Water Maidens

From Reydala

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Medium Elemental (Water)
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'''Medium Elemental''' (Water)
'''Hit Dice:''' 2d8+2 (11 hp)
'''Hit Dice:''' 2d8+2 (11 hp)
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Initiative: +2
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'''Initiative:''' +2
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Speed: 20 ft. (4 Squares), swim 90 ft.
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'''Speed:''' 20 ft. (4 Squares), swim 90 ft.
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Armor Class: 12(+2 Dex), touch 12, flat-footed 10.
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'''Armor Class:''' 12(+2 Dex), touch 12, flat-footed 10.
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Base Attack/Grapple: +1/+0
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'''Base Attack/Grapple:''' +1/+0
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Attack: Slam +0 Melee (1d4-1)
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'''Attack:''' Slam +0 Melee (1d4-1)
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Full Attack: Slam +0 Melee (1d4-1)
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'''Full Attack:''' Slam +0 Melee (1d4-1)
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Space/Reach: 5 ft./5 ft.
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'''Space/Reach:''' 5 ft./5 ft.
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Special Attacks: Healing Rain
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'''Special Attacks:''' Healing Rain
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Special Qualities: Elemental Traits, Reform, Water Blending.
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'''Special Qualities:''' Elemental Traits, Reform, Water Blending.
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Saves: Fort +3, Ref +1, Will +4
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'''Saves:''' Fort +3, Ref +1, Will +4
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Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14
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'''Abilities:''' Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14
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Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4
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'''Skills:''' Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4
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Feats: Iron Will
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'''Feats:''' Iron Will
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Environment: Oceans, Lakes, Rivers
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'''Environment:''' Oceans, Lakes, Rivers
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Organization: Solitary, Team (3-4), or School (20-30)
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'''Organization:''' Solitary, Team (3-4), or School (20-30)
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Challenge Rating: 1
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'''Challenge Rating:''' 1
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Treasure: None
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'''Treasure:''' None or Standard
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Alignment: Always Neutral Good
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'''Alignment:''' Always Neutral Good
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Advancement:3-40 HD (Medium) or by Character Class
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'''Advancement:''' 3-40 HD (Medium) or by Character Class
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Level Adjustment: +1
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'''Level Adjustment:''' +1

Revision as of 09:05, 18 March 2008

Medium Elemental (Water)

Hit Dice: 2d8+2 (11 hp)

Initiative: +2

Speed: 20 ft. (4 Squares), swim 90 ft.

Armor Class: 12(+2 Dex), touch 12, flat-footed 10.

Base Attack/Grapple: +1/+0

Attack: Slam +0 Melee (1d4-1)

Full Attack: Slam +0 Melee (1d4-1)

Space/Reach: 5 ft./5 ft.

Special Attacks: Healing Rain

Special Qualities: Elemental Traits, Reform, Water Blending.

Saves: Fort +3, Ref +1, Will +4

Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14

Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4

Feats: Iron Will

Environment: Oceans, Lakes, Rivers

Organization: Solitary, Team (3-4), or School (20-30)

Challenge Rating: 1

Treasure: None or Standard

Alignment: Always Neutral Good

Advancement: 3-40 HD (Medium) or by Character Class

Level Adjustment: +1


Combat

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