Leyandra
From Reydala
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[[image:LeyandraSmall.png]] | [[image:LeyandraSmall.png]] | ||
== Environment and Geography == | == Environment and Geography == | ||
- | === Location === | + | Leyandra lies squarely in Reydala's tundra region, and thus for most of the year it is fairly cold, most springs and summers rarely break the 80s range, and winters at the capital can be bitterly cold in the -20s. Temperatures usually run higher in western Leyandra compared to the eastern half. |
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+ | === Location === | ||
+ | Leyandra is for the most part nestled between natural boundries, it's eastern border is taken up by the frozen wastes, and the western branch of the Navoral mountain range. It's southern front mostly consists of the Leyandran sea, though there is a narrow coastal path leading into Ohnben territory. To the west is the Border with the Empire of Riscana. | ||
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=== Important Terrain Features === | === Important Terrain Features === | ||
+ | *'''The Navoral Mountains:''' A range of mountains that occupies the far southeastern corner of Leyandra territory, the range continues on far to the East, becoming a natural border for the [[Ohnben]] clans, shielding them from bitter cold from the north. The Navoral mountain range is far from welcoming, and the elves have made no attempt to mine it. The Jagged peaks of the mountain seem to almost take on a devilish look during the nights, and there are hundreds of tales passed on through generations of evils wrought on the mountains. Not all of these are legends, the mountain range is indeed the home to one of the portals to [[the Blackthrone]], as well as many supernatural beasts, devilish and otherwise. | ||
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+ | *'''The Leyandran Sea''': Also known as the sea of glass, the crystal clear Leyandran sea is filled with all manner of aquatic life. Many cities on the shore of the sea owe their livelyhood to bountiful fisheries. Most fishing is however kept to the regions near the shore, in reverence to Xanthalas. The sea is rather warm for its region, and never freezes over completely in the winter. Partially this is due to warmer currents coming in from southern Banato, but the Elves are far more likely to attribute it to Mulinel's Grace. | ||
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+ | *'''The Isle of Xanthalas''': Found in near the center of the Leyandran sea, the isle of Xanthalas is extremely important in the culture of the high elves. The Isle is where the elves bury their dead, and it is forbidden to go there unless it is to send off a recently departed. High Elven lore speaks that if any go there seeking to do evil, the spirits of all the Elves will return to seek vengence upon them. Many high elves consider the idea of being buried anywhere but Xanthalas extremely repulsive, and one of the greatest punishments of the Leyandran courts is the refusal of a Xanthalas Burial. Members of other races are not permitted on the Isle even for funeral services, including Wild Elves. Leyandran law states that any caught trying to Trespass onto the Isle are to be immediately expelled from the country. If trespassers resist, the Elven military has sanction to perform executions on the spot. It goes without saying that those killed in this way will likely find themselves transported to another place of Burial, if any is given at all. | ||
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+ | In the center of the Island, there is an elaborate shine dedicated to the Goddess who was the sum of the four elemental Goddesses. Thus, the sacredness of the Island goes back for many, many centuries. Topographically the Island is little more than two high peaks surrounded by a dense forest. The Island can be seen from all the coasts of Leyandra, and though the foilage of the forest changes with the seasons, the Trees will never lose their leaves even in the deepest of winter. It is also said that not a drop of snow has ever fallen upon the Island, despite the high elevation of it's peaks. | ||
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+ | *'''The Frozen Wastes''': Forming the eastern border of Leyandra, the frozen wastes is a huge expanse of icy barrenness, stretching all the way to Krasevae. The further one ventures into the cold, the more dangerous it becomes. Frost Worms freqent the central region, though they do not attack any of the Elven cities. | ||
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=== Unique Flora & Fauna === | === Unique Flora & Fauna === | ||
== Residents and Culture == | == Residents and Culture == |
Revision as of 07:45, 18 August 2006
Contents |
Environment and Geography
Leyandra lies squarely in Reydala's tundra region, and thus for most of the year it is fairly cold, most springs and summers rarely break the 80s range, and winters at the capital can be bitterly cold in the -20s. Temperatures usually run higher in western Leyandra compared to the eastern half.
Location
Leyandra is for the most part nestled between natural boundries, it's eastern border is taken up by the frozen wastes, and the western branch of the Navoral mountain range. It's southern front mostly consists of the Leyandran sea, though there is a narrow coastal path leading into Ohnben territory. To the west is the Border with the Empire of Riscana.
Important Terrain Features
- The Navoral Mountains: A range of mountains that occupies the far southeastern corner of Leyandra territory, the range continues on far to the East, becoming a natural border for the Ohnben clans, shielding them from bitter cold from the north. The Navoral mountain range is far from welcoming, and the elves have made no attempt to mine it. The Jagged peaks of the mountain seem to almost take on a devilish look during the nights, and there are hundreds of tales passed on through generations of evils wrought on the mountains. Not all of these are legends, the mountain range is indeed the home to one of the portals to the Blackthrone, as well as many supernatural beasts, devilish and otherwise.
- The Leyandran Sea: Also known as the sea of glass, the crystal clear Leyandran sea is filled with all manner of aquatic life. Many cities on the shore of the sea owe their livelyhood to bountiful fisheries. Most fishing is however kept to the regions near the shore, in reverence to Xanthalas. The sea is rather warm for its region, and never freezes over completely in the winter. Partially this is due to warmer currents coming in from southern Banato, but the Elves are far more likely to attribute it to Mulinel's Grace.
- The Isle of Xanthalas: Found in near the center of the Leyandran sea, the isle of Xanthalas is extremely important in the culture of the high elves. The Isle is where the elves bury their dead, and it is forbidden to go there unless it is to send off a recently departed. High Elven lore speaks that if any go there seeking to do evil, the spirits of all the Elves will return to seek vengence upon them. Many high elves consider the idea of being buried anywhere but Xanthalas extremely repulsive, and one of the greatest punishments of the Leyandran courts is the refusal of a Xanthalas Burial. Members of other races are not permitted on the Isle even for funeral services, including Wild Elves. Leyandran law states that any caught trying to Trespass onto the Isle are to be immediately expelled from the country. If trespassers resist, the Elven military has sanction to perform executions on the spot. It goes without saying that those killed in this way will likely find themselves transported to another place of Burial, if any is given at all.
In the center of the Island, there is an elaborate shine dedicated to the Goddess who was the sum of the four elemental Goddesses. Thus, the sacredness of the Island goes back for many, many centuries. Topographically the Island is little more than two high peaks surrounded by a dense forest. The Island can be seen from all the coasts of Leyandra, and though the foilage of the forest changes with the seasons, the Trees will never lose their leaves even in the deepest of winter. It is also said that not a drop of snow has ever fallen upon the Island, despite the high elevation of it's peaks.
- The Frozen Wastes: Forming the eastern border of Leyandra, the frozen wastes is a huge expanse of icy barrenness, stretching all the way to Krasevae. The further one ventures into the cold, the more dangerous it becomes. Frost Worms freqent the central region, though they do not attack any of the Elven cities.