From Inselkampf
(Difference between revisions)
|
|
Line 1: |
Line 1: |
- | {{Side-top}}
| + | ¡xǝs lɐuɐ ǝʌɐɥ |
- | {{prerequisite |mainhouse=1
| + | |
- | |goldmine=
| + | |
- | |stonequarry=
| + | |
- | |lumbermill=
| + | |
- | |storehouse=
| + | |
- | |stonewall=
| + | |
- | |watchtower=
| + | |
- | |laboratory=
| + | |
- | |harbour=
| + | |
- | |barracks=
| + | |
- | |spear=
| + | |
- | |shield=
| + | |
- | |bow=
| + | |
- | |catapult=
| + | |
- | |sail=
| + | |
- | }}
| + | |
- | {{Side-bottom}}
| + | |
- | | + | |
- | ==Visibility==
| + | |
- | The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. The seed calculation used is: Visibility = 1.2^level
| + | |
- | | + | |
- | ==Canceling Fleets==
| + | |
- | You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility.
| + | |
- | | + | |
- | ==Protection Against Espionage==
| + | |
- | The watch-tower provides some defence against [[espionage]], and will alert you of approaching [[ships]]. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy.
| + | |
- | | + | |
- | There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players.
| + | |
- | | + | |
- | * [[Charts#Watch-Tower | Building costs for a Watch Tower]]
| + | |
- | | + | |
- | [[Category:Buildings]]
| + | |
Revision as of 01:54, 23 August 2007
¡xǝs lɐuɐ ǝʌɐɥ