Watch Tower
From Inselkampf
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- | + | {{Side-top}} | |
+ | {{prerequisite |mainhouse=1 | ||
+ | |goldmine= | ||
+ | |stonequarry= | ||
+ | |lumbermill= | ||
+ | |storehouse= | ||
+ | |stonewall= | ||
+ | |watchtower= | ||
+ | |laboratory= | ||
+ | |harbour= | ||
+ | |barracks= | ||
+ | |spear= | ||
+ | |shield= | ||
+ | |bow= | ||
+ | |catapult= | ||
+ | |sail= | ||
+ | }} | ||
+ | {{Side-bottom}} | ||
+ | |||
+ | ==Visibility== | ||
+ | The watch-tower looms far above your island and warns you of foreign ships approaching your [[island]]. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. The seed calculation used is: Visibility = 1.2^level | ||
+ | |||
+ | ==Canceling Fleets== | ||
+ | You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility. | ||
+ | |||
+ | ==Protection Against Espionage== | ||
+ | The watch-tower provides some defence against [[espionage]], and will alert you of approaching [[ships]]. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy. | ||
+ | |||
+ | There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players. | ||
+ | |||
+ | * [[Charts#Watch-Tower | Building costs for a Watch Tower]] | ||
+ | |||
+ | [[Category:Buildings]] |
Revision as of 04:15, 7 September 2007
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Visibility
The watch-tower looms far above your island and warns you of foreign ships approaching your island. The more it is expanded, the better the visibility will be. Without a watch-tower, the visibility is one nautical mile. The seed calculation used is: Visibility = 1.2^level
Canceling Fleets
You can cancel outgoing transports and attacks until they reach one tenth of your watch tower's visibility.
Protection Against Espionage
The watch-tower provides some defence against espionage, and will alert you of approaching ships. If an espionage fails you will see a red bar against the isle attempted upon and the origin of the spy.
There is now strong evidence to suggest that a level 20 watch-tower gives you a 38% chance of detecting an espionage attempt, and no tower provides a 1% chance. This is based upon views and experiments of German and .co.uk players.