Situations/Clarification

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===Converting Opponents Pieces===
 
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You cannot [[Basic Techniques#Conversion|convert]] your opponent's [[leaner|standing pieces]] to [[Foundation Piece|Foundations]] of your own [[colour]]. When a [[fault]] of this kind happens, you resolve the [[action piece]] (usually by putting it back in your [[stack]]). Your turn ends and your opponent then gets to [[Basic Techniques#Capturing|capture]] this piece as if capturing a [[tower]].
 
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=== Resolving the Action Piece ===
 
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After a fault:
 
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* If the action piece is still in your hand - Put it back in your stack.
 
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* If other pieces have snapped up to the action piece in to your hand, and you are STILL holding on to them - put them all back in your stack.
 
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* If the action piece has fallen and is touching other pieces - It remains on the board as a potential tower to be captured by your opponent on his turn.
 
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* If the piece has fallen and is not touching other pieces – you must pick it up and put it back in your stack. (Note: This applies to leaning pieces as well. You cannot play a leaning piece AND cause a fault. For example: if a fault is created and the action piece is still leaning afterwards, it must be put back in your hand)
 
=== Mobile Foundations ===
=== Mobile Foundations ===

Current revision as of 21:54, 3 August 2007

[edit] Mobile Foundations

Foundations can move up to one disc diameter as part of a legal play without causing a fault.

[edit] Impossible Captures

The impossible capture is probably the most asked about scenario. Impossible captures are handled as the rules state. If you cause this to happen, the touching discs must be captured by your opponent. In doing so the standing piece falls creating a fault. The pieces forming the tower are placed into your opponent's stack. Your opponent loses his turn and you get to play again.

See the Variants/House Rules and the Tactics section for more information.

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