Talk:Tactics

From Polarity

Revision as of 20:38, 18 January 2006 by Dancingshadow (Talk | contribs)
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To be clear on the impossible capture:

say black and white are tied (say 2 pieces in the stack and no tower) and it is white's turn. If white makes an impossible capture for black, then black takes the pieces. It is now white's turn again. Black has 4 pieces in the stack and white still has 2.

So you gain 2 points. It's important to note who's turn it is and check the point difference when it is the same player's turn again. (If there has been an odd number of turns, the point total is not accurate)

Here are the moves as I see them:

Here is how your relative score can change on your turn (in order of goodness):

Cause an impossible conversion: +2 or more points Lay a standing piece: +1 point Convert a foundation: +0 points (but you get a new foundation) Convert an opponents leaner: -0 points (and your opponent gets a foundation) Flip an opponents leaner: --0 (your opponent gets to put a foundation anywhere) Cause pieces to touch: -2 or more points (This can be better or worse depending on whos foundations were included in the tower)

(Note is does not matter if the action piece was involved in a tower, if it goes back in to your stack it means you got 0 points from it. If it goes to the tower that means that it left your stack (+1) but your opponent gets it as a point (-1). This is why the action piece must be resolved carefully after a fault.

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