Spearfighter

From Inselkampf

(Difference between revisions)
(rollback)
(Added discussion of upgrade level and efficiency)
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|barracks=5
|barracks=5
|spear=1
|spear=1
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|shield=
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|shield=1
|bow=
|bow=
|catapult=
|catapult=
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===World 2===
===World 2===
*Cost: 200 gold, 50 stone, 100 lumber, 1 hour
*Cost: 200 gold, 50 stone, 100 lumber, 1 hour
-
*Also requires Shield 1
+
*Requires Shield (1), Spear (1)
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 +
 
 +
== Efficiency of Upgrading ==
 +
The chart below shows the point at which upgrading [[Shield]] and [[Spear]] increases '''total atk+def''' more than spending the equivalent amount on additional spearfighters.
 +
Assuming that the benefit of single upgrades in either attack or defense are equivalent, the most cost effective order for upgrading is somewhat asymmetrical.
 +
That is, Shield to Level 4 is cheaper than Spear Level 2, so you would upgrade them in that order. 
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<table border="0" cellspacing="18"  cellpadding="0">
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<tr><td>
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'''Upgrade order'''
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<table border="1" cellspacing="0" cellpadding="3">
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<tr><td align="right">Order</td><td align="right">Shield Cost</td><td>Spear Cost</td><td align="left">Order</td></tr>
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<tr><td align="right">1</td><td align="right">250</td><td>400</td><td align="left">2</td></tr>
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<tr><td align="right">3</td><td align="right">300</td><td>-</td><td align="left">-</td></tr>
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<tr><td align="right">4</td><td align="right">360</td><td>-</td><td align="left">-</td></tr>
 +
<tr><td align="right">5</td><td align="right">432</td><td>480</td><td align="left">6</td></tr>
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<tr><td align="right">7</td><td align="right">518</td><td>576</td><td align="left">8</td></tr>
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<tr><td align="right">9</td><td align="right">622</td><td>691</td><td align="left">10</td></tr>
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<tr><td align="right">11</td><td align="right">746</td><td>829</td><td align="left">12</td></tr>
 +
<tr><td align="right">13</td><td align="right">895</td><td>995</td><td align="left">14</td></tr>
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<tr><td align="right">15</td><td align="right">1074</td><td>1194</td><td align="left">16</td></tr>
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<tr><td align="right">17</td><td align="right">1289</td><td>1433</td><td align="left">18</td></tr>
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<tr><td align="right">-</td><td align="right">-</td><td>1719</td><td align="left">19</td></tr>
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<tr><td align="right">-</td><td align="right">-</td><td>2063</td><td align="left">20</td></tr>
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</table>
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Using this order, upgrades become efficient after...
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<table border="1" cellspacing="0" cellpadding="3">
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<tr><td align="right"></td><td>Efficient after</td></tr>
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<tr><td align="right">Shield 1</td><td>-</td></tr>
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<tr><td align="right">Spear 1**</td><td>-</td></tr>
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<tr><td align="right">Shield 2</td><td>120 spearfighters</td></tr>
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<tr><td align="right">Shield 3</td><td>148 spearfighters</td></tr>
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<tr><td align="right">Shield 4</td><td>183 spearfighters</td></tr>
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<tr><td align="right">Spear 2**</td><td>210 spearfighters</td></tr>
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<tr><td align="right">Shield 5</td><td>233 spearfighters</td></tr>
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<tr><td align="right">Spear 3**</td><td>266 spearfighters</td></tr>
 +
<tr><td align="right">Shield 6</td><td>295 spearfighters</td></tr>
 +
<tr><td align="right">Spear 4**</td><td>336 spearfighters</td></tr>
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<tr><td align="right">Shield 7</td><td>373 spearfighters</td></tr>
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<tr><td align="right">Spear 5**</td><td>424 spearfighters</td></tr>
 +
<tr><td align="right">Shield 8</td><td>469 spearfighters</td></tr>
 +
<tr><td align="right">Spear 6**</td><td>534 spearfighters</td></tr>
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<tr><td align="right">Shield 9</td><td>590 spearfighters</td></tr>
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<tr><td align="right">Spear 7**</td><td>671 spearfighters</td></tr>
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<tr><td align="right">Shield 10</td><td>741 spearfighters</td></tr>
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<tr><td align="right">Spear 8**</td><td>841 spearfighters</td></tr>
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<tr><td align="right">Spear 9**</td><td>1031 spearfighters</td></tr>
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<tr><td align="right">Spear 10**</td><td>1225 spearfighters</td></tr>
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</table>
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===Notes===
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*This chart assumes Gold is the only limiting resource.
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</td></tr>

Revision as of 22:29, 6 October 2007

Prerequisites
Building Level
Image:Main house.gif Main House 10
Image:Stone.gif Gold Mine
Image:Stone.gif Stone Quarry
Image:Lumbermill.gif Lumber Mill
Image:Storehouse.gif Storehouse
Image:Stonewall.gif Stone Wall
Image:Watchtower.gif Watch Tower
Image:Laboratory.gif Laboratory 1
Image:Harbour.gif Harbour
Image:Barracks.gif Barracks 5
Technology Level
Image:Spear.gifSpear 1
Shield 1
Bow
Image:Catapult.gifCatapult
Image:Sail.gifSail
Cost
Resources Amount
Image:Gold.gifGold 80
Image:Stone.gifStone 10
Image:Wood.gifWood 30

By developing the spear and training the spearfighters, your army will be clearly reinforced. The spearfighter's weapon gives him an above-average level of defence.


World 2

  • Cost: 200 gold, 50 stone, 100 lumber, 1 hour
  • Requires Shield (1), Spear (1)


Efficiency of Upgrading

The chart below shows the point at which upgrading Shield and Spear increases total atk+def more than spending the equivalent amount on additional spearfighters. Assuming that the benefit of single upgrades in either attack or defense are equivalent, the most cost effective order for upgrading is somewhat asymmetrical. That is, Shield to Level 4 is cheaper than Spear Level 2, so you would upgrade them in that order.

Upgrade order

OrderShield CostSpear CostOrder
12504002
3300--
4360--
54324806
75185768
962269110
1174682912
1389599514
151074119416
171289143318
--171919
--206320


Using this order, upgrades become efficient after...

Efficient after
Shield 1-
Spear 1**-
Shield 2120 spearfighters
Shield 3148 spearfighters
Shield 4183 spearfighters
Spear 2**210 spearfighters
Shield 5233 spearfighters
Spear 3**266 spearfighters
Shield 6295 spearfighters
Spear 4**336 spearfighters
Shield 7373 spearfighters
Spear 5**424 spearfighters
Shield 8469 spearfighters
Spear 6**534 spearfighters
Shield 9590 spearfighters
Spear 7**671 spearfighters
Shield 10741 spearfighters
Spear 8**841 spearfighters
Spear 9**1031 spearfighters
Spear 10**1225 spearfighters


Notes

  • This chart assumes Gold is the only limiting resource.


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