Water Maidens

From Reydala

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{| border="1" cellspacing="0" cellpadding="5"
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| Medium Elemental (Water)
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Medium Elemental (Water)
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Hit Dice: 2d8+2 (11 hp)
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| Hit Dice:
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Initiative: +2
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| 2d8+2 (11 hp)
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Speed: 20 ft. (4 Squares), swim 90 ft.
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|-
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Armor Class: 12(+2 Dex), touch 12, flat-footed 10.
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| Initiative:
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Base Attack/Grapple: +1/+0
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| +2
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Attack: Slam +0 Melee (1d4-1)
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|-
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Full Attack: Slam +0 Melee (1d4-1)
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| Speed"
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Space/Reach: 5 ft./5 ft.
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| 20 ft. (4 Squares), swim 90 ft.
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Special Attacks: Healing Rain
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|-
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Special Qualities: Elemental Traits, Reform, Water Blending.
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| Armor Class:
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Saves: Fort +3, Ref +1, Will +4
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| 12 (+2 Dex)  
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Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14
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| touch 12
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Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4
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| flat-footed 10
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Feats: Iron Will
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Environment: Oceans, Lakes, Rivers
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| Base Attack/Grapple:
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Organization: Solitary, Team (3-4), or School (20-30)
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| +1/+0
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Challenge Rating: 1
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Treasure: None
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| Attack:
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Alignment: Always Neutral Good
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| Slam +0 Melee (1d4-1)
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Advancement:3-40 HD (Medium) or by Character Class
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|-
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Level Adjustment: +1
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| Full Attack:
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| Slam +0 Melee (1d4-1)
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|-
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| Space/Reach:
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| 5 ft./5 ft.
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|-
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| Special Attacks:
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| Healing Rain
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|-
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| Special Qualities:
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| Elemental Traits, Reform.
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|-
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| Saves:
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| Fort +3
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| Ref +1
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| Will +4
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|-
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| Abilities:
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| Str 9
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| Dex 12
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| Con 13
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| Int 12
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| Wis 15
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| Cha 14
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|-
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| Skills:
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| Spot +4
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| Listen +4
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| Heal +7
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| Knowledge (Religion) +3
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| Knowledge (Nature) +3
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| Sense Motive +4
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|-
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| Feats:
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| Iron Will
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|-
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| Environment:
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| Oceans, Lakes, Rivers
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|-
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| Organization:
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| Solitary,
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| Team (3-4),  
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| or School (20-30)
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|-
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| Challenge Rating:
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| 1
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|-
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|Treasure:
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|None
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|-
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|Alignment:
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|Always Neutral Good
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|-
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|Advancement:
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|By Character Class
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|-
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|Level Adjustment:
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|+1
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|-
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|}
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==Combat==
==Combat==

Revision as of 09:01, 18 March 2008

Medium Elemental (Water) Hit Dice: 2d8+2 (11 hp) Initiative: +2 Speed: 20 ft. (4 Squares), swim 90 ft. Armor Class: 12(+2 Dex), touch 12, flat-footed 10. Base Attack/Grapple: +1/+0 Attack: Slam +0 Melee (1d4-1) Full Attack: Slam +0 Melee (1d4-1) Space/Reach: 5 ft./5 ft. Special Attacks: Healing Rain Special Qualities: Elemental Traits, Reform, Water Blending. Saves: Fort +3, Ref +1, Will +4 Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14 Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4 Feats: Iron Will Environment: Oceans, Lakes, Rivers Organization: Solitary, Team (3-4), or School (20-30) Challenge Rating: 1 Treasure: None Alignment: Always Neutral Good Advancement:3-40 HD (Medium) or by Character Class Level Adjustment: +1


Combat

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