: You gain a +1 racial bonus to your Reflex defense. |
Guerrilla Warfare: When in difficult terrain or behind cover, gain a +2 racial bonus to all defenses. |
Hidden by the Enemy: Enemies provide you with cover. |
Ice Elf
- +2 INT, +2 STR
De'nan
(this is for flavor text) |
RACIAL TRAITS |
Average Height: As former species |
Average Weight: As former Species |
Ability Scores: +2 DEX, +2 INT |
Size: As former species |
Speed: 6 Squares |
Vision: Low-Light |
Languages: As location of "rebirth" |
Skill Bonuses: +2 Stealth |
Dual-nature: De'nan are considered both a native Reydalan and a native of the Ethereal realm for purposes of determining creature origin. |
Harder the second time: You gain a +2 racial bonus to death saving throws and saving throws against the unconscious condition. |
Resilience: You gain a +1 racial bonus to your Fortitude defense. |
Ethereal Jaunt: You can use Ethereal Jaunt as an encounter power. A move action, Ethereal Jaunt teleports you 3 squares, and you become Insubstantial until the start of your next turn. |