Espionage
From Inselkampf
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Some observations from .co.uk and .de include: | Some observations from .co.uk and .de include: | ||
- | * The [[watch tower]] level has an effect upon the chances of success | + | * The [[watch tower|Watch Tower]] level has an effect upon the chances of success |
* By using 3 small warships (sent as three attacks), at least one will succeed and and at least one will fail | * By using 3 small warships (sent as three attacks), at least one will succeed and and at least one will fail | ||
* [[Statues]] have absolutely no effect on the outcome of spies | * [[Statues]] have absolutely no effect on the outcome of spies | ||
* If a spy is detected by the defenders watchtower it '''will''' fail | * If a spy is detected by the defenders watchtower it '''will''' fail | ||
* The defender being online has '''no''' effect on the outcome (this is a very common misconception). | * The defender being online has '''no''' effect on the outcome (this is a very common misconception). |
Revision as of 09:39, 5 January 2007
Espionage (spying) is the act of collecting information on an island and can be carried out whether an island is unowned or not. Any [warship|ship] can be used, merchant ships cannot be used to spy.
Some observations from .co.uk and .de include:
- The Watch Tower level has an effect upon the chances of success
- By using 3 small warships (sent as three attacks), at least one will succeed and and at least one will fail
- Statues have absolutely no effect on the outcome of spies
- If a spy is detected by the defenders watchtower it will fail
- The defender being online has no effect on the outcome (this is a very common misconception).