Paper Mario

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'''''Paper Mario''''', called during production '''''Super Mario RPG 2''''', known in Japan as {{nihongo|'''''Mario Story'''''|マリオストーリー|Mario Sutōrī}}, is a [[console role-playing game|role-playing]] [[video game]] developed by [[Intelligent Systems]] and published by [[Nintendo]] for the [[Nintendo 64]].  It was first released in [[Japan]] on [[August 11]], [[2000]], in [[North America]] on [[February 6]], [[2001]], and in [[Europe]] on [[October 5]] [[2001]].
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[[Image:PM64.jpg|right|frame|Paper mario yay!]]'''''Paper Mario''''', known as '''''Super Mario RPG 2: Mario Story''''' in Japan, is a video game for the [[Nintendo 64]] released in [[2001]]. It has been confirmed to appear on the [[Wii]]'s [[Virtual Console]].
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''Paper Mario'' was a [[spiritual sequel]] to ''[[Super Mario RPG: Legend of the Seven Stars]]'' for the [[Super Nintendo Entertainment System|Super NES]], and is the first game in the ''Paper Mario'' series of video games. It has had two sequels released. One for the [[GameCube]] titled ''[[Paper Mario: The Thousand-Year Door]]'', and one for [[Wii]] titled ''[[Super Paper Mario]]'', which is designed as a platformer with role-playing elements.
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In this game, [[King Bowser]] steals the [[Star Rod]] from [[Star Haven]] and imprisons the seven [[Star Spirits]]. He plans to use it to get all his selfish wishes, while everyone else's wishes go ungranted, as well as using the Star Rod to destroy [[Mario]] and kidnap [[Princess Peach]], he uses [[Bowser's Castle|his Castle]] to uproot [[Princess Peach's Castle|Peach's Castle]] into the stratosphere, only now, Peach's Castle is teetering on top of Bowser's. So now, it's up to Mario and his party members to set free the Star Spirits, defeat King Bowser, rescue Princess Peach, and take back the Star Rod.
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The game's English title comes from its unique [[Graphic design|graphical]] style, reminiscent of older ''Mario'' titles, which features [[two-dimensional|2-D]] looking characters resembling  [[paper]] cutouts contained within [[3D computer graphics|3-D]] environments, with a full range of 3-D movement, hence the name.
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== Storyline ==
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For a detailed storyline of the events of Paper Mario (from the Prologue to Chapter 8), see [[Paper Mario (Chapters)]].
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On May 21st, 2007, the game was announced for [[Wii]]'s [[Virtual Console]], however, a release date has yet to be announced for sometime in 2007.<ref>{{cite web | title=Paper Mario announced for Virtual Console | year=2007 | publisher=Go Nintendo | url=http://gonintendo.com/?p=18179| accesdate=2007-04-21}} </ref>
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== Battle System ==
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<ref>{{cite web | title=Paper Mario Shuffles to VC? | year=2007 | publisher=IGN | url=http://wii.ign.com/articles/791/791386p1.html | accessdate=2007-05-23}}</ref>
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==Development==
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Paper Mario introduced a new battle system. Mario and one partner of their choice fight against the enemies. Mario has HP and BP, while all characters share FP. FP is used for special moves, HP is Mario's life force and BP affects the types of Badges Mario can wear.
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''Paper Mario'' was developed by [[Intelligent Systems]]. The directors were Toshitaka Muramatsu, Takahiro Ohgi, and Hironobu Suzuki. Kumiko Takeda and Kaori Aoki wrote the game's script and Naohiko Aoyama was the art director responsible for the game's distinctive graphical style.<ref>{{cite web | title=Game Credits for Paper Mario | year=Unknown | publisher=Moby Games | url=http://www.mobygames.com/game/n64/paper-mario/credits| accessdate=2006-03-18}}</ref>
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''Paper Mario'' was first revealed at [[SpaceWorld]] 97, a video game [[trade fair|trade show]] hosted by Nintendo. For lack of a better title, critics referred to the game as ''Super Mario RPG II'' and compared the game's 2D character style to ''[[PaRappa the Rapper]]''. [[Shigeru Miyamoto]], who consulted on the project, stated that the game was being developed with beginning and amateur gamers in mind.<ref>{{cite web | title=Mario RPG is for the Kids | year=November 21, 1997 | author=IGN staff | publisher=ign.com | url=http://ign64.ign.com/articles/061/061492p1.html | accessdate=2006-03-18}}</ref> He had earlier revealed at [[E3]] that around twenty developers were actively involved with the project.<ref name="npinterview">{{Cite book | year=1997 | author=Takao Imamura, Shigeru Miyamoto | title=Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters" | pages=104-105 | language=English | publisher=Nintendo}}</ref>
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Each attack has its own "Action Command", which increases the damage if performed correctly. For example, for "[[Jump]]", the player must press A just as Mario is about to hit the enemy, and for Hammer, He must hold left and release at the right time. Mario can also decrease enemy damage by 1 by pressing A just as they hit him.
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[[Yuka Tsujiyoko]] composed the game's musical score. The song in the beginning of the game (in which the story about the Star Spirits is told) and the song by the Pop Diva are two very recognizable songs among gamers.  They are heard at the end of the game, as well, when Mario and Peach are watching the fireworks. Her goal was to reflect the comical and lively sound of [[Koji Kondo|Koji Kondo's]] original Mario music in new ways. Tsujiyoko has also stated that the nature of her personality and the influences of her composing partner, Taishi Senda, were reflected in the finished music for the game.<ref>{{cite web | title=RocketBaby's interview w/Yuka Tsujiyoko | year=Unknown, 2001| author=RocketBaby staff, tr. by Yuko Takahashi | publisher=Neo Cosmic/Hyper Solid Industries| url=http://www.rocketbaby.net/interviews_tsujiyoko_yuka_1.html| accessdate=2006-03-18}}</ref>
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When Mario levels up, the player can choose to increase HP by 5, FP by 5 or BP by 3. The best idea is to upgrade BP with the occasional HP/FP boost until his BP is at maximum (30), then upgrade HP and FP.
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==Storyline==
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When Mario and his team rescue a Star Spirit, they could summon them to use their powers against an enemy or two. Star Spirit Powers can be used if there is plenty of Star Energy. If Star Energy is used up Mario can use focus to regain Star Energy. Star Energy can also fill up as a battle progresses.
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The story of ''Paper Mario'' begins with an introduction to Star Haven, a place where the seven Star Spirits reside and, using the Star Rod, an item with the power to grant any wish, grant the requests of those who wish upon the stars. The story's conflict begins when [[Bowser (Nintendo)|Bowser]] and his assistant [[Kammy Koopa]] invade Star Haven, steal the Star Rod and transform the seven Star Spirits into playing cards.
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== Mario's Partners ==
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Meanwhile, [[Mario]] and [[Luigi]], unaware of what has taken place, receive an invitation from [[Princess Peach]] to a party at her castle. Upon arrival, Mario retires from the guests to the back of the castle to pay a visit to Peach in private. Peach greets Mario and asks him to accompany her to her balcony. Before Mario and Princess Peach reach the balcony, a loud rumbling noise is heard. The Princess' castle is then lifted into the [[sky]] by a fortress that had been located underneath the ground below the castle. Bowser then enters the castle and reveals that he is once again attempting to kidnap Princess Peach. Mario does battle with Bowser, but fails because of the Star Rod's ability to make Bowser invincible.  Bowser then knocks Mario out of the castle window.
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===[[Goombario]]===
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[[Image:Goombario.gif|Frame|thumb|right|Goombario]]
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Can use Tattle to see enemies' stats.
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Mario lands injured and unconscious in a grassy clearing. [[Astral projection|Projection]]s of the seven Star Spirits appear above Mario and with the strength that remains within them, the Star Spirits give the wounded Mario the strength to survive via these projections. Soon after, a [[Goomba]] boy, named Goombario, encounters Mario still unconscious and takes him to her village to heal. During his unconscious state in the village, Mario receives a vision from Eldstar, one of the Star Spirits, telling him to come to Shooting Star Summit as soon as possible, as the Star Spirits will be better able to communicate with him there. After arriving at Shooting Star Summit, the seven Star Spirits reveal to Mario what Bowser has done and tell him that the only way he will be able to defeat Bowser is to rescue all seven of them, each of whom has been placed under the care of Bowser's minions in a particular area of the Mushroom Kingdom, for only their combined power will be able to overcome that of the Star Rod.
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-Attacks
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*Headbonk (0 FP): Bonks single enemy, like Mario's jump.
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*Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell Mario about the people he meets and the places he visits.
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*Charge (1 FP): Boosts Headbonk attack by 2.
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*Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.
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Throughout his quest, Mario makes many friends and succeeds in rescuing the seven Star Spirits, who then open up a portal atop Shooting Star Summit providing access to Star Haven. Upon arriving there, the Star Spirits combine their power and grant Mario an ability called the Star Beam, which can negate the effects of the Star Rod, and also provide Mario with a flying machine for him to use to gain access to Bowser's flying fortress. Mario enters the fortress and confronts Bowser again, revealing to Bowser that he is now able to counter the Star Rod. Bowser, however, lures Mario to an area where a machine is kept that he uses to amplify his power to such an extent that he becomes resistant to the Star Beam. Princess Peach upon seeing this makes a desperate wish upon the stars in Mario's favor. As the Star Spirits gain their power from people's wishes, this wish provides them with enough power to increase that of the Star Beam, now called the Peach Beam (with a little help from Twink), allowing Mario to defeat Bowser and recover the Princess and the Star Rod. Bowser's castle and his device that was used to increase his power is destroyed causing him and Kammy Koopa to fall off the castle. The Star Spirits carefully put Peach's castle back in its original place. Twink says a tearful goodbye to Princess Peach before leaving to Star Haven.
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===[[Kooper]]===
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[[Image:Kooper.gif|Frame|thumb|right|Kooper]]
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Can inflict a variety of status effects on enemies.
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Back at home, Mario has finished telling Luigi the story, when Parakarry arrives with a letter to Peach's castle. All of the party members that had joined Mario on his quest are also invited as the guests of honor. Upon entering the castle, Peach emerges, congratulating Mario and his friends for retrieving the Star Rod and defeating Bowser.
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-Attacks
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*Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
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*Power Shell (3 FP): Attacks all enemies.
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*Dizzy Shell (4 FP): Makes enemies [[Dizzy]].
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*Fire Shell (5 HP): A fiery move that attacks all grounded enemies.
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After a ''Super Mario RPG''-style parade through the credits (led by Luigi), Mario takes Peach to his house to watch the fireworks, with the intro music playing lullaby-style.
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===[[Bombette]]===
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[[Image:Bombette.gif|Frame|thumb|right|Bombette]]
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Is good at inflicting damage.
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==Gameplay==
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-Attacks
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A distinguishing characteristic of ''Paper Mario'' is that, while the game features a 3D environment similar to that used in ''[[Super Mario 64]]'', the characters are designed as flat two-dimensional sprites reminiscent of 16-bit ''Mario'' titles, creating the impression of the characters being paper figurines.
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*Body Slam (0 FP): Charges at one grounded enemy.
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*Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
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*Power Bomb (6 FP): Attacks all grounded enemies.
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*Mega Bomb (8 FP): Attacks all enemies.
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Another departure from previous ''Mario'' games and from RPGs in general is the game's narration. The story is divided into eight chapters and a prologue. The beginning of a new chapter is announced with a cutscene and a scene with a curtain opening, similar to in a theatrical production. When the chapter is completed, another cutscene is shown with the curtain closing. In between these chapters, interludes showing dialogue between other characters take place, advancing the story. These interludes are also times when the player takes control of Princess Peach and attempts to navigate the castle while avoiding being seen by Bowser's guards.
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===[[Parakarry]]===
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[[Image:Parakarry.gif|Frame|thumb|right|Parakarry]]
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Is good at doing huge damage for a lot of FP and also carries mail.
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[[Image:Peach'sCastle.jpg|thumb|right|The interior of Peach's castle]]
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-Attacks
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''Paper Mario'' takes place in a "real world" environment, with many towns, castles, and areas of wilderness which can be identified as geographical locations. The game is set in the [[Mushroom Kingdom]], which is divided into different regions through which Mario must traverse. Locations include a tropical island, a vast desert, a frozen mountain, a haunted forest, a paradise flower garden, and the inside of a toy box.
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*Sky Dive (0 FP): Kicks one enemy while airborne.
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*Shell Shot (3 FP): Charges at one enemy while airborne.
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*Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
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*Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.
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The action of ''Paper Mario'' is divided into two separate areas: the overworld and battle. The overworld is the area of the game in which the player navigates the game's locations, talks with characters, purchases items, and advances the plot. While in the overworld, Mario retains several basic actions including walking, running, and jumping. Other abilities include spinning, which speeds Mario's movement in conjunction with movement, hammering, which allows Mario to break certain [[Image:MarioandKooper.jpg|thumb|left|Mario and Kooper navigating the overworld]] obstacles that hinder progress, and the spin jump, which allows Mario to break through certain sections of floor. Many parts of the overworld require the player to solve puzzles, complete tasks for certain characters, or navigate platform-style areas in order to progress through the game.
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===[[Bow|Lady Bow]]===
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[[Image:Bow.gif|Frame|thumb|right|Lady Bow]]
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Is good at protecting Mario from damage.
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Battles are accessed by making contact with enemies that are visible in the overworld. Each individual enemy in the overworld may actually represent several enemies to fight in the upcoming battle. The other area of the game in which action takes place is in battle against enemies. Much like in ''Super Mario RPG'', the battles in ''Paper Mario'' rely on a cross between traditional turn-based RPG battle system and timed button presses or other such motions that allow for increased damage to enemies or reduced damage taken, a concept known in the game as the '''Action Command'''. ''Paper Mario'' builds on this concept, introducing a larger variety of moves and timed actions. Unlike in ''Super Mario RPG'', the size of a party in battle is two, instead of three, with Mario and only one of his party members fighting against the enemies. Apart from starting the battle by touching the enemy, Mario and/or his teammembers can try and attack the enemy right off the bat. If successful, Mario will receive a "First Strike" which allows him to attack the enemies without using up a turn. On the other hand, enemies can also perform First Strikes on Mario and thereby get the first hit. Other from this, Mario and his team always gets the first turn.
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-Attacks
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*Smack (0 FP): Smacks an enemy 5 times.
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*Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
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*Spook (3 FP): Scares enemies away from battlefield.
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*Fan Smack (5 FP): Smacks an enemy 5 times with her fan.
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[[Image:PaperBowser.jpg|thumb|right|A scene from Mario's initial battle with Bowser]]
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===[[Watt]]===
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[[Image:Watt.gif|Frame|thumb|right|Watt]]
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Can penetrate enemies' defense and seek out hidden items.
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==Main characters==
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-Attacks
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{{main|List of characters in Paper Mario}}
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*Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
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*Power Shock (2 FP): Paralyzes single enemy.
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*Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
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*Mega Shock (5 FP): Paralyzes all enemies.
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;[[Mario]]: The main protagonist of the game. After Bowser steals the Star Rod, imprisons the seven Star Spirits, and captures Princess Peach, Mario is forced to journey across the Mushroom Kingdom in search of the Star Spirits, as only by rescuing them will he be able to match the power of the Star Rod. He eventually succeeds in rescuing the Star Spirits, and afterwards defeats Bowser and recovers the Star Rod and the Princess.
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===[[Sushie]]===
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[[Image:Sushie.gif|Frame|thumb|right|Sushie]]
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Is good against fire enemies.
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;[[Princess Peach]]: The Princess of the Mushroom Kingdom. She is captured along with her castle by Bowser. During her imprisonment, she along with the help of Twink assists Mario by secretly gathering information as to the whereabouts of the Star Spirits and having Twink relay the information to Mario. During Mario's final confrontation with Bowser, she makes a wish upon the stars which provides the Star Spirits with the energy to give Mario the power to defeat Bowser. She is playable between every chapter except the last.
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-Attacks
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*Belly Flop (0 FP): Hop on one enemy.
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*Squirt (3 FP): Shoots water at one enemy.
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*Water Block (3 FP): Boosts Mario's defense.
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*Tidal Wave (6 FP): Launches water attacks against all enemies
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;[[Bowser (Nintendo)|Bowser]]: Mario's archnemesis and the game's main antagonist. He and his assistant Kammy Koopa steal the Star Rod and imprison the seven Star Spirits. Afterwards, he captures Princess Peach along with her castle. He initially defeats Mario in battle with the power of the Star Rod, but in the end is defeated by Mario and forced to return the Star Rod and the Princess.
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===[[Lakilester]]===
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[[Image:Lakilester.gif|Frame|thumb|right|Lakilester]]
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Is good at attacking all enemies and most people know him by his nickname "Spike".
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;[[Kammy Koopa]]: A female [[Magikoopa]] and Bowser's chief assistant. Kammy assists Bowser when he steals the Star Rod and imprisons the Star Spirits, and attempts on certain occasions to hinder Mario's progress. At the beginning of Mario's final battle with Bowser, she increases Bowser's power with a machine she has constructed to such an extent that the power of the Star Spirits have no effect on him. In the end the two are defeated nevertheless.
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-Attacks
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*Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
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*Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
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*Cloud Nine (4 FP): Boosts Mario's evasion rate.
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*Hurricane (5 FP): Blows enemies out of the battlefield.
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;[[Twink]]: A young star kid. Shortly after her capture by Bowser, Princess Peach makes a wish that someone would help her. Hearing this wish, Twink arrives to offer his aid. Throughout the game, Twink acts as a messenger for Peach, delivering the information that Peach secretly gathers about the Star Spirits to Mario.
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== The Star Spirits' Powers ==
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==Reception==
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===[[Eldstar]]===
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''Paper Mario'' immediately met with critical acclaim from a number of reviewers.<ref>{{cite web | title=Gamespot Paper Mario reviews average | year=Unknown 2005 | publisher=CNET Networks, Inc | url=http://www.gamespot.com/n64/rpg/papermario/review.html?mode=web | accessdate=2006-03-15}}</ref> Although the game's release at the end of the Nintendo 64's lifespan affected sales, it was still the 8th best selling game for the period from January to June of 2001.<ref>{{cite press release | publisher = The NPD Group, Inc | date = July 26, 2001 | title = NPD REPORTS U.S. VIDEO GAME INDUSTRY CONTINUES TO SHOW SUBSTANTIAL GROWTH IN FIRST HALF 2001 | url = http://www.npd.com/dynamic/releases/press_010726.htm}}</ref> It was also the top selling game in Japan the week of its release, despite the availability of several games for [[PlayStation 2]] and [[Dreamcast]], which were then "next-generation" consoles.<ref>{{cite web | title=Nintendo Dominates Japanese Charts | year=August 18, 2000 | publisher=IGN Entertainment, Inc | url=http://ign64.ign.com/articles/083/083746p1.html | accessdate=2006-03-14}}</ref>
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As his name implies, he's the elder of Star Haven and he's respected by all others.
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<!--NOTE: INFORMATION ON SEQUELS ARE PROVIDED IN THE TEMPLATE BELOW.-->
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==References==
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He is the Star Spirit the [[Koopa Bros.]] guard.
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<div class="references-small">
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<references />
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</div>
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==External links==
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*Found in: [[Koopa Bros. Fortress]]
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*[http://www.rpgclassics.com/shrines/n64/papermario/ RPGClassics' ''Paper Mario'' Shrine]
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*Boss required to defeat: [[Koopa Bros.]]
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*{{moby game|id=/paper-mario|name=''Paper Mario''}}
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*Powers
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**Focus
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**Refresh: Needs 1 Star power.
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*Powers Obtained: [[Paper Mario (Storyline)#Chapter 1: Storming Koopa Bros. Fortress|Chapter 1: Storming Koopa Bros. Fortress]]
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*What Focus does: Boosts Star energy.
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*What Refresh does: Replenishes Mario's HP and FP by 5. Needs 1 Star power.
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===[[Mamar]]===
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Happy and kind hearted, she looks after the others.
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She is the Star Spirit [[Tutankoopa]] guards.
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*Found in: [[Dry Dry Ruins]]
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*Boss required to defeat: [[Tutankoopa]]
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*Power: Lullaby
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*Power Obtained: [[Paper Mario (Storyline)#Chapter 2: The Mystery of Dry, Dry Ruins|Chapter 2: The Mystery of Dry, Dry Ruins]]
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*What it does: Puts enemies to sleep for a short time.
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*Star Power needed: 1
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===[[Skolar]]===
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As his name implies, like most scholars, he's always studying.
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He is the Star Spirit [[Tubba Blubba]] guards, but he escaped from [[Tubba Blubba's Castle]] and was searching for a way out in the [[Forever Forest]] and was captured by [[Boo]]s, who promised to set him free after [[Mario]] and Co. defeated Tubba Blubba.
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*Found in: [[Boo's Mansion]]
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*Boss required to defeat: [[Tubba Blubba]]
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*Power: Star Storm
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*Power Obtained: [[Paper Mario (Storyline)#Chapter 3: The "Invincible" Tubba Blubba|Chapter 3: The "Invincible" Tubba Blubba]]
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*What it does: Decreases enemies' HP by 7.
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*Star Power needed: 2
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===[[Muskular]]===
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This young Star Spirit is always full of energy.
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He is guarded by [[General Guy]] and his [[Shy Guy Army|troops]].
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*Found in: [[Shy Guy's Toy Box]]
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*Boss required to defeat: [[General Guy]] and his [[Shy Guy Army|troops]]
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*Power: Chill Out
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*Power Obtained: [[Paper Mario (Storyline)#Chapter 4: Trials in the Toy Box|Chapter 4: Trials in the Toy Box]]
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*What it does: Decreases enemies' attack power by 3.
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*Star Power needed: 2
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===[[Misstar]]===
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This young Star Spirit is pure hearted but strong.
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She is guarded by [[Lava Piranha|Lava Piranha and his Lava Buds]].
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*Found in: [[Mt. Lavalava]]
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*Boss required to defeat: [[Lava Piranha]]
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*Power: Smooch
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*Power Obtained: [[Paper Mario (Storyline)#Chapter 5: Hot, Hot Times on Lavalava Island|Chapter 5: Hot, Hot Times on Lavalava Island]]
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*What it does: Replenishes Mario's HP by 20.
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*Star Power needed: 3
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===[[Klevar]]===
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Young and-- as his name implies-- he is very clever and is always reading books.
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He's the Star Spirit [[Huff N. Puff]] guards.
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*Found in: [[Flower Fields]] and [[Cloudy Climb]]
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*Boss required to defeat: [[Huff N. Puff]]
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*Power: Time Out
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*Power Obtained: [[Paper Mario (Storyline)#Chapter 6: Dark Days in Flower Fields|Chapter 6: Dark Days in Flower Fields]]
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*What it does: Immobilizes enemies for a short time.
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*Star Power needed: 2
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===[[Kalmar]]===
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Very warm hearted. As his name implies, he hates fights or arguments.
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He is the Star Spirit the [[Crystal King]] guards.
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*Found in: [[Crystal Palace]]
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*Boss required to defeat: [[Crystal King]]
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*Power: Up and Away
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*Power Obtained: [[Paper Mario (Storyline)#Chapter 7: A Star Spirit on Ice|Chapter 7: A Star Spirit on Ice]]
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*What it does: Turns enemies into stars, knocking them out of battle.
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*Star Power needed: 2
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===[[Star Beam]]/[[Peach Beam]]===
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*Power Obtained: [[Paper Mario (Storyline)#Chapter 8: A Star-Powered Showdown!|Chapter 8: A Star-Powered Showdown!]]
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*What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the [[Power Platform|device]] Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam.
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*Star Power needed: None
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== Bestiary ==
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See [[Paper Mario (Bestiary)|''Paper Mario'' (Bestiary)]] for a list of all enemies found in ''Paper Mario''. Also see the bestiary for bosses in the game.
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== Badges ==
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See [[Badges#Paper Mario|''Paper Mario'' Badges]] for a list of all of the badges found in ''Paper Mario''.
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== Trivia ==
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*Several characters have appeared in 3D in other non-''Paper Mario'' games:
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** [[Goomba(king)]] reappeared in ''Super Mario 64 DS'' though is called Goomboss.
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**[[Koopatrol|Koopatrols]] reappeared as enemies in ''Mario Pinball Land''.
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**[[Whacka]] has reappeared on a board in ''Mario Party 6''.
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**Many Paper Mario characters, enemies, and possibly dreams of their locations make at least a cameo appearance in ''Mario Party 5''.  Most notably, the game is hosted by the Star Spirits, marking their only appearance outside ''Paper Mario''.
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*This is the only ''Paper Mario'' game that has no optional characters.

Current revision as of 01:30, 27 December 2007

Paper mario yay!
Paper Mario, known as Super Mario RPG 2: Mario Story in Japan, is a video game for the Nintendo 64 released in 2001. It has been confirmed to appear on the Wii's Virtual Console.

In this game, King Bowser steals the Star Rod from Star Haven and imprisons the seven Star Spirits. He plans to use it to get all his selfish wishes, while everyone else's wishes go ungranted, as well as using the Star Rod to destroy Mario and kidnap Princess Peach, he uses his Castle to uproot Peach's Castle into the stratosphere, only now, Peach's Castle is teetering on top of Bowser's. So now, it's up to Mario and his party members to set free the Star Spirits, defeat King Bowser, rescue Princess Peach, and take back the Star Rod.

Contents

Storyline

For a detailed storyline of the events of Paper Mario (from the Prologue to Chapter 8), see Paper Mario (Chapters).

Battle System

Paper Mario introduced a new battle system. Mario and one partner of their choice fight against the enemies. Mario has HP and BP, while all characters share FP. FP is used for special moves, HP is Mario's life force and BP affects the types of Badges Mario can wear.

Each attack has its own "Action Command", which increases the damage if performed correctly. For example, for "Jump", the player must press A just as Mario is about to hit the enemy, and for Hammer, He must hold left and release at the right time. Mario can also decrease enemy damage by 1 by pressing A just as they hit him.

When Mario levels up, the player can choose to increase HP by 5, FP by 5 or BP by 3. The best idea is to upgrade BP with the occasional HP/FP boost until his BP is at maximum (30), then upgrade HP and FP.

When Mario and his team rescue a Star Spirit, they could summon them to use their powers against an enemy or two. Star Spirit Powers can be used if there is plenty of Star Energy. If Star Energy is used up Mario can use focus to regain Star Energy. Star Energy can also fill up as a battle progresses.

Mario's Partners

Goombario

Goombario

Can use Tattle to see enemies' stats.

-Attacks

  • Headbonk (0 FP): Bonks single enemy, like Mario's jump.
  • Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell Mario about the people he meets and the places he visits.
  • Charge (1 FP): Boosts Headbonk attack by 2.
  • Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.

Kooper

Can inflict a variety of status effects on enemies.

-Attacks

  • Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
  • Power Shell (3 FP): Attacks all enemies.
  • Dizzy Shell (4 FP): Makes enemies Dizzy.
  • Fire Shell (5 HP): A fiery move that attacks all grounded enemies.

Bombette

Is good at inflicting damage.

-Attacks

  • Body Slam (0 FP): Charges at one grounded enemy.
  • Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
  • Power Bomb (6 FP): Attacks all grounded enemies.
  • Mega Bomb (8 FP): Attacks all enemies.

Parakarry

Is good at doing huge damage for a lot of FP and also carries mail.

-Attacks

  • Sky Dive (0 FP): Kicks one enemy while airborne.
  • Shell Shot (3 FP): Charges at one enemy while airborne.
  • Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
  • Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.

Lady Bow

File:Bow.gif
Lady Bow

Is good at protecting Mario from damage.

-Attacks

  • Smack (0 FP): Smacks an enemy 5 times.
  • Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
  • Spook (3 FP): Scares enemies away from battlefield.
  • Fan Smack (5 FP): Smacks an enemy 5 times with her fan.

Watt

Can penetrate enemies' defense and seek out hidden items.

-Attacks

  • Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
  • Power Shock (2 FP): Paralyzes single enemy.
  • Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
  • Mega Shock (5 FP): Paralyzes all enemies.

Sushie

Is good against fire enemies.

-Attacks

  • Belly Flop (0 FP): Hop on one enemy.
  • Squirt (3 FP): Shoots water at one enemy.
  • Water Block (3 FP): Boosts Mario's defense.
  • Tidal Wave (6 FP): Launches water attacks against all enemies

Lakilester

Is good at attacking all enemies and most people know him by his nickname "Spike".

-Attacks

  • Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
  • Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
  • Cloud Nine (4 FP): Boosts Mario's evasion rate.
  • Hurricane (5 FP): Blows enemies out of the battlefield.

The Star Spirits' Powers

Eldstar

As his name implies, he's the elder of Star Haven and he's respected by all others.

He is the Star Spirit the Koopa Bros. guard.

Mamar

Happy and kind hearted, she looks after the others.

She is the Star Spirit Tutankoopa guards.

Skolar

As his name implies, like most scholars, he's always studying.

He is the Star Spirit Tubba Blubba guards, but he escaped from Tubba Blubba's Castle and was searching for a way out in the Forever Forest and was captured by Boos, who promised to set him free after Mario and Co. defeated Tubba Blubba.

Muskular

This young Star Spirit is always full of energy.

He is guarded by General Guy and his troops.

Misstar

This young Star Spirit is pure hearted but strong.

She is guarded by Lava Piranha and his Lava Buds.

Klevar

Young and-- as his name implies-- he is very clever and is always reading books.

He's the Star Spirit Huff N. Puff guards.

Kalmar

Very warm hearted. As his name implies, he hates fights or arguments.

He is the Star Spirit the Crystal King guards.

Star Beam/Peach Beam

  • Power Obtained: Chapter 8: A Star-Powered Showdown!
  • What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam.
  • Star Power needed: None

Bestiary

See Paper Mario (Bestiary) for a list of all enemies found in Paper Mario. Also see the bestiary for bosses in the game.

Badges

See Paper Mario Badges for a list of all of the badges found in Paper Mario.

Trivia

  • Several characters have appeared in 3D in other non-Paper Mario games:
    • Goomba(king) reappeared in Super Mario 64 DS though is called Goomboss.
    • Koopatrols reappeared as enemies in Mario Pinball Land.
    • Whacka has reappeared on a board in Mario Party 6.
    • Many Paper Mario characters, enemies, and possibly dreams of their locations make at least a cameo appearance in Mario Party 5. Most notably, the game is hosted by the Star Spirits, marking their only appearance outside Paper Mario.
  • This is the only Paper Mario game that has no optional characters.
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