Destroy Unreality
From Reydala
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[[Category:Custom]] | [[Category:Custom]] | ||
[[Category:Custom_Spells]] | [[Category:Custom_Spells]] | ||
+ | Transmutation | ||
+ | |||
+ | Level: Sor/Wiz 7, Clr 8 | ||
+ | Components: V, S, M/DF | ||
+ | Casting Time: One Full Round. | ||
+ | Range: Self. | ||
+ | Area: Variable Radius centered on you. See Below. | ||
+ | Duration: Instantaneous. | ||
+ | Saving Throw: None | ||
+ | Spell Resistance: Yes | ||
+ | |||
+ | You set off a chain reaction using the unreality present in the air, returning the area to some semblance of normality. The area around you becomes a field of pure reality as the magic reactions eat away all remaining unreality. The area effected, and how long it remains so, depends on the concentration of unreality in the area. See below: | ||
+ | |||
+ | {|border="1" cellspacing="0" cellpadding="3" align="center" | ||
+ | !Category | ||
+ | !Area Effected | ||
+ | !Duration | ||
+ | |- | ||
+ | |align="center" |0 | ||
+ | |align="center" |N/A | ||
+ | |align="center" |N/A | ||
+ | |- | ||
+ | |align="center" |1 | ||
+ | |align="center" |100 feet/caster level. | ||
+ | |align="center" |1 day/caster level. | ||
+ | |- | ||
+ | |align="center" |2 | ||
+ | |align="center" |10 feet/caster level. | ||
+ | |align="center" |1 hour/caster level. | ||
+ | |- | ||
+ | |align="center" |3 | ||
+ | |align="center" |10 feet/caster level. | ||
+ | |align="center" |10 minutes/caster level. | ||
+ | |- | ||
+ | |align="center" |4 | ||
+ | |align="center" |10 feet/caster level. | ||
+ | |align="center" |5 minutes/caster level. | ||
+ | |- | ||
+ | |align="center" |5 | ||
+ | |align="center" |5 feet/caster level. | ||
+ | |align="center" |10 rounds/caster level. | ||
+ | |- | ||
+ | |align="center" |6 | ||
+ | |align="center" |1 foot/caster level. | ||
+ | |align="center" |5 rounds/caster level. | ||
+ | |- | ||
+ | |align="center" |7 | ||
+ | |align="center" |1 foot/caster level. | ||
+ | |align="center" |2 rounds/caster level. | ||
+ | |- | ||
+ | |align="center" |8 | ||
+ | |align="center" |1 foot/two caster levels. | ||
+ | |align="center" |1 round/caster level. | ||
+ | |- | ||
+ | |align="center" |9 | ||
+ | |align="center" |Immediate air around self only. | ||
+ | |align="center" |1 round/5 caster levels. | ||
+ | |} | ||
+ | |||
+ | While in a pure unreality field, magic spells and magic items do not function. Spells cast from outside the area function normally, even if their targets are inside the sphere. Spells in place before entering the field of pure reality likewise continue to function. Once cast, the field is stationary and does not move with you. | ||
+ | |||
+ | Aberrations, Undead, and Demons within the area take 10d6 points of damage for every round they remain in a pure reality field. Check again for spell resistance every round, if applicable. | ||
+ | |||
+ | Material Component: | ||
+ | A Perfect (Masterwork) item, that is consumed in the casting of the spell. |
Revision as of 11:41, 11 December 2006
Transmutation
Level: Sor/Wiz 7, Clr 8 Components: V, S, M/DF Casting Time: One Full Round. Range: Self. Area: Variable Radius centered on you. See Below. Duration: Instantaneous. Saving Throw: None Spell Resistance: Yes
You set off a chain reaction using the unreality present in the air, returning the area to some semblance of normality. The area around you becomes a field of pure reality as the magic reactions eat away all remaining unreality. The area effected, and how long it remains so, depends on the concentration of unreality in the area. See below:
Category | Area Effected | Duration |
---|---|---|
0 | N/A | N/A |
1 | 100 feet/caster level. | 1 day/caster level. |
2 | 10 feet/caster level. | 1 hour/caster level. |
3 | 10 feet/caster level. | 10 minutes/caster level. |
4 | 10 feet/caster level. | 5 minutes/caster level. |
5 | 5 feet/caster level. | 10 rounds/caster level. |
6 | 1 foot/caster level. | 5 rounds/caster level. |
7 | 1 foot/caster level. | 2 rounds/caster level. |
8 | 1 foot/two caster levels. | 1 round/caster level. |
9 | Immediate air around self only. | 1 round/5 caster levels. |
While in a pure unreality field, magic spells and magic items do not function. Spells cast from outside the area function normally, even if their targets are inside the sphere. Spells in place before entering the field of pure reality likewise continue to function. Once cast, the field is stationary and does not move with you.
Aberrations, Undead, and Demons within the area take 10d6 points of damage for every round they remain in a pure reality field. Check again for spell resistance every round, if applicable.
Material Component: A Perfect (Masterwork) item, that is consumed in the casting of the spell.