Watch Tower
From Inselkampf
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The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. | The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. | ||
- | The seed calculation used is: Visibility = 1. | + | The seed calculation used is: Visibility = 1.2*level |
==Protection Against Espionage== | ==Protection Against Espionage== | ||
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There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players. | There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players. | ||
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+ | * [[Charts#Watch_Tower | Building costs for a Watch Tower]] | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 22:41, 14 February 2007
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Visability
The watch-tower looms far above your island and warns you of foreign ships approaching your island. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile.
The seed calculation used is: Visibility = 1.2*level
Protection Against Espionage
The watch-tower provides some defence against espionage, and will alert you of approaching ships. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy.
There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players.