Editing Saica Mage System

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This system, created by Saica [hence the name], is the main one used within Kokoro. While characters from different fandoms tend to not use the system, this is the one technically used by the main residents if they have some knowledge of magic.  
This system, created by Saica [hence the name], is the main one used within Kokoro. While characters from different fandoms tend to not use the system, this is the one technically used by the main residents if they have some knowledge of magic.  
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jVnKoC I loved your blog post.Thanks Again. Much obliged.
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==The Systems==
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* Most mages prefer a turn-based system, where the mage's speed determines the order in which turns take place in. However, this rarely happens in "real battles", since there usually isn't time.  
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<b>This is the prefered method of casual sparring.</b>
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* In battles between opposite sides, battles are based on "real time". People slash and cast spells without waiting for the other side to react, though there is some understood sense of waiting, just only in seconds.
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<b>This is the prefered method of most real battles in the magical world</b>
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* Some people talk about a third system, where real time and turn battles are merged. In all honesty, not many use this third system in battle, since the details about it are currently vague. 
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===The Turn-Based System===
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The turn based system works similarly to turn-based systems in most video games. Each person takes a turn attacking each other, waiting for the other to react.
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While this is all fine and dandy when one is sparring or practicing spells with another person, there are plenty of kinks in the system when physical attacks come into play.
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These kinks are not limited to: people constantly dodging each other's attacks, ranged attacks taking too long to hit the target, and so forth.
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In the magical world, this style of battling is only popular with <u>those who are learning how to use spells</u> and <u>the army and the navy of various countries</u>.
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===The Real Time System===
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Like the turn based system, the real time is similar to those in most video games. No one waits for any one else; the battle continues regardless if a member of the party forgets to attack or not.
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There isn't much to say here in this system, other than mages can be distracted in battle and can get off-balance with their spells if they don't watch the action too carefully. (Nine times out of ten, most of the people in battle are spellcasters anyways, so the action is at a snail's pace)
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It is fast-paced, and people can easily be left behind in the dust. Be careful that you aren't one of them, alright?
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In the magical world, many mages prefer to battle <u>free-for-alls</u> and <u>battles between opposite sides</u> in this manner. However, some grudge fights are fought out this way.
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===Judged Battles===
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While not a system in itself, this is worth a mention because it is unlike the other two systems in battles. What is a judged battle? In short, a judged battle is a mage battle (or any battle fought in the magical world between two magical beings) that is watched over by a judge. In that aspect, judged battles are normally what most people fight grudge matches out in.
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A judge, usually a man or woman that is cloaked to hide his or her identity (in cases where the battles could get pretty nasty, the judges wear full body armor), watches from the sidelines of the battlefield. They are normally not allowed to do anything other than blow their whistles which have magical properties. By magical, the whistle can knock intruders away from the battlefield, and it can also move KO'ed people away from the battlefield if needed. While they can normally never interfere in grudge matches, there are some cases where the judge personally interferes to stop the battle. There is no winner in battles like the latter. (It should also be noted that the judge can be of any race, and does not need to know magic. They just have to be a being in the magical world, or even a well-known Renaldi.)
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The system of judged battles are normally real-time, though some tend to use time-based. It all depends on the people fighting within the judged system.  
==What's Forbidden in Battling==
==What's Forbidden in Battling==

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