Talk:355
From Nomicapolis
I played too much Morrowind, thus my choice of the term "canton". If it's a classic city-state, then it's more like surrounding counties with the city itself at the center (though it's certainly been depopulated in that case). If it's a single city, then there's a small center of administrators and/or elites. I deliberately leave this sort of thing out for future rules and amendments to cover.
Other things I left out: I gave the cantons a topology (since borders can create interesting rules) but otherwise left out the geometry on purpose. Unless one can manage to interpret "border" as "point", it can't be a perfect grid (otherwise the corner cantons wouldn't border the center), but pretty much anything that respects the borders is possible. I'm thinking an oval shape myself. I think it'd be fun to "build" Nomicapolis with rules that gradually define the specific geography. chuck 15:57, 11 December 2006 (EST)
I personally think that 9 is too many to start with. I mean there are only 8 active players. In my mind's eye the "canton" would be player run, but it almost seems that this would cause them to be on autopilot. Also if there were fewer it might be easier to split them later. Also "The borders of each canton shall be initially drawn such that they share a border with three and only three other cantons: the center canton, and the two adjacent cantons as implied by their compass names." well obviously the center canton is going to border 8 cantons and not 3. --Dayd 21:44, 11 December 2006 (EST)
Oops, the center canton got edited away from those borders. But overall you're right, there should be less cantons than players (where's the politics if everyone's a mayor?). I got rid of the corner cantons, now down to five. chuck 22:27, 11 December 2006 (EST)