Spearfighter

From Inselkampf

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<table width=420 border=0 cellpadding=0 cellspacing=0>
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<tr><td width=20 rowspan=2>[[Image:Spearfighter.gif]]</td><td height=8></td></tr>
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<tr><td><b>Spearfighter</b></td></tr></table>
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<table width=420 border=0 cellpadding=0 cellspacing=0><tr><td>
By developing the spear and training the spearfighters, your army will be clearly reinforced. The spearfighter's weapon gives him an above-average level of defence.
By developing the spear and training the spearfighters, your army will be clearly reinforced. The spearfighter's weapon gives him an above-average level of defence.
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[[Category:Army]]
 
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===World 2===
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'''Offense level: 10''' + [[Spear]]<br>
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*Cost: 200 gold, 50 stone, 100 lumber, 1 hour
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'''Defense level: 20''' + [[Shield]]<br>
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*Requires Shield (1), Spear (1)
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</td></tr>
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== Efficiency of Upgrading ==
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The chart below shows the point at which upgrading [[Shield]] and [[Spear]] increases '''total atk+def''' more than spending the equivalent amount on additional spearfighters.
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Assuming that the benefit of single upgrades in either attack or defense are equivalent, the most cost effective order for upgrading is somewhat asymmetrical.
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That is, Shield Level 4 is cheaper than Spear Level 2, so you would upgrade them in that order. 
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<table border="0" cellspacing="18"  cellpadding="0">
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<tr><td>
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'''Upgrade order'''
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<table border="1" cellspacing="0" cellpadding="3">
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<tr><td align="right">Order</td><td align="right">Shield Cost</td><td>Spear Cost</td><td align="left">Order</td></tr>
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<tr><td align="right">1</td><td align="right">250</td><td>400</td><td align="left">2</td></tr>
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<tr><td align="right">3</td><td align="right">300</td><td>-</td><td align="left">-</td></tr>
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<tr><td align="right">4</td><td align="right">360</td><td>-</td><td align="left">-</td></tr>
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<tr><td align="right">5</td><td align="right">432</td><td>480</td><td align="left">6</td></tr>
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<tr><td align="right">7</td><td align="right">518</td><td>576</td><td align="left">8</td></tr>
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<tr><td align="right">9</td><td align="right">622</td><td>691</td><td align="left">10</td></tr>
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<tr><td align="right">11</td><td align="right">746</td><td>829</td><td align="left">12</td></tr>
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<tr><td align="right">13</td><td align="right">895</td><td>995</td><td align="left">14</td></tr>
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<tr><td align="right">15</td><td align="right">1074</td><td>1194</td><td align="left">16</td></tr>
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<tr><td align="right">17</td><td align="right">1289</td><td>1433</td><td align="left">18</td></tr>
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<tr><td align="right">-</td><td align="right">-</td><td>1719</td><td align="left">19</td></tr>
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<tr><td align="right">-</td><td align="right">-</td><td>2063</td><td align="left">20</td></tr>
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</table>
</table>
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Using this order, upgrades become efficient after...
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==World 2==
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Cost: 200 gold, 50 stone, 100 lumber, 1 hour<br>
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Requires: Shield (1), Spear (1)<br>
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<table border="1" cellspacing="0" cellpadding="3">
 
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<tr><td align="right"></td><td>Efficient after</td></tr>
 
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<tr><td align="right">Shield 1</td><td>-</td></tr>
 
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<tr><td align="right">Spear 1**</td><td>-</td></tr>
 
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<tr><td align="right">Shield 2</td><td>120 spearfighters</td></tr>
 
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<tr><td align="right">Shield 3</td><td>148 spearfighters</td></tr>
 
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<tr><td align="right">Shield 4</td><td>183 spearfighters</td></tr>
 
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<tr><td align="right">Spear 2**</td><td>210 spearfighters</td></tr>
 
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<tr><td align="right">Shield 5</td><td>233 spearfighters</td></tr>
 
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<tr><td align="right">Spear 3**</td><td>266 spearfighters</td></tr>
 
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<tr><td align="right">Shield 6</td><td>295 spearfighters</td></tr>
 
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<tr><td align="right">Spear 4**</td><td>336 spearfighters</td></tr>
 
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<tr><td align="right">Shield 7</td><td>373 spearfighters</td></tr>
 
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<tr><td align="right">Spear 5**</td><td>424 spearfighters</td></tr>
 
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<tr><td align="right">Shield 8</td><td>469 spearfighters</td></tr>
 
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<tr><td align="right">Spear 6**</td><td>534 spearfighters</td></tr>
 
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<tr><td align="right">Shield 9</td><td>590 spearfighters</td></tr>
 
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<tr><td align="right">Spear 7**</td><td>671 spearfighters</td></tr>
 
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<tr><td align="right">Shield 10</td><td>741 spearfighters</td></tr>
 
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<tr><td align="right">Spear 8**</td><td>841 spearfighters</td></tr>
 
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<tr><td align="right">Spear 9**</td><td>1031 spearfighters</td></tr>
 
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<tr><td align="right">Spear 10**</td><td>1225 spearfighters</td></tr>
 
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</table>
 
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== Strategy ==
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Spearfighters are indispensable for island defense.  They can be built in greater numbers per day than [[Archer]]s, while being substantially more powerful than [[Stone Thrower]]s.  When fully upgraded, they offer both the highest possible '''total atk+def''' build-able per day and per gold spent.
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===Notes===
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*[[Charts#Army build times|Spearfighter build times]]<br>
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*This chart assumes Gold is the only limiting resource.
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*[[Efficiency of Weapons Research#Spearfighter|When to upgrade your Spearfighters]]
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*These figures should be considered speculative for the moment. (If anyone wants to check them I'd be obliged)
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[[Category:Army]]
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</td></tr>
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Current revision as of 19:49, 10 October 2007

Prerequisites
Building Level
Image:Main house.gif Main House 10
Image:Stone.gif Gold Mine
Image:Stone.gif Stone Quarry
Image:Lumbermill.gif Lumber Mill
Image:Storehouse.gif Storehouse
Image:Stonewall.gif Stone Wall
Image:Watchtower.gif Watch Tower
Image:Laboratory.gif Laboratory 1
Image:Harbour.gif Harbour
Image:Barracks.gif Barracks 5
Technology Level
Image:Spear.gifSpear 1
Shield 1
Bow
Image:Catapult.gifCatapult
Image:Sail.gifSail
Cost
Resources Amount
Image:Gold.gifGold 80
Image:Stone.gifStone 10
Image:Wood.gifWood 30
Image:Spearfighter.gif
Spearfighter

By developing the spear and training the spearfighters, your army will be clearly reinforced. The spearfighter's weapon gives him an above-average level of defence.


Offense level: 10 + Spear
Defense level: 20 + Shield


World 2

Cost: 200 gold, 50 stone, 100 lumber, 1 hour
Requires: Shield (1), Spear (1)


Strategy

Spearfighters are indispensable for island defense. They can be built in greater numbers per day than Archers, while being substantially more powerful than Stone Throwers. When fully upgraded, they offer both the highest possible total atk+def build-able per day and per gold spent.

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