Nationalities (MKRP)

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The brief

Nationalities can play an important part in spicing up characters. Where you are from can effect your influence in the RP, as well as defines who your character relates to. For the most part, they generally help the GM with some interactivity options for players as well as give new characters some shape. Just remember: It's better to choose your nationality around your character than bend your character around your nationality. Simply put, just because you're from a nation doesn't mean you fit the stereotype perfectly.

Nationalities

  • Deseret - Desert-dwelling priests and paladins derived from Mormons.
  • Elled - Technology proficient bunker-dwellers that survived the cataclysm unscathed.
  • Felonian - Home of a proud race of anthrocats called 'catkin' that come in various breeds.
  • Gal-Zaborian - A nation born from magic that lives off the back of their ancestry.
  • Istarra - A great forest that is home to Squirrelkin and many nature-attuned people.
  • Mexicali - Magic-hating people who live in great-walled cities.
  • Outsiders - People from other dimensions or timelines default here.
  • Svensylsquatostan - Where all the normal people went after the cataclysm. Generally well-rounded and accepting.
  • Wastelanders - Creatures from the Great Wastes themselves.
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