Custom Feats (4E)

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==Heroic Tier Feats==
==Heroic Tier Feats==
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{{Feat|Name=Chill of the Ice Queen
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  |Type=Divine
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  |Prereq=Channel Divinity class feature, must worship the Ice Queen
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  |Benefit=You can invoke the power of your deity to use ''Chill of the Ice Queen''
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  |}}
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{{EncounterPower|Name=Channel Divinity: Chill of the Ice Queen
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  |Level=Feat Power
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  |Description=You call upon the ice queen to surround yourself in a frigid blizzard that dulls the senses.
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  |Keywords=Divine, Implement, Cold
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  |Action=Standard Action
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  |Range='''Close Burst''' 3
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  |Target=Each enemy in burst.
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  |Attack= Wisdom ''or'' Charisma vs. Fortitude
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  |Effect='''Effect:''' 2d6 + WIS cold damage.  Targets are dazed (save ends). <br> '''Special:''' You must take the Chill of the Ice Queen feat to use this power.
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  |}}
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{{Feat|Name=Diehard
{{Feat|Name=Diehard
   |Type=General
   |Type=General
   |Prereq=Con 15, trained in Endurance
   |Prereq=Con 15, trained in Endurance
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   |Benefit=If your HP falls below 0, you are dazed instead of unconcious until your hp becomes higher than -1.  If your hp falls below the negative of your surge value, you immediately become unconcious and make a death saving throw as usual.   
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   |Benefit=If your HP falls below 0, you are dazed instead of unconscious until your hp becomes higher than -1.  If your hp falls below the negative of your surge value, you immediately become unconscious and make a death saving throw as usual.   
   |}}
   |}}

Revision as of 20:56, 15 April 2009

Heroic Tier Feats

Chill of the Ice Queen Divine
Prerequisites: Channel Divinity class feature, must worship the Ice Queen
Benefit: You can invoke the power of your deity to use Chill of the Ice Queen
Channel Divinity: Chill of the Ice Queen Feat Power
You call upon the ice queen to surround yourself in a frigid blizzard that dulls the senses.
Encounter ✦ Divine, Implement, Cold
Standard Action Close Burst 3
Target: Each enemy in burst.
Attack: Wisdom or Charisma vs. Fortitude
Effect: 2d6 + WIS cold damage. Targets are dazed (save ends).
Special: You must take the Chill of the Ice Queen feat to use this power.
Diehard General
Prerequisites: Con 15, trained in Endurance
Benefit: If your HP falls below 0, you are dazed instead of unconscious until your hp becomes higher than -1. If your hp falls below the negative of your surge value, you immediately become unconscious and make a death saving throw as usual.
Diplomat General
Prerequisites: None
Benefit: Choose a country other than your own. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country.
Fianna's Brand Divine
Prerequisites: Channel Divinity class feature, must worship Fianna
Benefit: You can invoke the power of your deity to use Fianna's Brand
Channel Divinity: Fianna's Brand Feat Power
You call for Fianna's strength and your weapons are soon enveloped in divine flame.
Encounter ✦ Divine, Fire
Minor Action Close Burst 5
Target: Each ally in burst.
Attack: N/A
Effect: Until the end of your next turn, all basic attacks and powers with the Weapon keyword inflict an additional +1d6 fire damage on a successful hit.
Special: You must take the Fianna's Brand feat to use this power.
Mulinel's Blessing Divine
Prerequisites: Channel Divinity class feature, must worship Mulinel
Benefit: You can invoke the power of your deity to use Mulinel's Blessing
Channel Divinity: Mulinel's Blessing Feat Power
You call upon your deity to help an ally in grave need.
Encounter ✦ Divine, Healing
Minor Action Ranged 10
Target: You or one ally
Attack: N/A
Effect: The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn.
Special: You must take the Rebuke of Hirax feat to use this power.
Terrema's Resolve Divine
Prerequisites: Channel Divinity class feature, must worship Terrema
Benefit: You can invoke the power of your deity to use Terrema's Resolve
Channel Divinity: Terrema's Resolve Feat Power
As you pray, the strength of the earth suffuses your soul, helping you and your allies to stand strong.
Encounter ✦ Divine
Standard Action Close Burst 5
Target: Each ally in burst.
Attack: N/A
Effect: Each target gains resist 10 to all damage until the end of your next turn.
Ragnae's Release Divine
Prerequisites: Channel Divinity class feature, must worship Ragnae
Benefit: You can invoke the power of your deity to use Ragnae's Release
Channel Divinity: Ragnae's Release Feat Power
You elude your foe's attempt to confine you, moving like the wind itself.
Encounter ✦ Divine
Immediate Interrupt Personal
Target: Yourself, if you are targetted by a power that would slow, restrain, or immobilize you.
Attack: N/A
Effect: You are not slowed, restrained, or immoblized. Resolve any other effects of the triggering power as normal. You may immediately shift 5 spaces.
Rebuke of Hirax Divine
Prerequisites: Channel Divinity class feature, must worship Hirax
Benefit: You can invoke the power of your deity to use Rebuke of Hirax
Channel Divinity: Rebuke of Hirax Feat Power
Aided by Hirax's strength, you stubbornly refuse to move. Your foe's attempt only serves to displace themself.
Encounter ✦ Divine
Immediate Interrupt Ranged 10
Target: An Enemy that uses a power that would cause you to move by a push, pull, or slide.
Attack: N/A
Effect: You can move the enemy instead of being moved, using the same constrictions of the power that was used on you.
Special: You must take the Rebuke of Hirax feat to use this power.

Paragon Tier Feats

Epic Tier Feats

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