Catapult (Tech)
From Inselkampf
(Add info... not sure how to do tables) |
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Cats destroyed in the battle have (almost) full destructive capacity if only a couple of cats are destroyed. So I usually go with the expected number of cats + 10-20% for the main attack, and then 1-3 cats on the colo fleet to ensure destruction of the main house. | Cats destroyed in the battle have (almost) full destructive capacity if only a couple of cats are destroyed. So I usually go with the expected number of cats + 10-20% for the main attack, and then 1-3 cats on the colo fleet to ensure destruction of the main house. | ||
- | 1 0,12 0 | + | * 1 0,12 0 |
- | 2 0,14 0,14 | + | * 2 0,14 0,14 |
- | 3 0,17 0,32 | + | * 3 0,17 0,32 |
- | 4 0,21 0,52 | + | * 4 0,21 0,52 |
- | 5 0,25 0,77 | + | * 5 0,25 0,77 |
- | 6 0,30 1,07 | + | * 6 0,30 1,07 |
- | 7 0,36 1,43 | + | * 7 0,36 1,43 |
- | 8 0,43 1,86 | + | * 8 0,43 1,86 |
- | 9 0,52 2,38 | + | * 9 0,52 2,38 |
- | 10 0,62 3 | + | * 10 0,62 3 |
- | 11 0,74 3,74 | + | * 11 0,74 3,74 |
- | 12 0,89 4,63 | + | * 12 0,89 4,63 |
- | 13 1,07 5,7 | + | * 13 1,07 5,7 |
- | 14 1,28 6,98 | + | * 14 1,28 6,98 |
- | 15 1,54 8,52 | + | * 15 1,54 8,52 |
- | 16 1,85 10,37 | + | * 16 1,85 10,37 |
- | 17 2,22 12,59 | + | * 17 2,22 12,59 |
- | 18 2,66 15,25 | + | * 18 2,66 15,25 |
- | 19 3,19 18,45 | + | * 19 3,19 18,45 |
- | 20 3,83 22,28 | + | * 20 3,83 22,28 |
- | 21 4,60 26,88 | + | * 21 4,60 26,88 |
- | 22 5,52 32,4 | + | * 22 5,52 32,4 |
- | 23 6,62 39,03 | + | * 23 6,62 39,03 |
- | 24 7,95 46,98 | + | * 24 7,95 46,98 |
- | 25 9,54 56,52 | + | * 25 9,54 56,52 |
- | 26 11,45 67,97 | + | * 26 11,45 67,97 |
- | 27 13,74 81,7 | + | * 27 13,74 81,7 |
- | 28 16,48 98,19 | + | * 28 16,48 98,19 |
- | 29 19,78 117,97 | + | * 29 19,78 117,97 |
- | 30 23,74 141,71 | + | * 30 23,74 141,71 |
An example on how to use the table. | An example on how to use the table. |
Revision as of 11:40, 4 January 2007
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Catapults are mighty weapons which are able to destroy entire islands.
This table gives the number of catapults needed to destroy a given building level (column 2) or to flatten a building of a given level (column 3). I found it very accurate so far. Cats destroyed in the battle have (almost) full destructive capacity if only a couple of cats are destroyed. So I usually go with the expected number of cats + 10-20% for the main attack, and then 1-3 cats on the colo fleet to ensure destruction of the main house.
- 1 0,12 0
- 2 0,14 0,14
- 3 0,17 0,32
- 4 0,21 0,52
- 5 0,25 0,77
- 6 0,30 1,07
- 7 0,36 1,43
- 8 0,43 1,86
- 9 0,52 2,38
- 10 0,62 3
- 11 0,74 3,74
- 12 0,89 4,63
- 13 1,07 5,7
- 14 1,28 6,98
- 15 1,54 8,52
- 16 1,85 10,37
- 17 2,22 12,59
- 18 2,66 15,25
- 19 3,19 18,45
- 20 3,83 22,28
- 21 4,60 26,88
- 22 5,52 32,4
- 23 6,62 39,03
- 24 7,95 46,98
- 25 9,54 56,52
- 26 11,45 67,97
- 27 13,74 81,7
- 28 16,48 98,19
- 29 19,78 117,97
- 30 23,74 141,71
An example on how to use the table.
1. You want to flatten a lvl 13 building. You look on the 13nth line. The last number on that line is 5.7, so you need 5.7 catapults. You must round that number up, so you need 6 cats to flatten the building.