Badges

From Paper Wiki

Badges are used in Paper Mario, and in Paper Mario: The Thousand-Year Door. In both games they are equipped as accessories.

Contents

Paper Mario Series

Badges can be obtained in a multitude of ways in the Paper Mario series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.

Paper Mario

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:All or nothing badge.PNG 4 Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX A File:Attack fx A badge.PNG 0 Traded from Merlow for 1 Star Piece Changes the sound effects from Mario's hammer and jump attacks.
Attack FX B File:Attack fx B badge.PNG 0 Pleasant Path Changes the sound effects from Mario's hammer and jump attacks.
Attack FX C File:Attack fx c badge.PNG 0 Dry Dry Desert Changes the sound effects from Mario's hammer and jump attacks.
Attack FX D File:Attack fx D badge.PNG 0 From Pop Diva in Toad Town after giving the Lyricist the Melody Changes the sound effects from Mario's hammer and jump attacks.
Attack FX E File:Attack fx E badge.PNG 0 Shiver City Changes the sound effects from Mario's hammer and jump attacks.
Bump Attack File:Bump attack badge.PNG 5 Third purchase from Rip Cheato in Toad Town Tunnels Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Chill Out File:Chill out badge.PNG 2 Traded from Merlow for 3 Star Pieces Prevents enemies from making First Strikes.
Close Call File:Close call badge.PNG 1 Goomba Road When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
D-Down Jump File:D down jump badge.PNG 2 Tubba Blubba's Castle For 2 FP, the player can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
D-Down Pound File:D down pound badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) For 2 FP, the player can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
Damage Dodge File:Damage dodge badge.PNG 3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
Deep Focus File:Deep focus badge.PNG 1 Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
Defend Plus File:Defend plus badge.PNG 6 Shy Guy's Toy Box Reduces the damage Mario receives per attack by 1.
Dizzy Attack File:Dizzy attack badge.PNG 2 Pleasant Path If player spins into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
Dizzy Stomp File:Dizzy stomp badge.PNG 1 Mt. Lavalava For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
Dodge Master File:Dodge master badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) With this badge, the action command will work a little more frequently.
Double Dip File:Double dip badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) For 3 FP, it let's the player use 2 items in 1 round, if the player wants.
Feeling Fine File:Feeling fine badge.PNG 3 Traded from Merlow for 5 Star Pieces Protects Mario from the "Poisoning" and "Dizziness" status ailments.
Fire Shield File:Fire sheild.PNG 2 Mt. Lavalava Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
First Attack File:First attack badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
Flower Finder File:Flower finder badge.PNG 3 Traded from Merlow for 12 Star Pieces The player will win more flowers than usual after winning battles.
Flower Saver File:Flower saver badge.PNG 6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would.
FP Plus File:FP plus badge.PNG 3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Causes Mario's maximum FP to go up by 5, as long as it's equipped.
Group Focus File:Group focus badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
Hammer Throw File:Hammer throw badge.PNG 2 Goomba Road For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Happy Flower File:Happy flower badge.PNG 3 Traded from Merlow for 8 Star Pieces; Flower Fields Slowly and automatically regain FP in battle.
Happy Heart File:Happy heart badge.PNG 3 Traded from Merlow for 8 Star Pieces; Jade Jungle Slowly and automatically regain HP in battle.
Heart Finder File:Heart finder.PNG 3 Traded from Merlow for 12 Star Pieces The player will win more hearts than usual after winning battles.
HP Drain File:Hp drain badge.PNG 3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Plus File:Hp plus badge.PNG 3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Causes Mario's maximum HP to go up by 5, as long as it's equipped.
I Spy File:I spy badge.PNG 1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert the player when Mario is in an area with a hidden Star Piece.
Ice Power File:Ice power badge.PNG 2 Shy Guy's Toy Box Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Jump Charge File:Jump charge badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) For 1 FP, it let's the player use "Jump Charge", which takes a turn, but raises Mario's next jump attack's power by 2.
Last Stand File:Last stand badge.PNG 1 Princess Peach's Castle When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Lucky Day File:Lucky day badge.PNG 7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario miss more frequently.
Mega Jump File:Mega jump badge.PNG 3 Shiver Mountain For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
Mega Quake File:Mega quake badge.PNG 3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
Mega Rush File:Mega rush badge.PNG 1 Tubba Blubba's Castle When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
Mega Smash File:Mega smash badge.PNG 3 Flower Fields For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
Money Money File:Money money badge.PNG 7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
Multibounce File:Multibounce badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) For 2 FP, the player will be able to use "Multibounce", which let's the player jump on all enemies in battle consecutively.
P-Down, D-Up File:P down D up badge.PNG 2 Crystal Palace Mario's attack power goes down by 1, but Mario's defense power goes up by 1.
P-Up, D-Down File:P up d down badge.PNG 2 Crystal Palace Mario's attack power goes up by 1, but Mario's defense power goes down by 1.
Pay-Off File:Pay off badge.PNG 2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
Peekaboo File:Peekaboo badge.PNG 3 Traded by Merlow for 10 Star Pieces Allows the player to see the enemies' HP without using Goombario's "Tattle" ability.
Power Bounce File:Power bounce badge.PNG 2 Koopa Bros. Fortress For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until the player misses an action command.
Power Jump File:Power jump badge.PNG 1 Goomba Village For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
Power Plus File:Power plus badge.PNG 6 Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
Power Quake File:Power quake badge.PNG 2 Jade Jungle For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
Power Rush File:Power rush badge.PNG 1 Princess Peach's Castle When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
Power Smash File:Power smash badge.PNG 1 Toad Town Tunnels For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
Pretty Lucky File:Pretty lucky badge.PNG 3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
Quake Hammer File:Quake hammer badge.PNG 1 Mt. Rugged For 2 FP, it let's the player use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
Quick Change File:Quick change badge.PNG 4 Toad Town (Merlon's place. Spin Jump three times to get badge) Allows Mario to switch partners in the midst of battle without using up a turn.
Refund File:Refund badge.PNG 1 Koopa Bros. Fortress If the player use an item in battle, the player will be given some coins.
Runaway Pay File:Runaway pay badge.PNG 2 Dry Dry Desert If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
S. Jump Chg. File:S jump charge badge.PNG 2 Cloudy Climb For 4 FP, it allows the player to use "S. Jump Chg.", which uses up a turn, but raises Mario's next jump attack's power by 3.
S. Smash Chg. File:S smash charge badge.PNG 2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) For 4 FP, it allows the player to use "S. Smash Chg.", which uses up a turn, but raises Mario's next hammer attack's power by 3.
Shrink Stomp File:Shrink stomp badge.PNG 1 Toad Town Tunnels For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Sleep Stomp File:Sleep stomp badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
Slow Go File:Slow go badge.PNG 0 Dry Dry Ruins Prevents Mario from running.
Smash Charge File:Smash charge badge.PNG 1 Koopa Bros. Fortress For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
Speedy Spin File:Speedy spin badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
Spike Shield File:Spike sheild badge.PNG 2 Dry Dry Ruins Allows Mario to safely jump on spiky enemies without getting hurt.
Spin Attack File:Spin attack badge.PNG 3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Spin Smash File:Spin smash badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
Triple Dip File:Triple dip badge.PNG 3 Crystal Palace For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
Zap Tap File:Zap tap badge.PNG 4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.

Paper Mario: The Thousand-Year Door

Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn. When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.

Total number of badges: 85.

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:Allornothing.gif 4 Palace of Shadow Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX B File:Attackfxb.gif 0 Complete ???/Elusive Badge trouble Changes the sound effects of Mario's attacks to a dull bell.
Attack FX G File:Attackfxg.gif 0 Charlieton Changes the sound effects of Mario's attacks.
Attack FX P File:Attackfxp.gif 0 Lovely Howz of Badges Changes the sound effects of Mario's attacks to Bowser roaring.
Attack FX R File:Attackfxr.gif 0 Hooktail Castle Changes the sound effects of Mario's attacks to crickets.
Attack FX Y File:Attackfxy.gif 0 Dazzle (1 star piece) Changes the sound effects of Mario's attacks.
Bump Attack File:Bumpattack.gif 5 Pit of 100 Trials (Lvl 80) Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Charge File:Charge.gif 1 The Great Tree Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
Charge P File:Chargep.gif 1 Glitzville Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
Chill Out File:Chillout.gif 1 Dazzle (2 star pieces) Prevents enemies from making First Strikes.
Close Call File:Closecall.gif 1 Petal Meadows, Lovely Howz of Badges When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
Close Call P File:Closecallp.gif 1 Lovely Howz of Badges, Riverside Station When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
Damage Dodge File:Damagedodge.gif 2 Rogueport Sewers The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
Damage Dodge P File:Damagedodgep.gif 2 The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge) The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
Defend Plus File:Defendplus.gif 5 Twilight Town, Rogueport Sewers, steal from Chain Chomps Adds one defense point for Mario.
Defend Plus P File:Defendplusp.gif 5 Rogueport Sewers, Keelhaul Key (sail behind waterfall), drop from Bob-ulks Adds one defense point for Mario's partner.
Double Dip File:Doubledip.gif 3 Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
Double Dip P File:Doubledipp.gif 3 Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
Double Pain File:Doublepain.gif 0 Charlieton (36 coins) Doubles the damage Mario takes.
Feeling Fine File:Feelingfine.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario from the "Poisoning" and "Dizziness" status ailments.
Feeling Fine P File:Feelingfinep.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
Fire Drive File:Firedrive.gif 3 Pit of 100 Trials (Lvl 20), Lovely Howz of Badges For 5 FP, it will assault all ground enemies and burn them.
First Attack File:Firstattack.gif 1 Lovely Howz of Badges If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
Flower Finder File:Flowerfinder.gif 3 Dazzle (6 star pieces) Mario wins more flowers than usual after winning battles.
Flower Saver File:Flowersaver.gif 4 Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces) All of Mario's abilities cost 1 FP less than they normally would.
Flower Saver P File:Flowersaverp.gif 4 Rogueport Sewers, Dazzle (10 star pieces) All of Mario's partners' abilities cost 1 FP less than they normally would.
FP Drain File:Fpdrain.gif 1 Lovely Howz of Badges Lowers Mario's attack power by 1, but regains 1 FP per attack.
FP Plus File:Fpplus.gif 3 Pianta Parlor, Rogueport Sewers Causes Mario's maximum FP to go up by 5, as long as it's equipped.
Hammer Throw File:Hammerthrow.gif 1 Twilight Trail For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Hammerman File:Hammerman.gif 2 Charlieton (180 coins) Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
Happy Flower File:Happyflower.gif 2 Lovely Howz of Badges, Dazzle (4 star pieces) Slowly and automatically regain FP in battle.
Happy Heart File:Happyheart.gif 2 Petal Meadows, Dazzle (4 star pieces), steal from Paratroopas Mario has a chance of recovering 1 HP a turn.
Happy Heart P File:Happyheartp.gif 2 Dazzle (4 star pieces) Slowly and automatically regain HP in battle. (Ally)
Head Rattle File:Headrattle.gif 1 Keelhaul Key, Lovely Howz of Badges For 2 FP, confuses enemies if executed superbly.
Heart Finder File:Heartfinder.gif 3 Dazzle (6 star points) Mario wins more hearts than usual after winning battles.
HP Drain File:Hpdrain.gif 1 Rogueport (use boat panel in harbor) Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Drain P File:Hpdrainp.gif 1 Poshley Heights (in Goldbob's house) Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
HP Plus File:Hpplus.gif 3 Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card) Causes your maximum HP to go up by 5, as long as it's equipped.
HP Plus P File:Hpplusp.gif 6 Glitzville, Fahr Outpost, Pianta Parlor (200 piantas, after getting Silver Card) Causes all partners' maximum HP to go up by 5, as long as it's equipped.
Ice Power File:Icepower.gif 1 Keelhaul Key (use Paper Mode on bridge) Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
Ice Smash File:Icesmash.gif 1 Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
Item Hog File:Itemhog.gif 3 Dazzle (5 star pieces) Makes it more likelier to make items appear after battle.
Jumpman File:Jumpman.gif 2 Charlieton (180 coins) Boosts Jump attack power by 1, but disables Mario's hammer ability.
L Emblem File:Lemblem.gif 0 Poshley Sanctum (left of Garnet Star, use Spring Jump) Allows Mario to wear Luigi's clothes.
Last Stand File:Laststand.gif 1 Glitzville, Lovely Howz of Badges When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Last Stand P File:Laststandp.gif 1 Hooktail Castle, Lovely Howz of Badges When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Lucky Day File:Luckyday.gif 7 Pit of 100 Trials (Lvl 90) Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
Lucky Start File:Luckystart.gif 4 Creepy Steeple (defeat Atomic Boo) Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
Mega Rush File:Megarush.gif 1 Charlieton (60 coins) When Mario's in "peril" (1 HP), his attack power goes up by 5.
Mega Rush P File:Megarushp.gif 1 Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal (Dark Koopatrols) When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
Money Money File:Moneymoney.gif 5 Pianta Parlor (234 Piantas, must have Platinum Card), drop from Bombshell Bill Blaster Mario wins twice the amount of coins from battle as he usually does.
Multibounce File:Multibounce.gif 1 Shhwonk Fortress, Pianta Parlor (50 piantas, must have Silver Card) For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
P-Down, D-Up File:Pdowndup.gif 2 Pirate's Grotto (behind Black Chest), steal from Dark Craws Decreases damage Mario deals and receives* by 1.
P-Down, D-Up P File:Pdowndupp.gif 2 Boggly Woods (invisible block in plane panel area) Decreases damage Mario's partner deals and receives* by 1.
P-Up, D-Down File:Pupddown.gif 2 Riverside Station, steal from Elite X-Nauts Increases damage Mario deals and receives by 1.
P-Up, D-Down P File:Pupddownp.gif 2 Palace of Shadow Increases damage Mario's partner deals and receives by 1.
Peekaboo File:Peekaboo.gif 2 Dazzle (7 Star Pieces) Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
Piercing Blow File:Piercingblow.gif 1 Lovely Howz of Badges For 2 FP, deals damage that pierces an enemy's defense.
Pity Flower File:Pityflower.gif 3 Pit of 100 Trials (Lvl 40) When Mario takes damage, he occasionally recovers 1 FP.
Power Bounce File:Powerbounce.gif 3 Hooktail Castle For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
Power Jump File:Powerjump.gif 1 Lovely Howz of Badges, Pianta Parlor For 2 FP, Mario can jump once with a lot of attack power.
Power Plus File:Powerplus.gif 6 Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from Dark Wizzerds Increases Mario's attack power by 1.
Power Plus P File:Powerplusp.gif 6 Glitzville (on top of juice bar in chest), Dazzle (15 star pieces) Increases Mario's partner's attack power by 1.
Power Rush File:Powerrush.gif 1 Lovely Howz of Badges When Mario's is in "danger" (5 HP or below), his attack power will go up by 2.
Power Rush P File:Powerrushp.gif 1 Lovely Howz of Badges When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
Power Smash File:Powersmash.gif 1 Given free by Professor Frankly For 2 FP, Mario can use a more powerful hammer attack.
Pretty Lucky File:Prettylucky.gif 2 Dazzle (3 star pieces), steal from Spanias Enemies will occasionally miss Mario when it's equipped.
Pretty Lucky P File:Prettyluckyp.gif 2 Lovely Howz of Badges Enemies will occasionally miss Mario's Partner when it's equipped.
Quake Hammer File:Quakehammer.gif 2 Boggly Woods For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
Quick Change File:Quickchange.gif 7 Dazzle (8 star pieces) Allows Mario to switch partners in the midst of battle without using up a turn.
Refund File:Refund.gif 1 Pianta Parlor (34 piantas) If you use an item in battle, you'll be given some coins back.
Return Postage File:Returnpostage.gif 7 Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) Makes direct-attackers take 1/2 the damage they do.
Shrink Stomp File:Shrinkstomp.gif 1 Lovely Howz of Badges, Great Tree For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Simplifier File:Simplifier.gif 1 Lovely Howz of Badges Makes action commands easier, but earns less star power.
Sleepy Stomp File:Sleepystomp.gif 1 Lovely Howz of Badges, Pit of 100 Trials (Lvl 10) For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
Slow Go File:Slowgo.gif 0 Charlieton (12 coins) Prevents Mario from running.
Soft Stomp File:Softstomp.gif 1 Rogueport Sewers For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
Spike Shield File:Spikeshield.gif 3 Rogueport Sewers (need Vivian to hide when spikes jump out in the room) Allows Mario to safely jump on spiky enemies without getting hurt.
Super Appeal File:Superappeal.gif 1 Lovely Howz of Badges, Pianta Parlor Gets more star power from the audience when Mario appeals
Super Appeal P File:Superappealp.gif 1 Lovely Howz of Badges, Flurrie's bedroom Gets more star power from the audience when Mario's Partner appeals
Timing Tutor File:Timingtutor.gif 1 Charlieton Teaches the timing for style commands. A ! will appear when you should press A.
Tornado Jump File:Tornadojump.gif 2 Creepy Steeple For 3 FP, Mario can damage all midair enemies if executed superbly.
Unsimplifier File:Unsimplifier.gif 1 Lovely Howz of Badges Makes action commands harder, but earns more star power.
W Emblem File:Wemblem.gif 0 Charlieton (360 coins) Changes Mario's clothes into Wario's clothes.
Zap Tap File:Zaptap.gif 3 Pit of 100 Trials (Lvl 30) Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP. Bandits cannot swipe Mario's belongings if Mario wears this badge.

*When using P-Down D-Up (P) the defense point added additionally decreases damage received from a defense-piercing attack by 1, whereas even Defend Plus doesn't protect against such an attack.

Unused Badges

These badges are in the game disc's software, but cannot be normally found in the game (recycled badges, so to speak). Some information may be incomplete.

Name of Badge Icon BP Needed Game Effect/Description
All or Nothing P File:Pmttyd all or nothing p.gif Likely 4 Paper Mario: The Thousand-Year Door Hit Action Commands, up ally's Attack. Fail, it goes to 0.
Attack FX F File:Attack fx F badge.PNG Likely 0 Paper Mario Changes the sound effects from Mario's hammer and jump attacks.
Deep Focus File:A - unused deep focus.PNG Unknown Paper Mario Slight remake of the original
Dizzy Jump File:A - unused Dizzy Jump.PNG Unknown Paper Mario Less powerful?
Dizzy Stomp File:A - unused Dizzy Stomp.PNG Unknown Paper Mario Slight remake of the original
Unknown badge File:A - unused D down smash.PNG Unknown Paper Mario Looks more powerful than Power Smash but less powerful than Mega Smash
Feeling Fine File:A - unused feeling fine.PNG Unknown Paper Mario Less of a smile
FP Drain P File:FP Drain P.gif Likely 1 Paper Mario: The Thousand-Year Door Drops your ally's attack by 1, but gain 1 FP per attack.
Happy Flower File:A - unused Happy Flower.PNG Unknown Paper Mario A sun instead of flower
Happy Flower P File:Pmttyd happy flower p.gif Likely 2 Paper Mario: The Thousand-Year Door Slowly and automatically recover FP in Battle (Ally)
Happy Heart File:A - unused Happy Heart.PNG Unknown Paper Mario Slight remake of the original
HP Drain File:A - unused HP drain.PNG Unknown Paper Mario Bigger heart
Jump Charge File:A - unused jump charge.PNG Unknown Paper Mario Recoloring
Lucky Day File:A - unused Lucky Day.PNG Unknown Paper Mario Slight remake of the original
Lucky Day P File:Pmttyd lucky day p.gif Likely 7 Paper Mario: The Thousand-Year Door When your ally's attacked, make foes miss more often.
Unknown Badge File:A - unused Mega Power Bounce.PNG Unknown Paper Mario Looks more powerful than Power Jump but less powerful than Mega Jump
Mega Smash File:Pmttyd mega smash.gif Likely 3 Paper Mario: The Thousand-Year Door Mario can use Mega Smash, a very powerful hammer attack.
Multibounce File:A - unused Multibounce.PNG Unknown Paper Mario Recoloring
Pity Flower P File:Pmttyd pity flower p.gif Likely 3 Paper Mario: The Thousand-Year Door When your ally's attacked, occasionally recover 1 FP.
Turtle Curse File:Koopaskull.gif Likely 0 Paper Mario: The Thousand-Year Door Possibly a prototype of the Slow Go badge.
Smash Charge File:A - unused smash charge.PNG Unknown Paper Mario Recoloring
Triple Dip File:Pmttyd triple dip.gif Unknown Paper Mario: The Thousand-Year Door Allows Mario to use three items in one turn.
Triple Dip P File:Pmttyd triple dip p.gif Unknown Paper Mario: The Thousand-Year Door Allows Mario's partner to use three items in one turn.
Unknown Badge 1 File:Pmttyd badge01.gif Maybe 2 Paper Mario: The Thousand-Year Door Looks like old version of Damage Dodge
Unknown Badge 1 P File:Pmttyd badge01 p.gif Maybe 2 Paper Mario: The Thousand-Year Door Looks like old version of Damage Dodge P
Unknown Badge 2 File:Pmttyd badge02.gif Unknown Paper Mario: The Thousand-Year Door Possible Ice Power prototype?
Super Charge File:Pmttyd badge03.gif Maybe 1 Paper Mario: The Thousand-Year Door Looks like old version of Charge
Super Charge P File:Pmttyd badge03 p.gif Maybe 1 Paper Mario: The Thousand-Year Door Looks like old version of Charge P
Feeling Bad File:A - unused mad.PNG Unknown Paper Mario Mad version of Feeling Fine
Shrink Smash File:A - unused shrink smash.PNG Unknown Paper Mario Shrink Smash instead of Stomp
Ultra Jump File:A - unused ultra jump.PNG Unknown Paper Mario Even more powerful jump?
Ultra Smash File:A - unused Ultra Smash.PNG Unknown Paper Mario Even more powerful Smash?
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