Goombella
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[[Image:Goombella.jpg|thumb|right|'''Goombella''' in her current day appearance.]] | [[Image:Goombella.jpg|thumb|right|'''Goombella''' in her current day appearance.]] | ||
- | '''Goombella''' is [[Mario]]'s | + | '''Goombella''' is [[Mario]]'s first [[partner]] in ''[[Paper Mario: The Thousand-Year Door]]''. |
+ | |||
+ | When Mario arrives at [[Rogueport]] at the beginning of the game, he sees a [[Goomba]] girl being attacked by [[Lord Crump]]. Mario helps her and defeats Lord Crump. Goombella thanks Mario and joins his party. She possesses most of the same abilities [[Goombario]] has outside of battle in the first ''[[Paper Mario]]''. | ||
+ | |||
+ | Her [[Tattle]] ability gives the player helpful information on places, people, enemies, etc. Like Goombario's summaries, Goombella inserts her own little opinions in her descriptions. For example, she disses Beldam's snotty attitude, shows signs of resentment upon reading the "underlings of underlings" comment her book says regarding Goombas, and points out that it's nice to have access to a bathroom now and then (that's a field-only one, stated in the [[Glitz Pit]]'s major league locker room, where the bathroom is always occupied). | ||
+ | |||
+ | Goombella also has an odd tendency of breaking the fourth wall. In [[Glitzville]] she mentions how far [[Cheep-Cheep]]s have come since ''[[Super Mario Bros.]]'', and in [[Twilight Town]] she says that if there weren't people like the gatekeeper in every town games would be beaten too easily. Both times she stops abruptly after she says the comment, seeming to point out that game characters know about the Fourth Wall but aren't supposed to talk about it. | ||
+ | |||
+ | At the end of the game, Goombella begins to tell Mario that she is in love with him, but then changes her mind. She becomes [[Professor Frankly]]'s lab assistant at the very end of the adventure. | ||
+ | |||
+ | In ''[[Super Paper Mario]]'', Goombella appears as a [[Catch Card]] won by winning the [[Duel of 100]] in [[Sammer's Kingdom]]. | ||
+ | |||
+ | == Attacks and Stats == | ||
+ | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
+ | |-style="background: #ABC;" | ||
+ | !width="10%"|Attack | ||
+ | !width="10%"|Flower Points Needed | ||
+ | !width="10%"|Effect | ||
+ | !width="10%"|To Attack | ||
+ | !width="10%"|Goombella's Hit Points | ||
+ | !width="10%"|Attack Power | ||
+ | !width="10%"|Move Ranks | ||
+ | |- | ||
+ | | [[Headbonk]] | ||
+ | | None | ||
+ | | Bonks single enemy, like Mario's [[Jump]]. | ||
+ | | Press A right before landing. | ||
+ | | Level 1: 10<br>Level 2: 20<br>Level 3: 30 | ||
+ | | Level 1: 1/2<br>Level 2: 2/3<br>Level 3: 3/5 | ||
+ | | Initial | ||
+ | |- | ||
+ | | [[Tattle]] | ||
+ | | 0 | ||
+ | | Uncovers enemy's description and stats. Outside of battle, she can tell you about the people you meet and the places you visit. | ||
+ | | Align the cursor with Goombella's target. | ||
+ | | Level 1: 10<br>Level 2: 20<br>Level 3: 30 | ||
+ | | N/A | ||
+ | | Initial | ||
+ | |- | ||
+ | | [[Multi-Bonk]] | ||
+ | | 3 | ||
+ | | Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command. | ||
+ | | Press A before landing on an enemy. | ||
+ | | Level 2: 20<br>Level 3: 30 | ||
+ | | Level 1: N/A<br>Level 2: 2-1-1-etc.<br>Level 3: 3-2-1-etc. | ||
+ | | Super Rank | ||
+ | |- | ||
+ | | [[Rally Wink]] | ||
+ | | 4 | ||
+ | | Gives Mario a second turn in battle. | ||
+ | | Tap the A button to the fill the gauge. When it reaches OK, tap the B button. You might have to press the A and B buttons after, watch the screen. | ||
+ | | Level 3: 30 | ||
+ | | N/A | ||
+ | | Ultra Rank | ||
+ | |} | ||
+ | |||
+ | [[File:QueBlock.PNG]]==Catch Card== | ||
+ | '''Card Type:''' Rare | ||
+ | |||
+ | '''Card Description:''' It's Goombella from the last Paper Mario adventure. This extra-spunky university student knew it all. | ||
+ | |||
+ | [[File:Mr M.jpg]]== Trivia == | ||
+ | *Her name is probably a portmanteau between "Goomba" and the female name "Isabella". | ||
+ | * Goombella's name in the Japanese version of the game is Kurisuchiinu (Pronounced Ku-Ri-Su-Ti-Nu), which comes from both Kuribo, the Japanese name for Goomba, and the female name "Christine". | ||
+ | * Goombella makes a cameo in the ''Nintendo Monopoly'' board game. | ||
- | |||
[[Category:Allies]] | [[Category:Allies]] | ||
[[Category:Characters]] | [[Category:Characters]] |
Current revision as of 13:31, 4 November 2013
Goombella is Mario's first partner in Paper Mario: The Thousand-Year Door.
When Mario arrives at Rogueport at the beginning of the game, he sees a Goomba girl being attacked by Lord Crump. Mario helps her and defeats Lord Crump. Goombella thanks Mario and joins his party. She possesses most of the same abilities Goombario has outside of battle in the first Paper Mario.
Her Tattle ability gives the player helpful information on places, people, enemies, etc. Like Goombario's summaries, Goombella inserts her own little opinions in her descriptions. For example, she disses Beldam's snotty attitude, shows signs of resentment upon reading the "underlings of underlings" comment her book says regarding Goombas, and points out that it's nice to have access to a bathroom now and then (that's a field-only one, stated in the Glitz Pit's major league locker room, where the bathroom is always occupied).
Goombella also has an odd tendency of breaking the fourth wall. In Glitzville she mentions how far Cheep-Cheeps have come since Super Mario Bros., and in Twilight Town she says that if there weren't people like the gatekeeper in every town games would be beaten too easily. Both times she stops abruptly after she says the comment, seeming to point out that game characters know about the Fourth Wall but aren't supposed to talk about it.
At the end of the game, Goombella begins to tell Mario that she is in love with him, but then changes her mind. She becomes Professor Frankly's lab assistant at the very end of the adventure.
In Super Paper Mario, Goombella appears as a Catch Card won by winning the Duel of 100 in Sammer's Kingdom.
Attacks and Stats
Attack | Flower Points Needed | Effect | To Attack | Goombella's Hit Points | Attack Power | Move Ranks |
---|---|---|---|---|---|---|
Headbonk | None | Bonks single enemy, like Mario's Jump. | Press A right before landing. | Level 1: 10 Level 2: 20 Level 3: 30 | Level 1: 1/2 Level 2: 2/3 Level 3: 3/5 | Initial |
Tattle | 0 | Uncovers enemy's description and stats. Outside of battle, she can tell you about the people you meet and the places you visit. | Align the cursor with Goombella's target. | Level 1: 10 Level 2: 20 Level 3: 30 | N/A | Initial |
Multi-Bonk | 3 | Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command. | Press A before landing on an enemy. | Level 2: 20 Level 3: 30 | Level 1: N/A Level 2: 2-1-1-etc. Level 3: 3-2-1-etc. | Super Rank |
Rally Wink | 4 | Gives Mario a second turn in battle. | Tap the A button to the fill the gauge. When it reaches OK, tap the B button. You might have to press the A and B buttons after, watch the screen. | Level 3: 30 | N/A | Ultra Rank |
File:QueBlock.PNG==Catch Card== Card Type: Rare
Card Description: It's Goombella from the last Paper Mario adventure. This extra-spunky university student knew it all.
- Her name is probably a portmanteau between "Goomba" and the female name "Isabella".
- Goombella's name in the Japanese version of the game is Kurisuchiinu (Pronounced Ku-Ri-Su-Ti-Nu), which comes from both Kuribo, the Japanese name for Goomba, and the female name "Christine".
- Goombella makes a cameo in the Nintendo Monopoly board game.