Custom Feats (4E)
From Reydala
(Difference between revisions)
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|Benefit=Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. | |Benefit=Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. | ||
|}} | |}} | ||
+ | |||
+ | {{Feat|Name=Mulinel's Blessing | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Mulinel | ||
+ | |Benefit=You can invoke the power of your deity to use ''Mulinel's Blessing'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Mulinel's Blessing | ||
+ | |Level=Feat Power | ||
+ | |Description=You call upon your deity to help an ally in grave need. | ||
+ | |Keywords=Divine, Healing | ||
+ | |Action=Minor Action | ||
+ | |Range='''Ranged''' 10 | ||
+ | |Target=You or one ally | ||
+ | |Attack= N/A | ||
+ | |Effect='''Effect:''' The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn. <br> '''Special:''' You must take the Rebuke of Hirax feat to use this power. | ||
+ | |}} | ||
+ | |||
{{Feat|Name=Terrema's Resolve | {{Feat|Name=Terrema's Resolve | ||
|Type=Divine | |Type=Divine | ||
|Prereq=Channel Divinity class feature, must worship Terrema | |Prereq=Channel Divinity class feature, must worship Terrema | ||
- | |Benefit=You can invoke the power of your | + | |Benefit=You can invoke the power of your deity to use ''Terrema's Resolve'' |
|}} | |}} | ||
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|Type=Divine | |Type=Divine | ||
|Prereq=Channel Divinity class feature, must worship Hirax | |Prereq=Channel Divinity class feature, must worship Hirax | ||
- | |Benefit=You can invoke the power of your | + | |Benefit=You can invoke the power of your deity to use ''Rebuke of Hirax'' |
|}} | |}} | ||
Revision as of 20:11, 15 April 2009
Heroic Tier Feats
Diplomat | General | |||
Prerequisites: None | ||||
Benefit: Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. |
Mulinel's Blessing | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Mulinel | ||||
Benefit: You can invoke the power of your deity to use Mulinel's Blessing |
Channel Divinity: Mulinel's Blessing | Feat Power | |||
You call upon your deity to help an ally in grave need. | ||||
Encounter ✦ Divine, Healing | ||||
Minor Action | Ranged 10 | |||
Target: You or one ally | ||||
Attack: N/A | ||||
Effect: The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn. Special: You must take the Rebuke of Hirax feat to use this power. |
Terrema's Resolve | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Terrema | ||||
Benefit: You can invoke the power of your deity to use Terrema's Resolve |
Channel Divinity: Terrema's Resolve | Feat Power | |||
As you pray, the strength of the earth suffuses your soul, helping you and your allies to stand strong. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Each target gains resist 10 to all damage until the end of your next turn. |
Rebuke of Hirax | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Hirax | ||||
Benefit: You can invoke the power of your deity to use Rebuke of Hirax |
Channel Divinity: Rebuke of Hirax | Feat Power | |||
Aided by Hirax's strength, you stubbornly refuse to move. Your foe's attempt only serves to displace themself. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Ranged 10 | |||
Target: An Enemy that uses a power that would cause you to move by a push, pull, or slide. | ||||
Attack: N/A | ||||
Effect: You can move the enemy instead of being moved, using the same constrictions of the power that was used on you. Special: You must take the Rebuke of Hirax feat to use this power. |