W2/Harbour

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At level 1 a harbour will allow you to build small war/merchant ships if you have level 1 sail (See laboratory for sail construction info).
At level 1 a harbour will allow you to build small war/merchant ships if you have level 1 sail (See laboratory for sail construction info).
 +
A level 5 harbour and level 1 sail will allow you to build large war/merchant ships.
A level 5 harbour and level 1 sail will allow you to build large war/merchant ships.
 +
A level 10 harbour and level 1 sail will allow you to build a colonization ship.
A level 10 harbour and level 1 sail will allow you to build a colonization ship.
 +
Further upgrades to the harbour have not been experienced yet, but all theorization predicts it only reduces ship building time(and not by much).
Further upgrades to the harbour have not been experienced yet, but all theorization predicts it only reduces ship building time(and not by much).

Current revision as of 18:42, 7 September 2007

The harbour is your link to the outside world. It allows you to create large/small war/merchant ships and colonization ships. A harbour requires a level 10 mainhouse.

At level 1 a harbour will allow you to build small war/merchant ships if you have level 1 sail (See laboratory for sail construction info).

A level 5 harbour and level 1 sail will allow you to build large war/merchant ships.

A level 10 harbour and level 1 sail will allow you to build a colonization ship.


Further upgrades to the harbour have not been experienced yet, but all theorization predicts it only reduces ship building time(and not by much).

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