Exalted Teridhu

From Egs Mayhem

Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P


Contents

Basics

  • Campaign: A Divided Center
  • Name: Ledaal Teridhu, Whispered Storm Under A Blue Sky
  • Concept: Air Aspect Ninja Librarian
  • Caste/Aspect: Air Aspect
  • Motivation: Earn fame and a ruling place among the Heads of House Ledaal
  • Positive intimacies: House Ledaal, Knowledge
  • Negative intimacies:
  • Anima: Giant blue-scaled serpentine dragon shrouded in clouds and lightning, a book held in one hand/paw/claw.
  • Anima Effects: Triple Leaping distance, take no damage from falls, add Essence to Dodge DV against Archery and Thrown.
  • Experience: 6/106


Background

The nephew of Ledaal Kebok Omeger, son of his youngest sister and her arranged (also Ledaal) marriage, and because of it all the best potential heir to the throne. And yet Teridhu instead was raised as a scholar, a prodigy graduate of the Heptagram and a savant of Lore, ancient and present. He wished to be a leader, however among his House, it was easiest to be a leader by performing a single great thing for the house, or else inheriting it. And so when they were assembling a group of experts to deal with Anathema and whatnot that WASN'T just the Wyld Hunt, he immediately got himself involved, leaving behind the Ledaal library to go save the world and become famous and such.

Appearance

Terudhu stands at 6 feet, and has a lithe physique fitting of an Air Aspect of his breeding. His skin is fair, almost white, and his hair is straight and back length, blue as the clear sky. He wears elegant yet practical robes and clothes in shades of blue, with blue jade accents on the boots (outfit's roughly the same style as this, but no headband). A Blue Jade Collar of Dawn's Light with a hearthstone set into it rests at his collar, and his wrists are adorned with fine Blue Jade bracers.

Attributes

Strength  ●●        Charisma     ●●        Perception   ●●●
Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●
Stamina   ●●●        Appearance   ●●●●        Wits         ●●●

Abilities

Terrestrial Block
Linguistics ●●      Awareness ●●       Athletics ●●●      Bureaucracy         Archery     
Lore        ●●●●●      Craft            Dodge     ●●●      Investigation       Medicine    
Occult      ●●●      Integrity  ●●      Melee     ●      Larceny       ●●●      Performance ●
Stealth     ●●●●      Resistance       Presence  ●      Martial Arts  ●●●      Ride        ●
Thrown      ●●●●●      War        ●      Socialize ●●      Sail                Survival    


Languages: High Realm, Old Realm


Specialties

Backgrounds

Breeding: ●●●●●
Backing (House Ledaal): ●●●●
Reputation: ●
Manse: ●●●●
Artifact (Blue Storm): ●●
Arsenal: ●●●
Resources: ●●●●
Henchmen: ●

Charms

  • (Lore) Elemental Bolt Attack 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action. Attack roll is Dex + Athletics.
  • (Lore) Elemental Burst Technique 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.
  • (Lore) Elemental Concentration Trance 5m, 1wp. Simple, One day. One week's studying in one day.
  • (Lore) Eternal Mind Meditation 2m, 1wp. Simple, Instant. Remember anything.


  • (Thrown) First Thrown Excellency 1m per 2 dice, Reflexive 1/2. Otherwise duh.
  • (Thrown) Vengeful Gust Counterattack 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.
  • (Thrown) Whirlwind Shield Form 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.
  • (Thrown) Elemental Armor Technique 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).


  • (Stealth) Feeling-the-Air Technique 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.


Combos

Essence

Essence: ●●●
Regeneration: 13 base, 17/hour relaxing, 21/hour sleeping
Personal Essence Pool: 15/15
Peripheral Essence Pool: 22/35
Committed Essence:
2m perip Amulet Collar, 4m perip Bracers, 5m perip Chakram, 2m perip Chain Shirt

Willpower

Willpower: ●●●●●●●
Temporary: 6/7

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●●●●
Valor      ●●

Virtue Flaw: Temperance
Limit: 0/10
Limit Break: RAEG at those who do not live up to his moral standards and sense of purity.

Inventory

  • Infinite Jade Fan "Blue Storm" - Blue jade war It can launch infinite phantom blades of Air Elemental power as a thrown attack. Mechanically an Infinite Jade Chakram except a fan.
  • Hearthstone Bracers (Blue Jade) - Blue jade bracers emblazoned with the crest of House Ledaal
  • Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.
  • Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the crest of House Ledaal.
  • Fine War Fan - Very well made steel war fan, decorated with bits of blue jade and the House Ledaal crest. The weapon is designed for a lighter weight, and with it more control for parrying and defense. (Defense +1)

Manses and Hearthstones

  • Stone of Airwalking (●●●●) [In Amulet Collar] - Walk on air as you would on land.
  • Wind Jewel (●●) [In Bracers] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.
  • Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.

Combat

Dodge DV: 5
Dodge MDV: 6
Soak: 5A/6L/6B
Pierced: 3A/4L/5B
Hardness: 0A/2L/2B

Attacks

  • Blue Storm (Thrown) - Attack 9, Damage 6L, Speed 3, Rate 4, Range 50, Tags: (Returns Instantly)
  • Fine War Fan (Melee) - Attack 9, Damage 3L, Speed 4, Rate 3, Parry DV 6, Tags: -


Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying


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