Destroy Unreality

From Reydala

(Difference between revisions)
 
(8 intermediate revisions not shown)
Line 1: Line 1:
[[Category:Custom]]
[[Category:Custom]]
-
[[Category:Custom_Spells]]
+
[[Category:Custom_(3.5E)]]
-
Transmutation
+
==='''Transmutation'''===
 +
'''Level:''' Sor/Wiz 7, Clr 8
-
Level:    Sor/Wiz 7, Clr 8
+
'''Components:''' V, S, M/DF
-
Components:   V, S, M/DF
+
-
Casting Time:   One Full Round.
+
-
Range:           Self.
+
-
Area:           Variable Radius centered on you. See Below.
+
-
Duration:   Instantaneous.
+
-
Saving Throw:   None
+
-
Spell Resistance: Yes
+
-
You set off a chain reaction using the unreality present in the air, returning the area to some semblance of normality. The area around you becomes a field of pure reality as the magic reactions eat away all remaining unreality.  The area effected, and how long it remains so, depends on the concentration of unreality in the area. See below:
+
'''Casting Time:''' One Full Round.
-
{|border="1" cellspacing="0" cellpadding="3" align="center"
+
'''Range:''' Self.
 +
 
 +
'''Area:''' Variable Radius centered on you. See Below.
 +
 
 +
'''Duration: '''  Instantaneous.
 +
 
 +
'''Saving Throw:''' Will Negates Explusion (See Below)
 +
 
 +
'''Spell Resistance:''' Yes
 +
 
 +
You set off a chain reaction using the unreality present in the air, returning the area to some semblance of normality.  The area around you becomes a field of pure reality as the magic reactions eat away all remaining unreality.  The area effected, and how long it remains so, depends on the concentration of unreality in the area. See Chart:
 +
 
 +
{|border="3" cellspacing="0" cellpadding="3" align="right"
!Category
!Category
!Area Effected
!Area Effected
Line 60: Line 66:
|}
|}
-
While in a pure unreality field, magic spells and magic items do not function.  Spells cast from outside the area function normally, even if their targets are inside the sphere.  Spells in place before entering the field of pure reality likewise continue to function.  Once cast, the field is stationary and does not move with you.
+
While in a pure unreality field, magic spells and magic items do not function.  Spells cast from outside the area function normally, even if their targets are inside the sphere.  Spells in place before entering the field of pure reality likewise continue to function.  Once cast, the field is stationary and does not move with you.  At the end of the duration, the surrounding unreality seeps back into the area and it returns to normal.
 +
 
 +
Undead and Demons within the area take 10d6 points of damage for every round they remain in a pure reality field.  Check again for spell resistance every round, if applicable.  Outsiders must make a will save every round they remain in the field or be hurled back to their own plane (Spell Resistance applies, in the case of Demons, only check spell resistance once per round).  Aberrations are unharmed, but are stricken with an irresistable urge to leave the area as soon as possible, they may make no further actions besides movement until they escape from the field.
 +
 
 +
Casting this spell may be sufficient to reduce the amount of unreality in the area on a more permanent basis.  Make a caster level check against DC 20 + (Unreality Category)x2, if successful then then amount of unreality in the air reduces by one and remains that way until more unreality is created or removed.  For everytime this spell is cast in the area, you may add +2 to your caster level check (Until a level is removed, at which point the bonus rolls back to +0).  
-
Aberrations, Undead, and Demons within the area take 10d6 points of damage for every round they remain in a pure reality field.  Check again for spell resistance every round, if applicable.
+
'''Material Component:'''
-
Material Component:
+
A Masterwork item, which is consumed in the casting of the spell.
-
A Perfect (Masterwork) item, that is consumed in the casting of the spell.
+

Current revision as of 22:44, 8 April 2009

Transmutation

Level: Sor/Wiz 7, Clr 8

Components: V, S, M/DF

Casting Time: One Full Round.

Range: Self.

Area: Variable Radius centered on you. See Below.

Duration: Instantaneous.

Saving Throw: Will Negates Explusion (See Below)

Spell Resistance: Yes

You set off a chain reaction using the unreality present in the air, returning the area to some semblance of normality. The area around you becomes a field of pure reality as the magic reactions eat away all remaining unreality. The area effected, and how long it remains so, depends on the concentration of unreality in the area. See Chart:

Category Area Effected Duration
0 N/A N/A
1 100 feet/caster level. 1 day/caster level.
2 10 feet/caster level. 1 hour/caster level.
3 10 feet/caster level. 10 minutes/caster level.
4 10 feet/caster level. 5 minutes/caster level.
5 5 feet/caster level. 10 rounds/caster level.
6 1 foot/caster level. 5 rounds/caster level.
7 1 foot/caster level. 2 rounds/caster level.
8 1 foot/two caster levels. 1 round/caster level.
9 Immediate air around self only. 1 round/5 caster levels.

While in a pure unreality field, magic spells and magic items do not function. Spells cast from outside the area function normally, even if their targets are inside the sphere. Spells in place before entering the field of pure reality likewise continue to function. Once cast, the field is stationary and does not move with you. At the end of the duration, the surrounding unreality seeps back into the area and it returns to normal.

Undead and Demons within the area take 10d6 points of damage for every round they remain in a pure reality field. Check again for spell resistance every round, if applicable. Outsiders must make a will save every round they remain in the field or be hurled back to their own plane (Spell Resistance applies, in the case of Demons, only check spell resistance once per round). Aberrations are unharmed, but are stricken with an irresistable urge to leave the area as soon as possible, they may make no further actions besides movement until they escape from the field.

Casting this spell may be sufficient to reduce the amount of unreality in the area on a more permanent basis. Make a caster level check against DC 20 + (Unreality Category)x2, if successful then then amount of unreality in the air reduces by one and remains that way until more unreality is created or removed. For everytime this spell is cast in the area, you may add +2 to your caster level check (Until a level is removed, at which point the bonus rolls back to +0).

Material Component:

A Masterwork item, which is consumed in the casting of the spell.

Personal tools