Charts

From Inselkampf

(Difference between revisions)
Line 1: Line 1:
-
Inselkampf....
 
-
 
-
[#score_calculator Score Calculator]<br />[#resources_per_hour Resources Per Hour]<br />[#storehouse_capacity Storehouse Capacity]<br />[#army_build_times Army Build Times]<br />[#fleet_build_times Fleet Build Times]<br />[#building_costs Building Costs]<br />[#statue_costs Statue Costs]<br />[#random_advice Random Advice]<br />[#links Links]<br />
 
-
 
-
[in531k4mpf.html in531k4mpf]
 
-
 
-
----
 
-
 
-
Kudos to [Reaper] and [~SF~] for advertising me... It's appreciated...<br />
 
-
 
-
----
 
-
 
-
Calculate your score in inselkampf...
 
-
 
-
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial"
 
-
<font color="rgb(0, 0, 0)">|-
 
-
| Score:
 
-
|-
 
-
| Main House:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Goldmine:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Stone Quarry:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Lumber Mill:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Laboratory:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Barracks:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Harbour:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Storehouse:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Stone Wall:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
| Watch Tower:
 
-
|
 
-
1234567891011121314151617181920
 
-
|-
 
-
|-
 
-
| Score:
 
-
</font>|}
 
-
 
-
The form will not work with scripting disabled.
 
-
 
Resources delivered per hour in inselkampf...
Resources delivered per hour in inselkampf...

Revision as of 18:54, 15 December 2006

Resources delivered per hour in inselkampf...

| #0
#1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20
Gold 8 9 11 13 16 19 23 28 34 41 49 59 71 85 102 123 147 177 212 255 306
Stone 5 6 7 8 10 12 14 17 21 25 30 37 44 53 64 77 92 110 133 159 191
Lumber 6 7 8 10 12 14 17 21 25 30 37 44 53 64 77 92 110 133 159 191 230

|}

Storehouse capacity in inselkampf...

| #0
#1 #2 #3 #4 #5 #6 #7 #8 #9 #10
Capacity per
Resource
1000 1200 1440 1727 2073 2488 2985 3583 4299 5159 6191
Thereof not
plunderable
100 120 144 172 207 248 298 358 429 515 619
#11 #12 #13 #14 #15 #16 #17 #18 #19 #20
Capacity per
Resource
7430 8916 10699 12839 15407 18488 22186 26623 31947 38337
Thereof not
plunderable
743 891 1069 1283 1540 1848 2218 2662 3194 3833
#21 #22 #23 #24 #25 #26 #27 #28 #29 #30
Capacity per
Resource
46005 55206 66247 79496 95396 114475 137370 164844 197813 237376
Thereof not
plunderable
4600 5520 6624 7949 9539 11447 13737 13737 19781 23737

|}




Army build times in inselkampf...

Stonethrowers in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
50 10

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 0:24:48
#2 0:24:45
#3 0:24:42
#4 0:24:39
#5 0:24:35
#6 0:24:30
#7 0:24:24
#8 0:24:17
#9 0:24:08
#10 0:23:58
#11 0:23:45
#12 0:23:30
#13 0:23:13
#14 0:22:51
#15 0:22:25
#16 0:21:55
#17 0:21:18
#18 0:20:33
#19 0:19:40
#20 0:18:36

|}

Spearfighters in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
80 10 30

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 -
#2 -
#3 -
#4 -
#5 0:40:58
#6 0:40:50
#7 0:40:40
#8 0:40:28
#9 0:40:14
#10 0:39:56
#11 0:39:36
#12 0:39:11
#13 0:38:41
#14 0:38:06
#15 0:37:23
#16 0:36:31
#17 0:35:30
#18 0:34:16
#19 0:32:47
#20 0:31:01

|}

Archers in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
100 30 50

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 -
#2 -
#3 -
#4 -
#5 -
#6 -
#7 -
#8 -
#9 -
#10 0:55:55
#11 0:55:26
#12 0:54:51
#13 0:54:10
#14 0:53:20
#15 0:52:20
#16 0:51:08
#17 0:49:42
#18 0:47:58
#19 0:45:54
#20 0:43:25

|}

Catapults in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
5000 2500 4000

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 16:32:00
#2  ?
#3  ?
#4  ?
#5  ?
#6  ?
#7  ?
#8  ?
#9  ?
#10  ?
#11  ?
#12  ?
#13  ?
#14  ?
#15  ?
#16  ?
#17 14:12:05
#18  ?
#19  ?
#20 12:24:24

|}




Fleet build times in inselkampf...

Large Warships
(LWS) in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
900 800

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 -
#2 -
#3 -
#4 -
#5 -
#6 -
#7 -
#8 -
#9 -
#10 2:39:47
#11 2:38:24
#12 2:36:45
#13 2:34:46
#14 2:32:24
#15 2:29:32
#16 2:26:07
#17 2:22:00
#18 2:17:05
#19 2:11:10
#20 2:04:04

|}

Large Merchant Ships
(LMS) in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
600 750

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 -
#2 -
#3 -
#4 -
#5 -
#6 -
#7 -
#8 -
#9 -
#10 3:59:40
#11 3:57:36
#12 3:55:08
#13 3:52:10
#14 3:48:36
#15 3:44:19
#16 3:39:11
#17 3:16:45
#18 3:25:37
#19 3:16:45
#20 3:06:06

|}

Small Warships
(SWS) in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
450 300

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 1:22:40
#2 1:22:32
#3 1:22:22
#4 1:22:10
#5 1:21:57
#6 1:21:40
#7 1:21:20
#8 1:20:56
#9 1:20:28
#10 1:19:53
#11 1:19:12
#12 1:18:22
#13 1:17:23
#14 1:16:12
#15 1:14:46
#16 1:13:03
#17 1:11:00
#18 1:08:32
#19 1:05:35
#20 1:02:02

|}

Small Merchant Ships
(SMS) in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
300 300

|}
{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 1:39:12
#2 1:39:02
#3 1:38:50
#4 1:38:37
#5 1:38:20
#6 1:38:00
#7 1:37:36
#8 1:37:08
#9 1:36:33
#10 1:35:52
#11 1:35:02
#12 1:34:03
#13 1:32:52
#14 1:31:26
#15 1:29:43
#16 1:27:40
#17 1:25:12
#18 1:22:15
#19 1:18:42
#20 1:14:26

|}



Building costs
in inselkampf...

| #1
#2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20
Gold 150 180 216 259 311 373 447 537 644 773 928 1114 1337 1604 1925 2311 2773 3327 3993 4792
Main House Stone 120 144 172 207 248 298 358 429 515 619 743 891 1069 1283 1540 1848 2218 2662 3194 3833
Lumber 90 108 129 155 186 223 268 322 386 464 557 668 802 962 1155 1386 1663 1996 2396 2875
Gold 90 108 129 155 186 223 268 322 386 464 557 668 802 962 1155 1386 1663 1996 2396 2875
Gold Mine Stone 60 72 86 103 124 149 149 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Lumber 60 72 86 103 124 149 149 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Gold 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Stone Quarry Stone 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Lumber 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Gold 90 108 129 155 186 223 268 322 386 464 557 668 802 962 1155 1386 1663 1996 2396 2875
Lumber Mill Stone 70 84 100 120 145 174 209 250 300 361 433 520 624 748 898 1078 1294 1553 1863 2236
Lumber 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Gold 150 180 216 259 311 373 447 537 644 773 928 1114 1337 1604 1925 2311 2773 3327 3993 4792
Laboratory Stone 100 120 144 172 207 248 298 358 429 515 619 743 891 1069 1283 1540 1848 2218 2662 3194
Lumber 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Gold 120 144 172 207 248 298 358 429 515 619 743 891 1069 1283 1540 1848 2218 2662 3194 3833
Barracks Stone 120 144 172 207 248 298 358 429 515 619 743 891 1069 1283 1540 1848 2218 2662 3194 3833
Lumber 120 144 172 207 248 298 358 429 515 619 743 891 1069 1283 1540 1848 2218 2662 3194 3833
Gold 150 180 216 259 311 373 447 537 644 773 928 1114 1337 1604 1925 2311 2773 3327 3993 4792
Harbour Stone 160 192 230 276 331 398 477 573 687 825 990 1188 1426 1711 2054 2465 2958 3549 4259 5111
Lumber 120 144 172 207 248 298 358 429 515 619 743 891 1069 1283 1540 1848 2218 2662 3194 3833
Gold 90 108 129 155 186 223 268 322 386 464 557 668 802 962 1155 1386 1663 1996 2396 2875
Storehouse Stone 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597 1916
Lumber 90 108 129 155 186 223 268 322 386 464 557 668 802 962 1155 1386 1663 1996 2396 2875
Gold 100 120 144 172 207 248 298 358 429 515 619 743 891 1069 1283 1540 1848 2218 2662 3194
Stone Wall Stone 150 180 216 259 311 373 447 537 644 733 928 1114 1337 1604 1925 2311 2773 3327 3993 4792
Lumber 50 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597
Gold 30 36 43 51 62 74 89 107 128 154 185 222 267 320 385 462 554 665 798 958
Watch-Tower Stone 90 108 129 155 186 223 268 322 386 464 557 668 802 962 1155 1386 1663 1996 2396 2875
Lumber 50 60 72 86 103 124 149 179 214 257 309 371 445 534 641 770 924 1109 1331 1597

|}



Statue costs
in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Gold

Stone Lumber
#1 3000 6000 5000
#2 3600 7200 6000
#3 4320 8640 7200
#4 5183 10367 8639
#5 6220 12441 10368
#6 7464 14929 12441
#7 8957 17915 14929
#8 10749 21499 17915
#9 12899 25798 21499
#10 15479 30958 25798
#11 18575 37150 30958
#12 22290 44580 37150
#13 26748 53496 44580
#14 32097 64195 53496
#15 38517 77035 64195
#16 46221 92442 77035
#17 55465 110930 92442
#18 66558 133116 110930
#19 79869 159739 133116
#20 95843 191687 159739

|}

Statue build times
in inselkampf...{| style="background: rgb(239, 239, 239) none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial" | Duration

#1 6:09:58
#2 7:23:58
#3  ?
#4  ?
#5  ?
#6  ?
#7 22:05:41
#8 26:30:49
#9  ?
#10  ?
#11 45:48:56
#12  ?
#13  ?
#14  ?
#15  ?
#16 114:00:14
#17  ?
#18 164:09:57
#19  ?
#20 -

|}



Random advice...

[#advice_gold_mine Gold Mine]
[#advice_constant_army Constant Army]
[#advice_annoying_players Annoying Players]
[#advice_being_spied_upon Being Spied Upon]
[#advice_colonisation_fleet Colonisation Fleet]
[#advice_main_house Main House]
[#advice_fleet Fleet]
[#advice_diplomacy Diplomacy]
[#advice_build_order Build Order]
[#advice_which_army_unit_to_build Which Army Unit To Build]
[#advice_which_merchant_ship_to_build Which Merchant Ship To Build]
[#advice_which_warship_to_build Which Warship To Build]
[#advice_fleet_saving Fleet Saving]
[#advice_fleet_catching Fleet Catching]
[#advice_isle_colors Isle Colors]
[#advice_fleet_speed_and_sizes Fleet Speeds / Sizes]
[#advice_statue Statue]

| Subject: Gold Mine
The gold mine is the most important building you can have.
Concentrate on upgrading it more than anything else.

You'll need all your resource mines to be level 20...
Or you'll never even have a hope in hell of competing with other players.

See the resources given per hour list above...
Remember - the longer the isle takes to get up and running the longer you're vulnerable.
|}

| Subject: Constant Army
Constant production of an army is the only way you'll ever be able to defend yourself.
If you order a lot of units - you'll be able to build other buildings as well.
But not building units to build buildings is a mistake.

No army means no defence...
No defence means what's stopping people from attacking you?

The constant army rule is a must for anyone with colonies.
Don't rely on personal pacts or your alliance to defend you, do it yourself.
|}

| Subject: Annoying Players
Not everyone is nice in this game.
Send someone too many messages - too often and they may just destroy you for it.
Use correct English and decent grammar - it'll help represent you when you talk to them.

Don't overreact and don't fly off the handle when something bad happens.
|}

| Subject: Being Spied Upon
If someone spies on you you'll see a message on the overview screen saying:
A fleet from the isle ... is spying on your isle!
With the time that the spy ship is due to arrive...

So you know someone is spying on you, now what do you do?
Don't overreact - if you know they're spying on you it means the espionage has failed.
A failed espionage tells them nothing about your isle.
And you don't have to do anything at all.

So they have to spy again - or they just give up and move on elsewhere.

Do not send your fleet away to make you appear weaker - that'll make them more likely to attack.

If you know they're spying on you...
The espionage has failed - congratulations, they don't know about your isle.

If you don't know they're spying on you, it's one of two things...
The espionage has worked for them - or there hasn't been any espionages...

You may wish to send the person the message:
"Hello... I notice you're spying on my isle... Could you tell me why?"
|}

| Subject: Colonisation Fleet
When colonising you should send *atleast* 10 large warships, and 50 units of your choice...
So your attack offense will be:

1 * 100 // 1 colonisation ship
10 * 100 = 1000 // 10 large warships
50 * 10 = 500 // 50 stonethrowers
50 * 20 = 1000 // 50 spearfighters
50 * 40 = 2000 // 50 archers

And your attack defence will be:

1 * 100 // 1 colonisation ship
10 * 100 = 1000 // 10 large warships
50 * 10 = 500 // 50 stonethrowers
50 * 30 = 1500 // 50 spearfighters
50 * 20 = 1000 // 50 archers

Total attack = 1000 + (500 to 2000) + 100 = 3000 offense...
Total defence = 1000 + (500 to 1500) + 100 = 2600 defence...

Anything less is risky.
*Never* send the colonisation ship on its own.
|}

| Subject: Main House
For your main isle - when you're reasonably happy with your resources - you can upgrade the main house.
I see no reason to upgrade it much beyond level 10 though.

A level 15 main house does not protect your isle...
A level 20 main house does not protect your isle....

I see players do it all the time - "But a main house level 12 will help me keep the colony better than a main house level 10..."
Wrong, catapults can do a lot of damage and even a main house level 1000 will eventually fall.
(Note: The maximum level of any building (apart from the storehouse) is level 20... A main house level 1000 is purely theoretical...)

For a new colony - upgrade the main house to level two straight away.
Before *any* other building...

If you want to defend your colony from being taken - actually defend it - see constant army.

Each building at level 20 takes around 25 catapults to destroy.
So some people feel it is worth building a level 20 main house - so that it takes them 25 catapults to destroy it.
I'll concede that you might want to build a level 20 main house - eventually - but not straight away...
|}

| Subject: Fleet
A fleet is really important.
If someone spies on you and finds out you have a small fleet...
What's to stop them from attacking you?

As long as you can inflict damage on them - they should leave you alone.
|}

| Subject: Diplomacy
Be polite, don't make idle threats.
Get your facts straight.

I love the following found in someone's personal info:
"Literacy will count for a lot in how I respond to anything you send me so please try and use full words and sentences."

Text speak - like substituting "you" for "u" and "r" for "are" - etc will make you seem lazy.
If you can't be bothered to speak to the person as best as you possibly can, don't speak to them.
Do not use numbers as part of a word. For example "m8" instead of "mate" or using "4" for the word "for"...

Also, remember to use punctuation... And a newline every so often couldn't hurt...
That means commas, full stops and a question mark if you want them to tell you something.
Avoid using too many exclamation marks - you don't want to appear to be shouting.
|}

| Subject: Build Order
What buildings to build - and in what order?

On your main isle - you want to concentrate on the resource mines before anything else.

On a new colony - the first building you want to upgrade is the main house to level two - before anything else.

Then upgrade the resource mines as needed.
Upgrade the storehouse as needed as well.

To decide which upgrade you need...
Think to yourself which resource you need the most to complete the next upgrade of the gold mine...

You should aim to get the gold mine to level 20 before any other building reaches level 20.
Buildings
Main House (Level 1)
Gold Mine (Level 12)
Stone Quarry (Level 10)
Lumber Mill (Level 10)
Storehouse (Level 4)
Watch-Tower (Level 1)
At some point when building your resource mines - you'll find you have excess gold - hopefully.
At this point you want to upgrade the main house to level 5 - and build a barracks.

You can then build stonethrowers.
Buildings
Main House (Level 5)
Gold Mine (Level 17)
Stone Quarry (Level 13)
Lumber Mill (Level 14)
Barracks (Level 1)
Storehouse (Level 6)
Watch-Tower (Level 1)
Later - you'll find you start to have excess lumber - again, hopefully.
At this point you want to upgrade the main house to level 10 - and build a laboratory level 1 and a harbour level 1.

Build the laboratory before the harbour.
Since you need to research sail level 1 before you can build boats.
Buildings
Main House (Level 10)
Gold Mine (Level 20)
Stone Quarry (Level 15)
Lumber Mill (Level 17)
Laboratory (Level 1)
Barracks (Level 1)
Harbour (Level 1)
Storehouse (Level 7)
Watch-Tower (Level 1)
Now you want to start researching spear/shield and upgrade the barracks to level 5 and build spearfighters...
Buildings
Main House (Level 10)
Gold Mine (Level 20)
Stone Quarry (Level 15)
Lumber Mill (Level 20)
Laboratory (Level 1)
Barracks (Level 5)
Harbour (Level 1)
Storehouse (Level 7)
Stonewall (Level 10)
Watch-Tower (Level 5)
Hopefully the isle is more or less finished now...
For good measure we upgrade the barracks, harbour, storehouse, stonewall and watch-tower now...
Buildings
Main House (Level 10)
Gold Mine (Level 20)
Stone Quarry (Level 15)
Lumber Mill (Level 20)
Laboratory (Level 1)
Barracks (Level 20)
Harbour (Level 10)
Storehouse (Level 10)
Stonewall (Level 20)
Watch-Tower (Level 20)
Eventually you'll want to build colonisation ships - so we need to upgrade the harbour and storehouse again...
Also - since we have a level 20 barracks we can consider building archers now - so we upgrade the laboratory too.
Buildings
Main House (Level 10)
Gold Mine (Level 20)
Stone Quarry (Level 15)
Lumber Mill (Level 20)
Laboratory (Level 5)
Barracks (Level 20)
Harbour (Level 20)
Storehouse (Level 20)
Stonewall (Level 20)
Watch-Tower (Level 20)
You may feel differently about the build order - but this essentially works for me.

Generally though - you should always build level 20 storehouse before level 20 harbour.
It's impossible to build a colonisation ship before you have a level 20 storehouse.
So you might as well get the level 20 storehouse before the level 20 harbour...

Also - only build the laboratory to level 15 if and when you can afford to build catapults more often...
If you can only afford to build one catapult a day - you don't need two isles that can produce catapults.
So only research catapult as needed.
|}

| Subject: Which Army Unit To Build
Which army unit should you build?

I think it's a choice between spearfighters and archers...
Here's the calculations I'm going on...
The time used is based on a level 20 barracks...

stonethrowers: 0:18:36
(18*60) + 36 = 1116 seconds each

spearfighters: 0:31:01
(31*60) + 1 = 1861 seconds each

archers: 0:43:25
(43*60) + 25 = 2605 seconds each

(24*60*60)/1116 = 77.41
(24*60*60)/1861 = 46.42
(24*60*60)/2605 = 33.16

Which means you can build...

77 stonethrowers a day
46 spearfighters a day
33 archers a day

Which means you get attack (atk) and defense (def) of...

stonethrowers:
77 * 10 = 770 atk, 77 * 10 = 770 def
spearfighters:
46 * 20 = 920 atk, 46 * 30 = 1380 def
archers:
33 * 40 = 1320 atk, 33 * 20 = 660 def

77 stonethrowers a day = 770+770 = 1540
46 spearfighters a day = 920+1380 = 2300
33 archers a day = 1320+660 = 1980

So per day - you get 2300 atk+def using spearfighters and only 1980 atk+def using archers...

Therefore - spearfighters are best.

Also though, the cost per constant production per day...

77 * 50 = 3850
46 * 80 = 3680
33 * 100 = 3300

Which puts stonethrowers as the most costly - then spearfighters and archers actually being the cheapest...
(306*24) - 3850 = 3494 / 900 = 3.88
(306*24) - 3680 = 3664 / 900 = 4.07
(306*24) - 3300 = 4044 / 900 = 4.49

Which means - you can afford 3 - 4 large warships a day depending on the type of army you build...
|}

| Subject: Which Merchant Ship To Build
Should you build small merchant ships - or large merchant ships?

Easy answer - small merchant ships.
Large merchant ships are too slow.
|}

| Subject: Which Warship To Build
Should you build small warships - or large warships?

Easy answer - large warships.
Always use large warships for attacking - because you get more units per large warship.
And large warships can carry catapults.

Uses for small warships:
Transporting stonethrowers quickly...
Spying on people...
|}

| Subject: Catapults
How many catapults should I have?

Simple rule of thumb - more large warships than catapults.
A large warship costs 900 gold, 800 lumber.
A catapult costs 5000 gold, 2500 stone, 4000 lumber.

A large warship gives 100 atk, 100 def.
A catapult gives 500 atk, 250 def.

One catapult is roughly the cost of 5.5 large warships...

5 large warships = 5 * 100 = 550 atk, 5.5 * 100 = 550 def
1 catapult = 1 * 500 = 500 atk, 1 * 250 = 250 def

So large warships are most cost effective than catapults.
|}

| Subject: Stonethrowers
How many stonethrowers should I have?

Hmmm.
|}

| Subject: Fleet Saving
Sometimes when you see an attack coming towards you - and you know you're going to lose you do what's called "fleet saving"...
i.e. Send your fleet to attack a low scoring isle - preferably unowned and you save your fleet from damage from the attacking force.
Can be a good idea - if they didn't send any catapults - or a bad idea... It's an option though.
|}

| Subject: Fleet Catching
If you colonise an isle while someone's fleet is out - that fleet returns to you and you get their fleet.
This is called fleet catching - and if you can pull it off you'll get a really good isle - with fleet.

You can even steal an isle that someone was using a fleet from to colonise another isle...
If the colonisation is successful - you get two isles - since the fleet is yours the moment you take the isle.
|}

| Subject: Isles Colors
When you click on the "Isles" page - you'll see green bars on the side...
Green means "everything okay - no-one attacking you..."

If it turns red - that isle is being attacked...
Red means "oh dear, panic..."
Oh wait - don't panic - stay calm and think why they're attacking you...

You may wish to message them and ask why they're attacking you...
But remember - profanity gets you nowhere...
|}

| Subject: Fleet Speeds / Sizes
You can tell what speed a fleet is doing when it's coming towards your isle by clicking on your watch tower.
Any distance away it'll tell you the speed of the fleet.
Roughly 10% in range of your watchtower - it'll tell you the number of ships in the fleet.

(Note - you can't see inside the ships - so you don't know if there's catapults or army or not...)

For example...
Transport from ... (XX:XX:XX)
Distance 14,6 Nautical Miles
Speed 3 Knots
Arrival 08.02.2006 03:33:12
We know it's a transport - but we don't know the fleet it's using because it's not close enough yet...

Here's another exampe...
Transport from ... (XX:XX:XX)
Distance 1,1 Nautical Miles
Speed 5 Knots
Arrival 07.02.2006 22:59:14
Ships
Large Warship 15
Small Warship 5
Small Merchant Ship 5
Since it's close - we know what's in the fleet.

Knowing what's in the fleet could help you decide what to do if someone's attacking you.

Knowing what speed the fleet is tells you what's in the fleet...
2 knots = colonisation ship
3 knots = small merchant ships
4 knots = small merchant ships / large warships / large merchant ships / army
5 knots = small merchant ships / large warships / army / catapults
6 knots = small warships / army
Bear in mind that the fleet travels at the speed of the slowest ship in the fleet.
|}

| Subject: Statue
What does the statue do?
First, a level 1 statue unlocks a level 30 storehouse...
Which could be useful to build.

How to build a statue...
Complete all buildings to level 20...
Complete all research to level 10...
Then statue is unlocked...

A level 2 - 20 statue doesn't appear to do anything but give you points.

Theories of what it does:
1. Makes it harder to spy on your isle...

2. Absorbs "random catapult damage" from catapult attacks...

Random catapult damage is when you attack an isle - and tell it to hit a certain building...
And that building gets destroyed and the catapults then go "wild" and attack other buildings randomly.

A level 20 statue is equilivent to 7000 spearfighters, 5600 archers or 112 catapults...
Your isle will be much safer with the 7000 spearfighters than it would be with the level 20 statue.

So should I build a statue?
No.
|}


Links for inselkampf

inselkampf forums
inselkampf server one forums <-- most active - signup here...
tfi forums
commonwealth forums

cloudrunner's inselkampf guide
theonlyalterego inselkampf faq
lair of the dragonlord - inselkampf info

inselkampf news
inselweekly
b0rn2ki112k's inselkampf news/fansite

unicron's inselkampf gallery


inselkampf

[inselkampf-gallery.html inselkampf gallery]


Spotted any mistakes?
Disagree with any of my views?
Heard any inselkampf related gossip lately?
Feel free to contact me and chat about it.


Oh, there's a chatroom for inselkampf which can be found at:
Server: irc.quakenet.org
Channel: #ik.co.uk

Instructions on how to get onto the irc channel can be found on the forum...













"Everything in moderation (especially moderation)"
Personal tools