Talk:355

From Nomicapolis

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(reason for "canton", things i'm leaving out)
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I played too much Morrowind, thus my choice of the term "canton".  If it's a classic city-state, then it's more like surrounding counties with the city itself at the center (though it's certainly been depopulated in that case).  If it's a single city, then there's a small center of administrators and/or elites.  I deliberately leave this sort of thing out for future rules and amendments to cover.
I played too much Morrowind, thus my choice of the term "canton".  If it's a classic city-state, then it's more like surrounding counties with the city itself at the center (though it's certainly been depopulated in that case).  If it's a single city, then there's a small center of administrators and/or elites.  I deliberately leave this sort of thing out for future rules and amendments to cover.
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I'm also deliberately leaving the specific topology of the cantons out.  Unless one can manage to interpret "border" as "point", it can't be a perfect grid (otherwise the corner cantons wouldn't border the center), but pretty much anything that respects the borders is possible.  I'm thinking an oval shape myself.  I think it'd be fun to "build" Nomicapolis with rules that gradually define the specific geography.
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Other things I left out: I gave the cantons a topology (since borders can create interesting rules) but otherwise left out the geometry on purpose.  Unless one can manage to interpret "border" as "point", it can't be a perfect grid (otherwise the corner cantons wouldn't border the center), but pretty much anything that respects the borders is possible.  I'm thinking an oval shape myself.  I think it'd be fun to "build" Nomicapolis with rules that gradually define the specific geography.
[[User:Chuck|chuck]] 15:57, 11 December 2006 (EST)
[[User:Chuck|chuck]] 15:57, 11 December 2006 (EST)

Revision as of 20:59, 11 December 2006

I played too much Morrowind, thus my choice of the term "canton". If it's a classic city-state, then it's more like surrounding counties with the city itself at the center (though it's certainly been depopulated in that case). If it's a single city, then there's a small center of administrators and/or elites. I deliberately leave this sort of thing out for future rules and amendments to cover.

Other things I left out: I gave the cantons a topology (since borders can create interesting rules) but otherwise left out the geometry on purpose. Unless one can manage to interpret "border" as "point", it can't be a perfect grid (otherwise the corner cantons wouldn't border the center), but pretty much anything that respects the borders is possible. I'm thinking an oval shape myself. I think it'd be fun to "build" Nomicapolis with rules that gradually define the specific geography. chuck 15:57, 11 December 2006 (EST)

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