TSS Excalibur

From Egs Mayhem

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m (Ship Statistics)
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*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).
*Pulse Cannons (5e24J per broadside).
*Pulse Cannons (5e24J per broadside).
 +
*Gravitic Beams ("encase" pulse cannon beams, designed to punch through enemy gravitic fields and the like).
==Defences==
==Defences==

Revision as of 15:34, 13 May 2007

A famous warship from the Terran Alliance universe, called in by Teleros to help with the battles in space against the Evil Overlords United.

Contents

Character Information

  • Name: Captain John Gates
  • Age: 640 (looks like he's in his early 30s though)
  • Gender: Male
  • Species: Human (genetically modified, see elsewhere)
  • Height: 6ft
  • Hair: Blonde, short
  • Font Colour: Dark Red

Personality: Fond of the "old girl" as he calls the Excalibur, Gates is quite the sarcastic type: it was once said that if put in the room with the leaders of any two powers it would take only 5 minutes for a war to break out. That said, he's very reliable and has centuries of experience as a starship commander.

Command Crew

  • Captain John Gates
  • Commander Martin Vines (executive officer)
  • Lt Tom Eisenhart (navigation)
  • Lt Andrew Burton (sensors & coms)
  • Lt Tim Anderson (head of internal security, the "Bluejackets")
  • Lt Helena Jameson (tactical officer)
  • Lt Barbara Dale (engineering)
  • Lt Ian Simpson (quartermaster)
  • Lt Walter Meyers (hangar crews)
  • Doctor-Lt Sarah Farrow (medical bay)
  • Father-Lt Bob Fisher (ship chaplain)
  • 27 RAI computers are present aboard the Excalibur.

Ship Statistics

  • Hull Length: 1136m (excludes weapons)
  • Hull Width: 231m (excludes weapons, plasma drive nacelles)
  • Hull Height: 107m (excludes plasma drive nacelles, bridge tower)
  • Crew: 709
  • Maximum Speed: 100,000km/s
  • Maximum Acceleration: 5e6m/s^2
  • Maximum FTL Speed: 88e6 lights
  • Internal Space: Barracks for ~1000 infantrymen including equipment, APCs etc.
  • Hangar Space: Empty upon arrival; normally room for 100 one-man fighters plus crew. Prow hangar contains 2 unarmed shuttles and 4 Viking Dropships capable of unloading a company (100 men) at a time, albeit without vehicles.
  • Subspace Sensors: 5000pc maximum range.
  • Realspace Sensors: Vary, 132AU maximum range for most.

Weaponry

Note that figures for pulse weapons are given per 0.1 second shot).

  • Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).
  • Pulse Cannons (5e24J per broadside).
  • Gravitic Beams ("encase" pulse cannon beams, designed to punch through enemy gravitic fields and the like).

Defences

Note that figures for shields are given per 0.1 second incoming shot).

  • Pulse Shields: 2.5e26J (blocks pulse weapons only).
  • Meteorite Shields: 2.5e26J (blocks physical objects only).
  • EM Field: 6.25e29J (blocks all forms of electromagnetic radiation, eg lasers).
  • Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles)
  • Gravitic Shield (bends light rays etc around the ship).
  • Singularity Projector (creates miniature black holes for a fraction of a second).
  • Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 5,000rpm).
  • Phase Shifter (Restores out-of-phase matter and energy to the normal phase, allowing it to be defeated by the defences.

Ship Comparison

  • A Star Destroyer is 1.6km long.
  • The sun emits 3.84e26J of EM radiation a second.
  • The estimated kinetic energy of the asteriod that wiped out the dinosaurs is 5e23J.

Errata

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