Talk:355
From Nomicapolis
m (removed my now moot comment) |
(reason for "canton", things i'm leaving out) |
||
Line 1: | Line 1: | ||
+ | I played too much Morrowind, thus my choice of the term "canton". If it's a classic city-state, then it's more like surrounding counties with the city itself at the center (though it's certainly been depopulated in that case). If it's a single city, then there's a small center of administrators and/or elites. I deliberately leave this sort of thing out for future rules and amendments to cover. | ||
+ | I'm also deliberately leaving the specific topology of the cantons out. Unless one can manage to interpret "border" as "point", it can't be a perfect grid (otherwise the corner cantons wouldn't border the center), but pretty much anything that respects the borders is possible. I'm thinking an oval shape myself. I think it'd be fun to "build" Nomicapolis with rules that gradually define the specific geography. | ||
+ | [[User:Chuck|chuck]] 15:57, 11 December 2006 (EST) |
Revision as of 20:57, 11 December 2006
I played too much Morrowind, thus my choice of the term "canton". If it's a classic city-state, then it's more like surrounding counties with the city itself at the center (though it's certainly been depopulated in that case). If it's a single city, then there's a small center of administrators and/or elites. I deliberately leave this sort of thing out for future rules and amendments to cover.
I'm also deliberately leaving the specific topology of the cantons out. Unless one can manage to interpret "border" as "point", it can't be a perfect grid (otherwise the corner cantons wouldn't border the center), but pretty much anything that respects the borders is possible. I'm thinking an oval shape myself. I think it'd be fun to "build" Nomicapolis with rules that gradually define the specific geography. chuck 15:57, 11 December 2006 (EST)